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1 | \input texinfo @c -*- texinfo -*- |
2 | @documentencoding UTF-8 |
3 | |
4 | @settitle General Documentation |
5 | @titlepage |
6 | @center @titlefont{General Documentation} |
7 | @end titlepage |
8 | |
9 | @top |
10 | |
11 | @contents |
12 | |
13 | @chapter External libraries |
14 | |
15 | FFmpeg can be hooked up with a number of external libraries to add support |
16 | for more formats. None of them are used by default, their use has to be |
17 | explicitly requested by passing the appropriate flags to |
18 | @command{./configure}. |
19 | |
20 | @section OpenJPEG |
21 | |
22 | FFmpeg can use the OpenJPEG libraries for encoding/decoding J2K videos. Go to |
23 | @url{http://www.openjpeg.org/} to get the libraries and follow the installation |
24 | instructions. To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to |
25 | @file{./configure}. |
26 | |
27 | |
28 | @section OpenCORE, VisualOn, and Fraunhofer libraries |
29 | |
30 | Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer |
31 | libraries provide encoders for a number of audio codecs. |
32 | |
33 | @float NOTE |
34 | OpenCORE and VisualOn libraries are under the Apache License 2.0 |
35 | (see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is |
36 | incompatible to the LGPL version 2.1 and GPL version 2. You have to |
37 | upgrade FFmpeg's license to LGPL version 3 (or if you have enabled |
38 | GPL components, GPL version 3) by passing @code{--enable-version3} to configure in |
39 | order to use it. |
40 | |
41 | The Fraunhofer AAC library is licensed under a license incompatible to the GPL |
42 | and is not known to be compatible to the LGPL. Therefore, you have to pass |
43 | @code{--enable-nonfree} to configure to use it. |
44 | @end float |
45 | |
46 | @subsection OpenCORE AMR |
47 | |
48 | FFmpeg can make use of the OpenCORE libraries for AMR-NB |
49 | decoding/encoding and AMR-WB decoding. |
50 | |
51 | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the |
52 | instructions for installing the libraries. |
53 | Then pass @code{--enable-libopencore-amrnb} and/or |
54 | @code{--enable-libopencore-amrwb} to configure to enable them. |
55 | |
56 | @subsection VisualOn AMR-WB encoder library |
57 | |
58 | FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding. |
59 | |
60 | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the |
61 | instructions for installing the library. |
62 | Then pass @code{--enable-libvo-amrwbenc} to configure to enable it. |
63 | |
64 | @subsection Fraunhofer AAC library |
65 | |
66 | FFmpeg can make use of the Fraunhofer AAC library for AAC encoding. |
67 | |
68 | Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the |
69 | instructions for installing the library. |
70 | Then pass @code{--enable-libfdk-aac} to configure to enable it. |
71 | |
72 | @section LAME |
73 | |
74 | FFmpeg can make use of the LAME library for MP3 encoding. |
75 | |
76 | Go to @url{http://lame.sourceforge.net/} and follow the |
77 | instructions for installing the library. |
78 | Then pass @code{--enable-libmp3lame} to configure to enable it. |
79 | |
80 | @section TwoLAME |
81 | |
82 | FFmpeg can make use of the TwoLAME library for MP2 encoding. |
83 | |
84 | Go to @url{http://www.twolame.org/} and follow the |
85 | instructions for installing the library. |
86 | Then pass @code{--enable-libtwolame} to configure to enable it. |
87 | |
88 | @section libvpx |
89 | |
90 | FFmpeg can make use of the libvpx library for VP8/VP9 encoding. |
91 | |
92 | Go to @url{http://www.webmproject.org/} and follow the instructions for |
93 | installing the library. Then pass @code{--enable-libvpx} to configure to |
94 | enable it. |
95 | |
96 | @section libwavpack |
97 | |
98 | FFmpeg can make use of the libwavpack library for WavPack encoding. |
99 | |
100 | Go to @url{http://www.wavpack.com/} and follow the instructions for |
101 | installing the library. Then pass @code{--enable-libwavpack} to configure to |
102 | enable it. |
103 | |
104 | @section OpenH264 |
105 | |
106 | FFmpeg can make use of the OpenH264 library for H.264 encoding and decoding. |
107 | |
108 | Go to @url{http://www.openh264.org/} and follow the instructions for |
109 | installing the library. Then pass @code{--enable-libopenh264} to configure to |
110 | enable it. |
111 | |
112 | For decoding, this library is much more limited than the built-in decoder |
113 | in libavcodec; currently, this library lacks support for decoding B-frames |
114 | and some other main/high profile features. (It currently only supports |
115 | constrained baseline profile and CABAC.) Using it is mostly useful for |
116 | testing and for taking advantage of Cisco's patent portfolio license |
117 | (@url{http://www.openh264.org/BINARY_LICENSE.txt}). |
118 | |
119 | @section x264 |
120 | |
121 | FFmpeg can make use of the x264 library for H.264 encoding. |
122 | |
123 | Go to @url{http://www.videolan.org/developers/x264.html} and follow the |
124 | instructions for installing the library. Then pass @code{--enable-libx264} to |
125 | configure to enable it. |
126 | |
127 | @float NOTE |
128 | x264 is under the GNU Public License Version 2 or later |
129 | (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for |
130 | details), you must upgrade FFmpeg's license to GPL in order to use it. |
131 | @end float |
132 | |
133 | @section x265 |
134 | |
135 | FFmpeg can make use of the x265 library for HEVC encoding. |
136 | |
137 | Go to @url{http://x265.org/developers.html} and follow the instructions |
138 | for installing the library. Then pass @code{--enable-libx265} to configure |
139 | to enable it. |
140 | |
141 | @float NOTE |
142 | x265 is under the GNU Public License Version 2 or later |
143 | (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for |
144 | details), you must upgrade FFmpeg's license to GPL in order to use it. |
145 | @end float |
146 | |
147 | @section kvazaar |
148 | |
149 | FFmpeg can make use of the kvazaar library for HEVC encoding. |
150 | |
151 | Go to @url{https://github.com/ultravideo/kvazaar} and follow the |
152 | instructions for installing the library. Then pass |
153 | @code{--enable-libkvazaar} to configure to enable it. |
154 | |
155 | @section libilbc |
156 | |
157 | iLBC is a narrowband speech codec that has been made freely available |
158 | by Google as part of the WebRTC project. libilbc is a packaging friendly |
159 | copy of the iLBC codec. FFmpeg can make use of the libilbc library for |
160 | iLBC encoding and decoding. |
161 | |
162 | Go to @url{https://github.com/TimothyGu/libilbc} and follow the instructions for |
163 | installing the library. Then pass @code{--enable-libilbc} to configure to |
164 | enable it. |
165 | |
166 | @section libzvbi |
167 | |
168 | libzvbi is a VBI decoding library which can be used by FFmpeg to decode DVB |
169 | teletext pages and DVB teletext subtitles. |
170 | |
171 | Go to @url{http://sourceforge.net/projects/zapping/} and follow the instructions for |
172 | installing the library. Then pass @code{--enable-libzvbi} to configure to |
173 | enable it. |
174 | |
175 | @section AviSynth |
176 | |
177 | FFmpeg can read AviSynth scripts as input. To enable support, pass |
178 | @code{--enable-avisynth} to configure. The correct headers are |
179 | included in compat/avisynth/, which allows the user to enable support |
180 | without needing to search for these headers themselves. |
181 | |
182 | For Windows, supported AviSynth variants are |
183 | @url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and |
184 | @url{http://avs-plus.net, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds. |
185 | |
186 | For Linux and OS X, the supported AviSynth variant is |
187 | @url{https://github.com/avxsynth/avxsynth, AvxSynth}. |
188 | |
189 | @float NOTE |
190 | There is currently a regression in AviSynth+'s @code{capi.h} header as of |
191 | October 2016, which interferes with the ability for builds of Libav to use |
192 | MSVC-built binaries of AviSynth. Until this is resolved, you can make sure |
193 | a known good version is installed by checking out a version from before |
194 | the regression occurred: |
195 | |
196 | @code{git clone -b MT git://github.com/AviSynth/AviSynthPlus.git @* |
197 | cd AviSynthPlus @* |
198 | git checkout -b oldheader b4f292b4dbfad149697fb65c6a037bb3810813f9 @* |
199 | make install PREFIX=/install/prefix} |
200 | @end float |
201 | |
202 | @float NOTE |
203 | AviSynth and AvxSynth are loaded dynamically. Distributors can build FFmpeg |
204 | with @code{--enable-avisynth}, and the binaries will work regardless of the |
205 | end user having AviSynth or AvxSynth installed - they'll only need to be |
206 | installed to use AviSynth scripts (obviously). |
207 | @end float |
208 | |
209 | @section Intel QuickSync Video |
210 | |
211 | FFmpeg can use Intel QuickSync Video (QSV) for accelerated encoding and decoding |
212 | of multiple codecs. To use QSV, FFmpeg must be linked against the @code{libmfx} |
213 | dispatcher, which loads the actual decoding libraries. |
214 | |
215 | The dispatcher is open source and can be downloaded from |
216 | @url{https://github.com/lu-zero/mfx_dispatch.git}. FFmpeg needs to be configured |
217 | with the @code{--enable-libmfx} option and @code{pkg-config} needs to be able to |
218 | locate the dispatcher's @code{.pc} files. |
219 | |
220 | |
221 | @chapter Supported File Formats, Codecs or Features |
222 | |
223 | You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list. |
224 | |
225 | @section File Formats |
226 | |
227 | FFmpeg supports the following file formats through the @code{libavformat} |
228 | library: |
229 | |
230 | @multitable @columnfractions .4 .1 .1 .4 |
231 | @item Name @tab Encoding @tab Decoding @tab Comments |
232 | @item 3dostr @tab @tab X |
233 | @item 4xm @tab @tab X |
234 | @tab 4X Technologies format, used in some games. |
235 | @item 8088flex TMV @tab @tab X |
236 | @item AAX @tab @tab X |
237 | @tab Audible Enhanced Audio format, used in audiobooks. |
238 | @item AA @tab @tab X |
239 | @tab Audible Format 2, 3, and 4, used in audiobooks. |
240 | @item ACT Voice @tab @tab X |
241 | @tab contains G.729 audio |
242 | @item Adobe Filmstrip @tab X @tab X |
243 | @item Audio IFF (AIFF) @tab X @tab X |
244 | @item American Laser Games MM @tab @tab X |
245 | @tab Multimedia format used in games like Mad Dog McCree. |
246 | @item 3GPP AMR @tab X @tab X |
247 | @item Amazing Studio Packed Animation File @tab @tab X |
248 | @tab Multimedia format used in game Heart Of Darkness. |
249 | @item Apple HTTP Live Streaming @tab @tab X |
250 | @item Artworx Data Format @tab @tab X |
251 | @item Interplay ACM @tab @tab X |
252 | @tab Audio only format used in some Interplay games. |
253 | @item ADP @tab @tab X |
254 | @tab Audio format used on the Nintendo Gamecube. |
255 | @item AFC @tab @tab X |
256 | @tab Audio format used on the Nintendo Gamecube. |
257 | @item ADS/SS2 @tab @tab X |
258 | @tab Audio format used on the PS2. |
259 | @item APNG @tab X @tab X |
260 | @item ASF @tab X @tab X |
261 | @item AST @tab X @tab X |
262 | @tab Audio format used on the Nintendo Wii. |
263 | @item AVI @tab X @tab X |
264 | @item AviSynth @tab @tab X |
265 | @item AVR @tab @tab X |
266 | @tab Audio format used on Mac. |
267 | @item AVS @tab @tab X |
268 | @tab Multimedia format used by the Creature Shock game. |
269 | @item Beam Software SIFF @tab @tab X |
270 | @tab Audio and video format used in some games by Beam Software. |
271 | @item Bethesda Softworks VID @tab @tab X |
272 | @tab Used in some games from Bethesda Softworks. |
273 | @item Binary text @tab @tab X |
274 | @item Bink @tab @tab X |
275 | @tab Multimedia format used by many games. |
276 | @item Bitmap Brothers JV @tab @tab X |
277 | @tab Used in Z and Z95 games. |
278 | @item Brute Force & Ignorance @tab @tab X |
279 | @tab Used in the game Flash Traffic: City of Angels. |
280 | @item BFSTM @tab @tab X |
281 | @tab Audio format used on the Nintendo WiiU (based on BRSTM). |
282 | @item BRSTM @tab @tab X |
283 | @tab Audio format used on the Nintendo Wii. |
284 | @item BWF @tab X @tab X |
285 | @item CRI ADX @tab X @tab X |
286 | @tab Audio-only format used in console video games. |
287 | @item Discworld II BMV @tab @tab X |
288 | @item Interplay C93 @tab @tab X |
289 | @tab Used in the game Cyberia from Interplay. |
290 | @item Delphine Software International CIN @tab @tab X |
291 | @tab Multimedia format used by Delphine Software games. |
292 | @item Digital Speech Standard (DSS) @tab @tab X |
293 | @item Canopus HQ @tab @tab X |
294 | @item Canopus HQA @tab @tab X |
295 | @item Canopus HQX @tab @tab X |
296 | @item CD+G @tab @tab X |
297 | @tab Video format used by CD+G karaoke disks |
298 | @item Phantom Cine @tab @tab X |
299 | @item Cineform HD @tab @tab X |
300 | @item Commodore CDXL @tab @tab X |
301 | @tab Amiga CD video format |
302 | @item Core Audio Format @tab X @tab X |
303 | @tab Apple Core Audio Format |
304 | @item CRC testing format @tab X @tab |
305 | @item Creative Voice @tab X @tab X |
306 | @tab Created for the Sound Blaster Pro. |
307 | @item CRYO APC @tab @tab X |
308 | @tab Audio format used in some games by CRYO Interactive Entertainment. |
309 | @item D-Cinema audio @tab X @tab X |
310 | @item Deluxe Paint Animation @tab @tab X |
311 | @item DCSTR @tab @tab X |
312 | @item DFA @tab @tab X |
313 | @tab This format is used in Chronomaster game |
314 | @item DirectDraw Surface @tab @tab X |
315 | @item DSD Stream File (DSF) @tab @tab X |
316 | @item DV video @tab X @tab X |
317 | @item DXA @tab @tab X |
318 | @tab This format is used in the non-Windows version of the Feeble Files |
319 | game and different game cutscenes repacked for use with ScummVM. |
320 | @item Electronic Arts cdata @tab @tab X |
321 | @item Electronic Arts Multimedia @tab @tab X |
322 | @tab Used in various EA games; files have extensions like WVE and UV2. |
323 | @item Ensoniq Paris Audio File @tab @tab X |
324 | @item FFM (FFserver live feed) @tab X @tab X |
325 | @item Flash (SWF) @tab X @tab X |
326 | @item Flash 9 (AVM2) @tab X @tab X |
327 | @tab Only embedded audio is decoded. |
328 | @item FLI/FLC/FLX animation @tab @tab X |
329 | @tab .fli/.flc files |
330 | @item Flash Video (FLV) @tab X @tab X |
331 | @tab Macromedia Flash video files |
332 | @item framecrc testing format @tab X @tab |
333 | @item FunCom ISS @tab @tab X |
334 | @tab Audio format used in various games from FunCom like The Longest Journey. |
335 | @item G.723.1 @tab X @tab X |
336 | @item G.729 BIT @tab X @tab X |
337 | @item G.729 raw @tab @tab X |
338 | @item GENH @tab @tab X |
339 | @tab Audio format for various games. |
340 | @item GIF Animation @tab X @tab X |
341 | @item GXF @tab X @tab X |
342 | @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley |
343 | playout servers. |
344 | @item HNM @tab @tab X |
345 | @tab Only version 4 supported, used in some games from Cryo Interactive |
346 | @item iCEDraw File @tab @tab X |
347 | @item ICO @tab X @tab X |
348 | @tab Microsoft Windows ICO |
349 | @item id Quake II CIN video @tab @tab X |
350 | @item id RoQ @tab X @tab X |
351 | @tab Used in Quake III, Jedi Knight 2 and other computer games. |
352 | @item IEC61937 encapsulation @tab X @tab X |
353 | @item IFF @tab @tab X |
354 | @tab Interchange File Format |
355 | @item iLBC @tab X @tab X |
356 | @item Interplay MVE @tab @tab X |
357 | @tab Format used in various Interplay computer games. |
358 | @item Iterated Systems ClearVideo @tab @tab X |
359 | @item IV8 @tab @tab X |
360 | @tab A format generated by IndigoVision 8000 video server. |
361 | @item IVF (On2) @tab X @tab X |
362 | @tab A format used by libvpx |
363 | @item Internet Video Recording @tab @tab X |
364 | @item IRCAM @tab X @tab X |
365 | @item LATM @tab X @tab X |
366 | @item LMLM4 @tab @tab X |
367 | @tab Used by Linux Media Labs MPEG-4 PCI boards |
368 | @item LOAS @tab @tab X |
369 | @tab contains LATM multiplexed AAC audio |
370 | @item LRC @tab X @tab X |
371 | @item LVF @tab @tab X |
372 | @item LXF @tab @tab X |
373 | @tab VR native stream format, used by Leitch/Harris' video servers. |
374 | @item Magic Lantern Video (MLV) @tab @tab X |
375 | @item Matroska @tab X @tab X |
376 | @item Matroska audio @tab X @tab |
377 | @item FFmpeg metadata @tab X @tab X |
378 | @tab Metadata in text format. |
379 | @item MAXIS XA @tab @tab X |
380 | @tab Used in Sim City 3000; file extension .xa. |
381 | @item MD Studio @tab @tab X |
382 | @item Metal Gear Solid: The Twin Snakes @tab @tab X |
383 | @item Megalux Frame @tab @tab X |
384 | @tab Used by Megalux Ultimate Paint |
385 | @item Mobotix .mxg @tab @tab X |
386 | @item Monkey's Audio @tab @tab X |
387 | @item Motion Pixels MVI @tab @tab X |
388 | @item MOV/QuickTime/MP4 @tab X @tab X |
389 | @tab 3GP, 3GP2, PSP, iPod variants supported |
390 | @item MP2 @tab X @tab X |
391 | @item MP3 @tab X @tab X |
392 | @item MPEG-1 System @tab X @tab X |
393 | @tab muxed audio and video, VCD format supported |
394 | @item MPEG-PS (program stream) @tab X @tab X |
395 | @tab also known as @code{VOB} file, SVCD and DVD format supported |
396 | @item MPEG-TS (transport stream) @tab X @tab X |
397 | @tab also known as DVB Transport Stream |
398 | @item MPEG-4 @tab X @tab X |
399 | @tab MPEG-4 is a variant of QuickTime. |
400 | @item MSF @tab @tab X |
401 | @tab Audio format used on the PS3. |
402 | @item Mirillis FIC video @tab @tab X |
403 | @tab No cursor rendering. |
404 | @item MIDI Sample Dump Standard @tab @tab X |
405 | @item MIME multipart JPEG @tab X @tab |
406 | @item MSN TCP webcam @tab @tab X |
407 | @tab Used by MSN Messenger webcam streams. |
408 | @item MTV @tab @tab X |
409 | @item Musepack @tab @tab X |
410 | @item Musepack SV8 @tab @tab X |
411 | @item Material eXchange Format (MXF) @tab X @tab X |
412 | @tab SMPTE 377M, used by D-Cinema, broadcast industry. |
413 | @item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X |
414 | @tab SMPTE 386M, D-10/IMX Mapping. |
415 | @item NC camera feed @tab @tab X |
416 | @tab NC (AVIP NC4600) camera streams |
417 | @item NIST SPeech HEader REsources @tab @tab X |
418 | @item NTT TwinVQ (VQF) @tab @tab X |
419 | @tab Nippon Telegraph and Telephone Corporation TwinVQ. |
420 | @item Nullsoft Streaming Video @tab @tab X |
421 | @item NuppelVideo @tab @tab X |
422 | @item NUT @tab X @tab X |
423 | @tab NUT Open Container Format |
424 | @item Ogg @tab X @tab X |
425 | @item Playstation Portable PMP @tab @tab X |
426 | @item Portable Voice Format @tab @tab X |
427 | @item TechnoTrend PVA @tab @tab X |
428 | @tab Used by TechnoTrend DVB PCI boards. |
429 | @item QCP @tab @tab X |
430 | @item raw ADTS (AAC) @tab X @tab X |
431 | @item raw AC-3 @tab X @tab X |
432 | @item raw Chinese AVS video @tab X @tab X |
433 | @item raw CRI ADX @tab X @tab X |
434 | @item raw Dirac @tab X @tab X |
435 | @item raw DNxHD @tab X @tab X |
436 | @item raw DTS @tab X @tab X |
437 | @item raw DTS-HD @tab @tab X |
438 | @item raw E-AC-3 @tab X @tab X |
439 | @item raw FLAC @tab X @tab X |
440 | @item raw GSM @tab @tab X |
441 | @item raw H.261 @tab X @tab X |
442 | @item raw H.263 @tab X @tab X |
443 | @item raw H.264 @tab X @tab X |
444 | @item raw HEVC @tab X @tab X |
445 | @item raw Ingenient MJPEG @tab @tab X |
446 | @item raw MJPEG @tab X @tab X |
447 | @item raw MLP @tab @tab X |
448 | @item raw MPEG @tab @tab X |
449 | @item raw MPEG-1 @tab @tab X |
450 | @item raw MPEG-2 @tab @tab X |
451 | @item raw MPEG-4 @tab X @tab X |
452 | @item raw NULL @tab X @tab |
453 | @item raw video @tab X @tab X |
454 | @item raw id RoQ @tab X @tab |
455 | @item raw Shorten @tab @tab X |
456 | @item raw TAK @tab @tab X |
457 | @item raw TrueHD @tab X @tab X |
458 | @item raw VC-1 @tab X @tab X |
459 | @item raw PCM A-law @tab X @tab X |
460 | @item raw PCM mu-law @tab X @tab X |
461 | @item raw PCM signed 8 bit @tab X @tab X |
462 | @item raw PCM signed 16 bit big-endian @tab X @tab X |
463 | @item raw PCM signed 16 bit little-endian @tab X @tab X |
464 | @item raw PCM signed 24 bit big-endian @tab X @tab X |
465 | @item raw PCM signed 24 bit little-endian @tab X @tab X |
466 | @item raw PCM signed 32 bit big-endian @tab X @tab X |
467 | @item raw PCM signed 32 bit little-endian @tab X @tab X |
468 | @item raw PCM signed 64 bit big-endian @tab X @tab X |
469 | @item raw PCM signed 64 bit little-endian @tab X @tab X |
470 | @item raw PCM unsigned 8 bit @tab X @tab X |
471 | @item raw PCM unsigned 16 bit big-endian @tab X @tab X |
472 | @item raw PCM unsigned 16 bit little-endian @tab X @tab X |
473 | @item raw PCM unsigned 24 bit big-endian @tab X @tab X |
474 | @item raw PCM unsigned 24 bit little-endian @tab X @tab X |
475 | @item raw PCM unsigned 32 bit big-endian @tab X @tab X |
476 | @item raw PCM unsigned 32 bit little-endian @tab X @tab X |
477 | @item raw PCM 16.8 floating point little-endian @tab @tab X |
478 | @item raw PCM 24.0 floating point little-endian @tab @tab X |
479 | @item raw PCM floating-point 32 bit big-endian @tab X @tab X |
480 | @item raw PCM floating-point 32 bit little-endian @tab X @tab X |
481 | @item raw PCM floating-point 64 bit big-endian @tab X @tab X |
482 | @item raw PCM floating-point 64 bit little-endian @tab X @tab X |
483 | @item RDT @tab @tab X |
484 | @item REDCODE R3D @tab @tab X |
485 | @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. |
486 | @item RealMedia @tab X @tab X |
487 | @item Redirector @tab @tab X |
488 | @item RedSpark @tab @tab X |
489 | @item Renderware TeXture Dictionary @tab @tab X |
490 | @item Resolume DXV @tab @tab X |
491 | @item RL2 @tab @tab X |
492 | @tab Audio and video format used in some games by Entertainment Software Partners. |
493 | @item RPL/ARMovie @tab @tab X |
494 | @item Lego Mindstorms RSO @tab X @tab X |
495 | @item RSD @tab @tab X |
496 | @item RTMP @tab X @tab X |
497 | @tab Output is performed by publishing stream to RTMP server |
498 | @item RTP @tab X @tab X |
499 | @item RTSP @tab X @tab X |
500 | @item Sample Dump eXchange @tab @tab X |
501 | @item SAP @tab X @tab X |
502 | @item SBG @tab @tab X |
503 | @item SDP @tab @tab X |
504 | @item Sega FILM/CPK @tab @tab X |
505 | @tab Used in many Sega Saturn console games. |
506 | @item Silicon Graphics Movie @tab @tab X |
507 | @item Sierra SOL @tab @tab X |
508 | @tab .sol files used in Sierra Online games. |
509 | @item Sierra VMD @tab @tab X |
510 | @tab Used in Sierra CD-ROM games. |
511 | @item Smacker @tab @tab X |
512 | @tab Multimedia format used by many games. |
513 | @item SMJPEG @tab X @tab X |
514 | @tab Used in certain Loki game ports. |
515 | @item Smush @tab @tab X |
516 | @tab Multimedia format used in some LucasArts games. |
517 | @item Sony OpenMG (OMA) @tab X @tab X |
518 | @tab Audio format used in Sony Sonic Stage and Sony Vegas. |
519 | @item Sony PlayStation STR @tab @tab X |
520 | @item Sony Wave64 (W64) @tab X @tab X |
521 | @item SoX native format @tab X @tab X |
522 | @item SUN AU format @tab X @tab X |
523 | @item SUP raw PGS subtitles @tab @tab X |
524 | @item SVAG @tab @tab X |
525 | @tab Audio format used in Konami PS2 games. |
526 | @item TDSC @tab @tab X |
527 | @item Text files @tab @tab X |
528 | @item THP @tab @tab X |
529 | @tab Used on the Nintendo GameCube. |
530 | @item Tiertex Limited SEQ @tab @tab X |
531 | @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. |
532 | @item True Audio @tab X @tab X |
533 | @item VAG @tab @tab X |
534 | @tab Audio format used in many Sony PS2 games. |
535 | @item VC-1 test bitstream @tab X @tab X |
536 | @item Vidvox Hap @tab X @tab X |
537 | @item Vivo @tab @tab X |
538 | @item VPK @tab @tab X |
539 | @tab Audio format used in Sony PS games. |
540 | @item WAV @tab X @tab X |
541 | @item WavPack @tab X @tab X |
542 | @item WebM @tab X @tab X |
543 | @item Windows Televison (WTV) @tab X @tab X |
544 | @item Wing Commander III movie @tab @tab X |
545 | @tab Multimedia format used in Origin's Wing Commander III computer game. |
546 | @item Westwood Studios audio @tab @tab X |
547 | @tab Multimedia format used in Westwood Studios games. |
548 | @item Westwood Studios VQA @tab @tab X |
549 | @tab Multimedia format used in Westwood Studios games. |
550 | @item Wideband Single-bit Data (WSD) @tab @tab X |
551 | @item WVE @tab @tab X |
552 | @item XMV @tab @tab X |
553 | @tab Microsoft video container used in Xbox games. |
554 | @item XVAG @tab @tab X |
555 | @tab Audio format used on the PS3. |
556 | @item xWMA @tab @tab X |
557 | @tab Microsoft audio container used by XAudio 2. |
558 | @item eXtended BINary text (XBIN) @tab @tab X |
559 | @item YUV4MPEG pipe @tab X @tab X |
560 | @item Psygnosis YOP @tab @tab X |
561 | @end multitable |
562 | |
563 | @code{X} means that encoding (resp. decoding) is supported. |
564 | |
565 | @section Image Formats |
566 | |
567 | FFmpeg can read and write images for each frame of a video sequence. The |
568 | following image formats are supported: |
569 | |
570 | @multitable @columnfractions .4 .1 .1 .4 |
571 | @item Name @tab Encoding @tab Decoding @tab Comments |
572 | @item .Y.U.V @tab X @tab X |
573 | @tab one raw file per component |
574 | @item Alias PIX @tab X @tab X |
575 | @tab Alias/Wavefront PIX image format |
576 | @item animated GIF @tab X @tab X |
577 | @item APNG @tab X @tab X |
578 | @item BMP @tab X @tab X |
579 | @tab Microsoft BMP image |
580 | @item BRender PIX @tab @tab X |
581 | @tab Argonaut BRender 3D engine image format. |
582 | @item DPX @tab X @tab X |
583 | @tab Digital Picture Exchange |
584 | @item EXR @tab @tab X |
585 | @tab OpenEXR |
586 | @item JPEG @tab X @tab X |
587 | @tab Progressive JPEG is not supported. |
588 | @item JPEG 2000 @tab X @tab X |
589 | @item JPEG-LS @tab X @tab X |
590 | @item LJPEG @tab X @tab |
591 | @tab Lossless JPEG |
592 | @item PAM @tab X @tab X |
593 | @tab PAM is a PNM extension with alpha support. |
594 | @item PBM @tab X @tab X |
595 | @tab Portable BitMap image |
596 | @item PCX @tab X @tab X |
597 | @tab PC Paintbrush |
598 | @item PGM @tab X @tab X |
599 | @tab Portable GrayMap image |
600 | @item PGMYUV @tab X @tab X |
601 | @tab PGM with U and V components in YUV 4:2:0 |
602 | @item PIC @tab @tab X |
603 | @tab Pictor/PC Paint |
604 | @item PNG @tab X @tab X |
605 | @item PPM @tab X @tab X |
606 | @tab Portable PixelMap image |
607 | @item PSD @tab @tab X |
608 | @tab Photoshop |
609 | @item PTX @tab @tab X |
610 | @tab V.Flash PTX format |
611 | @item SGI @tab X @tab X |
612 | @tab SGI RGB image format |
613 | @item Sun Rasterfile @tab X @tab X |
614 | @tab Sun RAS image format |
615 | @item TIFF @tab X @tab X |
616 | @tab YUV, JPEG and some extension is not supported yet. |
617 | @item Truevision Targa @tab X @tab X |
618 | @tab Targa (.TGA) image format |
619 | @item WebP @tab E @tab X |
620 | @tab WebP image format, encoding supported through external library libwebp |
621 | @item XBM @tab X @tab X |
622 | @tab X BitMap image format |
623 | @item XFace @tab X @tab X |
624 | @tab X-Face image format |
625 | @item XPM @tab @tab X |
626 | @tab X PixMap image format |
627 | @item XWD @tab X @tab X |
628 | @tab X Window Dump image format |
629 | @end multitable |
630 | |
631 | @code{X} means that encoding (resp. decoding) is supported. |
632 | |
633 | @code{E} means that support is provided through an external library. |
634 | |
635 | @section Video Codecs |
636 | |
637 | @multitable @columnfractions .4 .1 .1 .4 |
638 | @item Name @tab Encoding @tab Decoding @tab Comments |
639 | @item 4X Movie @tab @tab X |
640 | @tab Used in certain computer games. |
641 | @item 8088flex TMV @tab @tab X |
642 | @item A64 multicolor @tab X @tab |
643 | @tab Creates video suitable to be played on a commodore 64 (multicolor mode). |
644 | @item Amazing Studio PAF Video @tab @tab X |
645 | @item American Laser Games MM @tab @tab X |
646 | @tab Used in games like Mad Dog McCree. |
647 | @item AMV Video @tab X @tab X |
648 | @tab Used in Chinese MP3 players. |
649 | @item ANSI/ASCII art @tab @tab X |
650 | @item Apple Intermediate Codec @tab @tab X |
651 | @item Apple MJPEG-B @tab @tab X |
652 | @item Apple Pixlet @tab @tab X |
653 | @item Apple ProRes @tab X @tab X |
654 | @item Apple QuickDraw @tab @tab X |
655 | @tab fourcc: qdrw |
656 | @item Asus v1 @tab X @tab X |
657 | @tab fourcc: ASV1 |
658 | @item Asus v2 @tab X @tab X |
659 | @tab fourcc: ASV2 |
660 | @item ATI VCR1 @tab @tab X |
661 | @tab fourcc: VCR1 |
662 | @item ATI VCR2 @tab @tab X |
663 | @tab fourcc: VCR2 |
664 | @item Auravision Aura @tab @tab X |
665 | @item Auravision Aura 2 @tab @tab X |
666 | @item Autodesk Animator Flic video @tab @tab X |
667 | @item Autodesk RLE @tab @tab X |
668 | @tab fourcc: AASC |
669 | @item Avid 1:1 10-bit RGB Packer @tab X @tab X |
670 | @tab fourcc: AVrp |
671 | @item AVS (Audio Video Standard) video @tab @tab X |
672 | @tab Video encoding used by the Creature Shock game. |
673 | @item AYUV @tab X @tab X |
674 | @tab Microsoft uncompressed packed 4:4:4:4 |
675 | @item Beam Software VB @tab @tab X |
676 | @item Bethesda VID video @tab @tab X |
677 | @tab Used in some games from Bethesda Softworks. |
678 | @item Bink Video @tab @tab X |
679 | @item BitJazz SheerVideo @tab @tab X |
680 | @item Bitmap Brothers JV video @tab @tab X |
681 | @item y41p Brooktree uncompressed 4:1:1 12-bit @tab X @tab X |
682 | @item Brute Force & Ignorance @tab @tab X |
683 | @tab Used in the game Flash Traffic: City of Angels. |
684 | @item C93 video @tab @tab X |
685 | @tab Codec used in Cyberia game. |
686 | @item CamStudio @tab @tab X |
687 | @tab fourcc: CSCD |
688 | @item CD+G @tab @tab X |
689 | @tab Video codec for CD+G karaoke disks |
690 | @item CDXL @tab @tab X |
691 | @tab Amiga CD video codec |
692 | @item Chinese AVS video @tab E @tab X |
693 | @tab AVS1-P2, JiZhun profile, encoding through external library libxavs |
694 | @item Delphine Software International CIN video @tab @tab X |
695 | @tab Codec used in Delphine Software International games. |
696 | @item Discworld II BMV Video @tab @tab X |
697 | @item Canopus Lossless Codec @tab @tab X |
698 | @item Cinepak @tab @tab X |
699 | @item Cirrus Logic AccuPak @tab X @tab X |
700 | @tab fourcc: CLJR |
701 | @item CPiA Video Format @tab @tab X |
702 | @item Creative YUV (CYUV) @tab @tab X |
703 | @item DFA @tab @tab X |
704 | @tab Codec used in Chronomaster game. |
705 | @item Dirac @tab E @tab X |
706 | @tab supported through external library libschroedinger |
707 | @item Deluxe Paint Animation @tab @tab X |
708 | @item DNxHD @tab X @tab X |
709 | @tab aka SMPTE VC3 |
710 | @item Duck TrueMotion 1.0 @tab @tab X |
711 | @tab fourcc: DUCK |
712 | @item Duck TrueMotion 2.0 @tab @tab X |
713 | @tab fourcc: TM20 |
714 | @item Duck TrueMotion 2.0 RT @tab @tab X |
715 | @tab fourcc: TR20 |
716 | @item DV (Digital Video) @tab X @tab X |
717 | @item Dxtory capture format @tab @tab X |
718 | @item Feeble Files/ScummVM DXA @tab @tab X |
719 | @tab Codec originally used in Feeble Files game. |
720 | @item Electronic Arts CMV video @tab @tab X |
721 | @tab Used in NHL 95 game. |
722 | @item Electronic Arts Madcow video @tab @tab X |
723 | @item Electronic Arts TGV video @tab @tab X |
724 | @item Electronic Arts TGQ video @tab @tab X |
725 | @item Electronic Arts TQI video @tab @tab X |
726 | @item Escape 124 @tab @tab X |
727 | @item Escape 130 @tab @tab X |
728 | @item FFmpeg video codec #1 @tab X @tab X |
729 | @tab lossless codec (fourcc: FFV1) |
730 | @item Flash Screen Video v1 @tab X @tab X |
731 | @tab fourcc: FSV1 |
732 | @item Flash Screen Video v2 @tab X @tab X |
733 | @item Flash Video (FLV) @tab X @tab X |
734 | @tab Sorenson H.263 used in Flash |
735 | @item FM Screen Capture Codec @tab @tab X |
736 | @item Forward Uncompressed @tab @tab X |
737 | @item Fraps @tab @tab X |
738 | @item Go2Meeting @tab @tab X |
739 | @tab fourcc: G2M2, G2M3 |
740 | @item Go2Webinar @tab @tab X |
741 | @tab fourcc: G2M4 |
742 | @item H.261 @tab X @tab X |
743 | @item H.263 / H.263-1996 @tab X @tab X |
744 | @item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X |
745 | @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X |
746 | @tab encoding supported through external library libx264 and OpenH264 |
747 | @item HEVC @tab X @tab X |
748 | @tab encoding supported through external library libx265 and libkvazaar |
749 | @item HNM version 4 @tab @tab X |
750 | @item HuffYUV @tab X @tab X |
751 | @item HuffYUV FFmpeg variant @tab X @tab X |
752 | @item IBM Ultimotion @tab @tab X |
753 | @tab fourcc: ULTI |
754 | @item id Cinematic video @tab @tab X |
755 | @tab Used in Quake II. |
756 | @item id RoQ video @tab X @tab X |
757 | @tab Used in Quake III, Jedi Knight 2, other computer games. |
758 | @item IFF ILBM @tab @tab X |
759 | @tab IFF interleaved bitmap |
760 | @item IFF ByteRun1 @tab @tab X |
761 | @tab IFF run length encoded bitmap |
762 | @item Intel H.263 @tab @tab X |
763 | @item Intel Indeo 2 @tab @tab X |
764 | @item Intel Indeo 3 @tab @tab X |
765 | @item Intel Indeo 4 @tab @tab X |
766 | @item Intel Indeo 5 @tab @tab X |
767 | @item Interplay C93 @tab @tab X |
768 | @tab Used in the game Cyberia from Interplay. |
769 | @item Interplay MVE video @tab @tab X |
770 | @tab Used in Interplay .MVE files. |
771 | @item J2K @tab X @tab X |
772 | @item Karl Morton's video codec @tab @tab X |
773 | @tab Codec used in Worms games. |
774 | @item Kega Game Video (KGV1) @tab @tab X |
775 | @tab Kega emulator screen capture codec. |
776 | @item Lagarith @tab @tab X |
777 | @item LCL (LossLess Codec Library) MSZH @tab @tab X |
778 | @item LCL (LossLess Codec Library) ZLIB @tab E @tab E |
779 | @item LOCO @tab @tab X |
780 | @item LucasArts SANM/Smush @tab @tab X |
781 | @tab Used in LucasArts games / SMUSH animations. |
782 | @item lossless MJPEG @tab X @tab X |
783 | @item MagicYUV Video @tab @tab X |
784 | @item Microsoft ATC Screen @tab @tab X |
785 | @tab Also known as Microsoft Screen 3. |
786 | @item Microsoft Expression Encoder Screen @tab @tab X |
787 | @tab Also known as Microsoft Titanium Screen 2. |
788 | @item Microsoft RLE @tab @tab X |
789 | @item Microsoft Screen 1 @tab @tab X |
790 | @tab Also known as Windows Media Video V7 Screen. |
791 | @item Microsoft Screen 2 @tab @tab X |
792 | @tab Also known as Windows Media Video V9 Screen. |
793 | @item Microsoft Video 1 @tab @tab X |
794 | @item Mimic @tab @tab X |
795 | @tab Used in MSN Messenger Webcam streams. |
796 | @item Miro VideoXL @tab @tab X |
797 | @tab fourcc: VIXL |
798 | @item MJPEG (Motion JPEG) @tab X @tab X |
799 | @item Mobotix MxPEG video @tab @tab X |
800 | @item Motion Pixels video @tab @tab X |
801 | @item MPEG-1 video @tab X @tab X |
802 | @item MPEG-2 video @tab X @tab X |
803 | @item MPEG-4 part 2 @tab X @tab X |
804 | @tab libxvidcore can be used alternatively for encoding. |
805 | @item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X |
806 | @item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X |
807 | @item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X |
808 | @item Newtek SpeedHQ @tab @tab X |
809 | @item Nintendo Gamecube THP video @tab @tab X |
810 | @item NuppelVideo/RTjpeg @tab @tab X |
811 | @tab Video encoding used in NuppelVideo files. |
812 | @item On2 VP3 @tab @tab X |
813 | @tab still experimental |
814 | @item On2 VP5 @tab @tab X |
815 | @tab fourcc: VP50 |
816 | @item On2 VP6 @tab @tab X |
817 | @tab fourcc: VP60,VP61,VP62 |
818 | @item On2 VP7 @tab @tab X |
819 | @tab fourcc: VP70,VP71 |
820 | @item VP8 @tab E @tab X |
821 | @tab fourcc: VP80, encoding supported through external library libvpx |
822 | @item VP9 @tab E @tab X |
823 | @tab encoding supported through external library libvpx |
824 | @item Pinnacle TARGA CineWave YUV16 @tab @tab X |
825 | @tab fourcc: Y216 |
826 | @item Prores @tab @tab X |
827 | @tab fourcc: apch,apcn,apcs,apco |
828 | @item Q-team QPEG @tab @tab X |
829 | @tab fourccs: QPEG, Q1.0, Q1.1 |
830 | @item QuickTime 8BPS video @tab @tab X |
831 | @item QuickTime Animation (RLE) video @tab X @tab X |
832 | @tab fourcc: 'rle ' |
833 | @item QuickTime Graphics (SMC) @tab @tab X |
834 | @tab fourcc: 'smc ' |
835 | @item QuickTime video (RPZA) @tab @tab X |
836 | @tab fourcc: rpza |
837 | @item R10K AJA Kona 10-bit RGB Codec @tab X @tab X |
838 | @item R210 Quicktime Uncompressed RGB 10-bit @tab X @tab X |
839 | @item Raw Video @tab X @tab X |
840 | @item RealVideo 1.0 @tab X @tab X |
841 | @item RealVideo 2.0 @tab X @tab X |
842 | @item RealVideo 3.0 @tab @tab X |
843 | @tab still far from ideal |
844 | @item RealVideo 4.0 @tab @tab X |
845 | @item Renderware TXD (TeXture Dictionary) @tab @tab X |
846 | @tab Texture dictionaries used by the Renderware Engine. |
847 | @item RL2 video @tab @tab X |
848 | @tab used in some games by Entertainment Software Partners |
849 | @item ScreenPressor @tab @tab X |
850 | @item Screenpresso @tab @tab X |
851 | @item Sierra VMD video @tab @tab X |
852 | @tab Used in Sierra VMD files. |
853 | @item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X |
854 | @item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X |
855 | @item Silicon Graphics RLE 8-bit video @tab @tab X |
856 | @item Smacker video @tab @tab X |
857 | @tab Video encoding used in Smacker. |
858 | @item SMPTE VC-1 @tab @tab X |
859 | @item Snow @tab X @tab X |
860 | @tab experimental wavelet codec (fourcc: SNOW) |
861 | @item Sony PlayStation MDEC (Motion DECoder) @tab @tab X |
862 | @item Sorenson Vector Quantizer 1 @tab X @tab X |
863 | @tab fourcc: SVQ1 |
864 | @item Sorenson Vector Quantizer 3 @tab @tab X |
865 | @tab fourcc: SVQ3 |
866 | @item Sunplus JPEG (SP5X) @tab @tab X |
867 | @tab fourcc: SP5X |
868 | @item TechSmith Screen Capture Codec @tab @tab X |
869 | @tab fourcc: TSCC |
870 | @item TechSmith Screen Capture Codec 2 @tab @tab X |
871 | @tab fourcc: TSC2 |
872 | @item Theora @tab E @tab X |
873 | @tab encoding supported through external library libtheora |
874 | @item Tiertex Limited SEQ video @tab @tab X |
875 | @tab Codec used in DOS CD-ROM FlashBack game. |
876 | @item Ut Video @tab X @tab X |
877 | @item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X |
878 | @item v308 QuickTime uncompressed 4:4:4 @tab X @tab X |
879 | @item v408 QuickTime uncompressed 4:4:4:4 @tab X @tab X |
880 | @item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X |
881 | @item VBLE Lossless Codec @tab @tab X |
882 | @item VMware Screen Codec / VMware Video @tab @tab X |
883 | @tab Codec used in videos captured by VMware. |
884 | @item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X |
885 | @item Windows Media Image @tab @tab X |
886 | @item Windows Media Video 7 @tab X @tab X |
887 | @item Windows Media Video 8 @tab X @tab X |
888 | @item Windows Media Video 9 @tab @tab X |
889 | @tab not completely working |
890 | @item Wing Commander III / Xan @tab @tab X |
891 | @tab Used in Wing Commander III .MVE files. |
892 | @item Wing Commander IV / Xan @tab @tab X |
893 | @tab Used in Wing Commander IV. |
894 | @item Winnov WNV1 @tab @tab X |
895 | @item WMV7 @tab X @tab X |
896 | @item YAMAHA SMAF @tab X @tab X |
897 | @item Psygnosis YOP Video @tab @tab X |
898 | @item yuv4 @tab X @tab X |
899 | @tab libquicktime uncompressed packed 4:2:0 |
900 | @item ZeroCodec Lossless Video @tab @tab X |
901 | @item ZLIB @tab X @tab X |
902 | @tab part of LCL, encoder experimental |
903 | @item Zip Motion Blocks Video @tab X @tab X |
904 | @tab Encoder works only in PAL8. |
905 | @end multitable |
906 | |
907 | @code{X} means that encoding (resp. decoding) is supported. |
908 | |
909 | @code{E} means that support is provided through an external library. |
910 | |
911 | @section Audio Codecs |
912 | |
913 | @multitable @columnfractions .4 .1 .1 .4 |
914 | @item Name @tab Encoding @tab Decoding @tab Comments |
915 | @item 8SVX exponential @tab @tab X |
916 | @item 8SVX fibonacci @tab @tab X |
917 | @item AAC @tab EX @tab X |
918 | @tab encoding supported through internal encoder and external library libfdk-aac |
919 | @item AAC+ @tab E @tab IX |
920 | @tab encoding supported through external library libfdk-aac |
921 | @item AC-3 @tab IX @tab IX |
922 | @item ADPCM 4X Movie @tab @tab X |
923 | @item APDCM Yamaha AICA @tab @tab X |
924 | @item ADPCM CDROM XA @tab @tab X |
925 | @item ADPCM Creative Technology @tab @tab X |
926 | @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 |
927 | @item ADPCM Electronic Arts @tab @tab X |
928 | @tab Used in various EA titles. |
929 | @item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X |
930 | @tab Used in Sim City 3000. |
931 | @item ADPCM Electronic Arts R1 @tab @tab X |
932 | @item ADPCM Electronic Arts R2 @tab @tab X |
933 | @item ADPCM Electronic Arts R3 @tab @tab X |
934 | @item ADPCM Electronic Arts XAS @tab @tab X |
935 | @item ADPCM G.722 @tab X @tab X |
936 | @item ADPCM G.726 @tab X @tab X |
937 | @item ADPCM IMA AMV @tab @tab X |
938 | @tab Used in AMV files |
939 | @item ADPCM IMA Electronic Arts EACS @tab @tab X |
940 | @item ADPCM IMA Electronic Arts SEAD @tab @tab X |
941 | @item ADPCM IMA Funcom @tab @tab X |
942 | @item ADPCM IMA QuickTime @tab X @tab X |
943 | @item ADPCM IMA Loki SDL MJPEG @tab @tab X |
944 | @item ADPCM IMA WAV @tab X @tab X |
945 | @item ADPCM IMA Westwood @tab @tab X |
946 | @item ADPCM ISS IMA @tab @tab X |
947 | @tab Used in FunCom games. |
948 | @item ADPCM IMA Dialogic @tab @tab X |
949 | @item ADPCM IMA Duck DK3 @tab @tab X |
950 | @tab Used in some Sega Saturn console games. |
951 | @item ADPCM IMA Duck DK4 @tab @tab X |
952 | @tab Used in some Sega Saturn console games. |
953 | @item ADPCM IMA Radical @tab @tab X |
954 | @item ADPCM Microsoft @tab X @tab X |
955 | @item ADPCM MS IMA @tab X @tab X |
956 | @item ADPCM Nintendo Gamecube AFC @tab @tab X |
957 | @item ADPCM Nintendo Gamecube DTK @tab @tab X |
958 | @item ADPCM Nintendo THP @tab @tab X |
959 | @item APDCM Playstation @tab @tab X |
960 | @item ADPCM QT IMA @tab X @tab X |
961 | @item ADPCM SEGA CRI ADX @tab X @tab X |
962 | @tab Used in Sega Dreamcast games. |
963 | @item ADPCM Shockwave Flash @tab X @tab X |
964 | @item ADPCM Sound Blaster Pro 2-bit @tab @tab X |
965 | @item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X |
966 | @item ADPCM Sound Blaster Pro 4-bit @tab @tab X |
967 | @item ADPCM VIMA @tab @tab X |
968 | @tab Used in LucasArts SMUSH animations. |
969 | @item ADPCM Westwood Studios IMA @tab @tab X |
970 | @tab Used in Westwood Studios games like Command and Conquer. |
971 | @item ADPCM Yamaha @tab X @tab X |
972 | @item AMR-NB @tab E @tab X |
973 | @tab encoding supported through external library libopencore-amrnb |
974 | @item AMR-WB @tab E @tab X |
975 | @tab encoding supported through external library libvo-amrwbenc |
976 | @item Amazing Studio PAF Audio @tab @tab X |
977 | @item Apple lossless audio @tab X @tab X |
978 | @tab QuickTime fourcc 'alac' |
979 | @item ATRAC1 @tab @tab X |
980 | @item ATRAC3 @tab @tab X |
981 | @item ATRAC3+ @tab @tab X |
982 | @item Bink Audio @tab @tab X |
983 | @tab Used in Bink and Smacker files in many games. |
984 | @item CELT @tab @tab E |
985 | @tab decoding supported through external library libcelt |
986 | @item Delphine Software International CIN audio @tab @tab X |
987 | @tab Codec used in Delphine Software International games. |
988 | @item Digital Speech Standard - Standard Play mode (DSS SP) @tab @tab X |
989 | @item Discworld II BMV Audio @tab @tab X |
990 | @item COOK @tab @tab X |
991 | @tab All versions except 5.1 are supported. |
992 | @item DCA (DTS Coherent Acoustics) @tab X @tab X |
993 | @tab supported extensions: XCh, XXCH, X96, XBR, XLL, LBR (partially) |
994 | @item DPCM id RoQ @tab X @tab X |
995 | @tab Used in Quake III, Jedi Knight 2 and other computer games. |
996 | @item DPCM Interplay @tab @tab X |
997 | @tab Used in various Interplay computer games. |
998 | @item DPCM Squareroot-Delta-Exact @tab @tab X |
999 | @tab Used in various games. |
1000 | @item DPCM Sierra Online @tab @tab X |
1001 | @tab Used in Sierra Online game audio files. |
1002 | @item DPCM Sol @tab @tab X |
1003 | @item DPCM Xan @tab @tab X |
1004 | @tab Used in Origin's Wing Commander IV AVI files. |
1005 | @item DSD (Direct Stream Digitial), least significant bit first @tab @tab X |
1006 | @item DSD (Direct Stream Digitial), most significant bit first @tab @tab X |
1007 | @item DSD (Direct Stream Digitial), least significant bit first, planar @tab @tab X |
1008 | @item DSD (Direct Stream Digitial), most significant bit first, planar @tab @tab X |
1009 | @item DSP Group TrueSpeech @tab @tab X |
1010 | @item DST (Direct Stream Transfer) @tab @tab X |
1011 | @item DV audio @tab @tab X |
1012 | @item Enhanced AC-3 @tab X @tab X |
1013 | @item EVRC (Enhanced Variable Rate Codec) @tab @tab X |
1014 | @item FLAC (Free Lossless Audio Codec) @tab X @tab IX |
1015 | @item G.723.1 @tab X @tab X |
1016 | @item G.729 @tab @tab X |
1017 | @item GSM @tab E @tab X |
1018 | @tab encoding supported through external library libgsm |
1019 | @item GSM Microsoft variant @tab E @tab X |
1020 | @tab encoding supported through external library libgsm |
1021 | @item IAC (Indeo Audio Coder) @tab @tab X |
1022 | @item iLBC (Internet Low Bitrate Codec) @tab E @tab E |
1023 | @tab encoding and decoding supported through external library libilbc |
1024 | @item IMC (Intel Music Coder) @tab @tab X |
1025 | @item Interplay ACM @tab @tab X |
1026 | @item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X |
1027 | @item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X |
1028 | @item MLP (Meridian Lossless Packing) @tab X @tab X |
1029 | @tab Used in DVD-Audio discs. |
1030 | @item Monkey's Audio @tab @tab X |
1031 | @item MP1 (MPEG audio layer 1) @tab @tab IX |
1032 | @item MP2 (MPEG audio layer 2) @tab IX @tab IX |
1033 | @tab encoding supported also through external library TwoLAME |
1034 | @item MP3 (MPEG audio layer 3) @tab E @tab IX |
1035 | @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported |
1036 | @item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X |
1037 | @item Musepack SV7 @tab @tab X |
1038 | @item Musepack SV8 @tab @tab X |
1039 | @item Nellymoser Asao @tab X @tab X |
1040 | @item On2 AVC (Audio for Video Codec) @tab @tab X |
1041 | @item Opus @tab E @tab X |
1042 | @tab encoding supported through external library libopus |
1043 | @item PCM A-law @tab X @tab X |
1044 | @item PCM mu-law @tab X @tab X |
1045 | @item PCM signed 8-bit planar @tab X @tab X |
1046 | @item PCM signed 16-bit big-endian planar @tab X @tab X |
1047 | @item PCM signed 16-bit little-endian planar @tab X @tab X |
1048 | @item PCM signed 24-bit little-endian planar @tab X @tab X |
1049 | @item PCM signed 32-bit little-endian planar @tab X @tab X |
1050 | @item PCM 32-bit floating point big-endian @tab X @tab X |
1051 | @item PCM 32-bit floating point little-endian @tab X @tab X |
1052 | @item PCM 64-bit floating point big-endian @tab X @tab X |
1053 | @item PCM 64-bit floating point little-endian @tab X @tab X |
1054 | @item PCM D-Cinema audio signed 24-bit @tab X @tab X |
1055 | @item PCM signed 8-bit @tab X @tab X |
1056 | @item PCM signed 16-bit big-endian @tab X @tab X |
1057 | @item PCM signed 16-bit little-endian @tab X @tab X |
1058 | @item PCM signed 24-bit big-endian @tab X @tab X |
1059 | @item PCM signed 24-bit little-endian @tab X @tab X |
1060 | @item PCM signed 32-bit big-endian @tab X @tab X |
1061 | @item PCM signed 32-bit little-endian @tab X @tab X |
1062 | @item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X |
1063 | @item PCM unsigned 8-bit @tab X @tab X |
1064 | @item PCM unsigned 16-bit big-endian @tab X @tab X |
1065 | @item PCM unsigned 16-bit little-endian @tab X @tab X |
1066 | @item PCM unsigned 24-bit big-endian @tab X @tab X |
1067 | @item PCM unsigned 24-bit little-endian @tab X @tab X |
1068 | @item PCM unsigned 32-bit big-endian @tab X @tab X |
1069 | @item PCM unsigned 32-bit little-endian @tab X @tab X |
1070 | @item PCM Zork @tab @tab X |
1071 | @item QCELP / PureVoice @tab @tab X |
1072 | @item QDesign Music Codec 1 @tab @tab X |
1073 | @item QDesign Music Codec 2 @tab @tab X |
1074 | @tab There are still some distortions. |
1075 | @item RealAudio 1.0 (14.4K) @tab X @tab X |
1076 | @tab Real 14400 bit/s codec |
1077 | @item RealAudio 2.0 (28.8K) @tab @tab X |
1078 | @tab Real 28800 bit/s codec |
1079 | @item RealAudio 3.0 (dnet) @tab IX @tab X |
1080 | @tab Real low bitrate AC-3 codec |
1081 | @item RealAudio Lossless @tab @tab X |
1082 | @item RealAudio SIPR / ACELP.NET @tab @tab X |
1083 | @item Shorten @tab @tab X |
1084 | @item Sierra VMD audio @tab @tab X |
1085 | @tab Used in Sierra VMD files. |
1086 | @item Smacker audio @tab @tab X |
1087 | @item SMPTE 302M AES3 audio @tab X @tab X |
1088 | @item Sonic @tab X @tab X |
1089 | @tab experimental codec |
1090 | @item Sonic lossless @tab X @tab X |
1091 | @tab experimental codec |
1092 | @item Speex @tab E @tab E |
1093 | @tab supported through external library libspeex |
1094 | @item TAK (Tom's lossless Audio Kompressor) @tab @tab X |
1095 | @item True Audio (TTA) @tab X @tab X |
1096 | @item TrueHD @tab X @tab X |
1097 | @tab Used in HD-DVD and Blu-Ray discs. |
1098 | @item TwinVQ (VQF flavor) @tab @tab X |
1099 | @item VIMA @tab @tab X |
1100 | @tab Used in LucasArts SMUSH animations. |
1101 | @item Vorbis @tab E @tab X |
1102 | @tab A native but very primitive encoder exists. |
1103 | @item Voxware MetaSound @tab @tab X |
1104 | @item WavPack @tab X @tab X |
1105 | @item Westwood Audio (SND1) @tab @tab X |
1106 | @item Windows Media Audio 1 @tab X @tab X |
1107 | @item Windows Media Audio 2 @tab X @tab X |
1108 | @item Windows Media Audio Lossless @tab @tab X |
1109 | @item Windows Media Audio Pro @tab @tab X |
1110 | @item Windows Media Audio Voice @tab @tab X |
1111 | @item Xbox Media Audio 1 @tab @tab X |
1112 | @item Xbox Media Audio 2 @tab @tab X |
1113 | @end multitable |
1114 | |
1115 | @code{X} means that encoding (resp. decoding) is supported. |
1116 | |
1117 | @code{E} means that support is provided through an external library. |
1118 | |
1119 | @code{I} means that an integer-only version is available, too (ensures high |
1120 | performance on systems without hardware floating point support). |
1121 | |
1122 | @section Subtitle Formats |
1123 | |
1124 | @multitable @columnfractions .4 .1 .1 .1 .1 |
1125 | @item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding |
1126 | @item 3GPP Timed Text @tab @tab @tab X @tab X |
1127 | @item AQTitle @tab @tab X @tab @tab X |
1128 | @item DVB @tab X @tab X @tab X @tab X |
1129 | @item DVB teletext @tab @tab X @tab @tab E |
1130 | @item DVD @tab X @tab X @tab X @tab X |
1131 | @item JACOsub @tab X @tab X @tab @tab X |
1132 | @item MicroDVD @tab X @tab X @tab @tab X |
1133 | @item MPL2 @tab @tab X @tab @tab X |
1134 | @item MPsub (MPlayer) @tab @tab X @tab @tab X |
1135 | @item PGS @tab @tab @tab @tab X |
1136 | @item PJS (Phoenix) @tab @tab X @tab @tab X |
1137 | @item RealText @tab @tab X @tab @tab X |
1138 | @item SAMI @tab @tab X @tab @tab X |
1139 | @item Spruce format (STL) @tab @tab X @tab @tab X |
1140 | @item SSA/ASS @tab X @tab X @tab X @tab X |
1141 | @item SubRip (SRT) @tab X @tab X @tab X @tab X |
1142 | @item SubViewer v1 @tab @tab X @tab @tab X |
1143 | @item SubViewer @tab @tab X @tab @tab X |
1144 | @item TED Talks captions @tab @tab X @tab @tab X |
1145 | @item VobSub (IDX+SUB) @tab @tab X @tab @tab X |
1146 | @item VPlayer @tab @tab X @tab @tab X |
1147 | @item WebVTT @tab X @tab X @tab X @tab X |
1148 | @item XSUB @tab @tab @tab X @tab X |
1149 | @end multitable |
1150 | |
1151 | @code{X} means that the feature is supported. |
1152 | |
1153 | @code{E} means that support is provided through an external library. |
1154 | |
1155 | @section Network Protocols |
1156 | |
1157 | @multitable @columnfractions .4 .1 |
1158 | @item Name @tab Support |
1159 | @item file @tab X |
1160 | @item FTP @tab X |
1161 | @item Gopher @tab X |
1162 | @item HLS @tab X |
1163 | @item HTTP @tab X |
1164 | @item HTTPS @tab X |
1165 | @item Icecast @tab X |
1166 | @item MMSH @tab X |
1167 | @item MMST @tab X |
1168 | @item pipe @tab X |
1169 | @item Pro-MPEG FEC @tab X |
1170 | @item RTMP @tab X |
1171 | @item RTMPE @tab X |
1172 | @item RTMPS @tab X |
1173 | @item RTMPT @tab X |
1174 | @item RTMPTE @tab X |
1175 | @item RTMPTS @tab X |
1176 | @item RTP @tab X |
1177 | @item SAMBA @tab E |
1178 | @item SCTP @tab X |
1179 | @item SFTP @tab E |
1180 | @item TCP @tab X |
1181 | @item TLS @tab X |
1182 | @item UDP @tab X |
1183 | @end multitable |
1184 | |
1185 | @code{X} means that the protocol is supported. |
1186 | |
1187 | @code{E} means that support is provided through an external library. |
1188 | |
1189 | |
1190 | @section Input/Output Devices |
1191 | |
1192 | @multitable @columnfractions .4 .1 .1 |
1193 | @item Name @tab Input @tab Output |
1194 | @item ALSA @tab X @tab X |
1195 | @item BKTR @tab X @tab |
1196 | @item caca @tab @tab X |
1197 | @item DV1394 @tab X @tab |
1198 | @item Lavfi virtual device @tab X @tab |
1199 | @item Linux framebuffer @tab X @tab X |
1200 | @item JACK @tab X @tab |
1201 | @item LIBCDIO @tab X |
1202 | @item LIBDC1394 @tab X @tab |
1203 | @item OpenAL @tab X |
1204 | @item OpenGL @tab @tab X |
1205 | @item OSS @tab X @tab X |
1206 | @item PulseAudio @tab X @tab X |
1207 | @item SDL @tab @tab X |
1208 | @item Video4Linux2 @tab X @tab X |
1209 | @item VfW capture @tab X @tab |
1210 | @item X11 grabbing @tab X @tab |
1211 | @item Win32 grabbing @tab X @tab |
1212 | @end multitable |
1213 | |
1214 | @code{X} means that input/output is supported. |
1215 | |
1216 | @section Timecode |
1217 | |
1218 | @multitable @columnfractions .4 .1 .1 |
1219 | @item Codec/format @tab Read @tab Write |
1220 | @item AVI @tab X @tab X |
1221 | @item DV @tab X @tab X |
1222 | @item GXF @tab X @tab X |
1223 | @item MOV @tab X @tab X |
1224 | @item MPEG1/2 @tab X @tab X |
1225 | @item MXF @tab X @tab X |
1226 | @end multitable |
1227 | |
1228 | @bye |
1229 |