/* Copyright (C) 2011 The Android Open Source Project * * Original code licensed under the Apache License, Version 2.0 (the "License"); * you may not use this software except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * This implements a lights hardware library for the Android emulator. * the following code should be built as a shared library that will be * placed into /system/lib/hw/lights.goldfish.so * * It will be loaded by the code in hardware/libhardware/hardware.c * which is itself called from * ./frameworks/base/services/jni/com_android_server_HardwareService.cpp */ #ifdef LOG_TAG #undef LOG_TAG #define LOG_TAG "Lights" #endif #include #include #include #include #include #include #include #include #include #include #include /* Set to 1 to enable debug messages to the log */ #define DEBUG 0 #if DEBUG # define D(...) ALOGD(__VA_ARGS__) #else # define D(...) do{}while(0) #endif #define E(...) ALOGE(__VA_ARGS__) #define BACKLIGHT "/sys/class/backlight/aml-bl/brightness" /* set backlight brightness by LIGHTS_SERVICE_NAME service. */ static int set_light_backlight( struct light_device_t* dev, struct light_state_t const* state ) { int nwr, ret = -1, fd; char value[20]; int light_level; light_level =state->color&0xff; fd = open(BACKLIGHT, O_RDWR); if (fd > 0) { nwr = sprintf(value, "%d\n", light_level); ret = write(fd, value, nwr); close(fd); } return ret; } static int set_light_buttons( struct light_device_t* dev, struct light_state_t const* state ) { /* @Waiting for later implementation. */ D( "%s: Not implemented.", __FUNCTION__ ); return 0; } static int set_light_battery( struct light_device_t* dev, struct light_state_t const* state ) { /* @Waiting for later implementation. */ D( "%s: Not implemented.", __FUNCTION__ ); return 0; } static int set_light_keyboard( struct light_device_t* dev, struct light_state_t const* state ) { /* @Waiting for later implementation. */ D( "%s: Not implemented.", __FUNCTION__ ); return 0; } static int set_light_notifications( struct light_device_t* dev, struct light_state_t const* state ) { /* @Waiting for later implementation. */ D( "%s: Not implemented.", __FUNCTION__ ); return 0; } static int set_light_attention( struct light_device_t* dev, struct light_state_t const* state ) { /* @Waiting for later implementation. */ D( "%s: Not implemented.", __FUNCTION__ ); return 0; } /** Close the lights device */ static int close_lights( struct light_device_t *dev ) { free( dev ); return 0; } /** * module methods */ /** Open a new instance of a lights device using name */ static int open_lights( const struct hw_module_t* module, char const *name, struct hw_device_t **device ) { void* set_light; if (0 == strcmp( LIGHT_ID_BACKLIGHT, name )) { set_light = set_light_backlight; } else if (0 == strcmp( LIGHT_ID_KEYBOARD, name )) { set_light = set_light_keyboard; } else if (0 == strcmp( LIGHT_ID_BUTTONS, name )) { set_light = set_light_buttons; } else if (0 == strcmp( LIGHT_ID_BATTERY, name )) { set_light = set_light_battery; } else if (0 == strcmp( LIGHT_ID_NOTIFICATIONS, name )) { set_light = set_light_notifications; } else if (0 == strcmp( LIGHT_ID_ATTENTION, name )) { set_light = set_light_attention; } else { D( "%s: %s light isn't supported yet.", __FUNCTION__, name ); return -EINVAL; } struct light_device_t *dev = malloc( sizeof(struct light_device_t) ); if (dev == NULL) { return -EINVAL; } memset( dev, 0, sizeof(*dev) ); dev->common.tag = HARDWARE_DEVICE_TAG; dev->common.version = 0; dev->common.module = (struct hw_module_t*)module; dev->common.close = (int (*)(struct hw_device_t*))close_lights; dev->set_light = set_light; *device = (struct hw_device_t*)dev; return 0; } static struct hw_module_methods_t lights_module_methods = { .open = open_lights, }; /* * The emulator lights Module */ struct hw_module_t HAL_MODULE_INFO_SYM = { .tag = HARDWARE_MODULE_TAG, .version_major = 1, .version_minor = 0, .id = LIGHTS_HARDWARE_MODULE_ID, .name = "Amlogic lights Module", .author = "Amlogic", .methods = &lights_module_methods, };