blob: 5012245a26ea39c2d45c1bea7e826173fc94b9dd
1 | /* |
2 | * Texture block decompression |
3 | * Copyright (C) 2009 Benjamin Dobell, Glass Echidna |
4 | * Copyright (C) 2012 Matthäus G. "Anteru" Chajdas (http://anteru.net) |
5 | * Copyright (C) 2015 Vittorio Giovara <vittorio.giovara@gmail.com> |
6 | * |
7 | * Permission is hereby granted, free of charge, to any person obtaining a |
8 | * copy of this software and associated documentation files (the "Software"), |
9 | * to deal in the Software without restriction, including without limitation |
10 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
11 | * and/or sell copies of the Software, and to permit persons to whom the |
12 | * Software is furnished to do so, subject to the following conditions: |
13 | * The above copyright notice and this permission notice shall be included |
14 | * in all copies or substantial portions of the Software. |
15 | * |
16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
17 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
19 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
20 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
21 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
22 | * IN THE SOFTWARE. |
23 | */ |
24 | |
25 | #include <stddef.h> |
26 | #include <stdint.h> |
27 | |
28 | #include "libavutil/attributes.h" |
29 | #include "libavutil/common.h" |
30 | #include "libavutil/intreadwrite.h" |
31 | #include "libavutil/libm.h" |
32 | |
33 | #include "texturedsp.h" |
34 | |
35 | #define RGBA(r, g, b, a) (((uint8_t)(r) << 0) | \ |
36 | ((uint8_t)(g) << 8) | \ |
37 | ((uint8_t)(b) << 16) | \ |
38 | ((uint8_t)(a) << 24)) |
39 | |
40 | static av_always_inline void extract_color(uint32_t colors[4], |
41 | uint16_t color0, |
42 | uint16_t color1, |
43 | int dxtn, int alpha) |
44 | { |
45 | int tmp; |
46 | uint8_t r0, g0, b0, r1, g1, b1; |
47 | uint8_t a = dxtn ? 0 : 255; |
48 | |
49 | tmp = (color0 >> 11) * 255 + 16; |
50 | r0 = (uint8_t) ((tmp / 32 + tmp) / 32); |
51 | tmp = ((color0 & 0x07E0) >> 5) * 255 + 32; |
52 | g0 = (uint8_t) ((tmp / 64 + tmp) / 64); |
53 | tmp = (color0 & 0x001F) * 255 + 16; |
54 | b0 = (uint8_t) ((tmp / 32 + tmp) / 32); |
55 | |
56 | tmp = (color1 >> 11) * 255 + 16; |
57 | r1 = (uint8_t) ((tmp / 32 + tmp) / 32); |
58 | tmp = ((color1 & 0x07E0) >> 5) * 255 + 32; |
59 | g1 = (uint8_t) ((tmp / 64 + tmp) / 64); |
60 | tmp = (color1 & 0x001F) * 255 + 16; |
61 | b1 = (uint8_t) ((tmp / 32 + tmp) / 32); |
62 | |
63 | if (dxtn || color0 > color1) { |
64 | colors[0] = RGBA(r0, g0, b0, a); |
65 | colors[1] = RGBA(r1, g1, b1, a); |
66 | colors[2] = RGBA((2 * r0 + r1) / 3, |
67 | (2 * g0 + g1) / 3, |
68 | (2 * b0 + b1) / 3, |
69 | a); |
70 | colors[3] = RGBA((2 * r1 + r0) / 3, |
71 | (2 * g1 + g0) / 3, |
72 | (2 * b1 + b0) / 3, |
73 | a); |
74 | } else { |
75 | colors[0] = RGBA(r0, g0, b0, a); |
76 | colors[1] = RGBA(r1, g1, b1, a); |
77 | colors[2] = RGBA((r0 + r1) / 2, |
78 | (g0 + g1) / 2, |
79 | (b0 + b1) / 2, |
80 | a); |
81 | colors[3] = RGBA(0, 0, 0, alpha); |
82 | } |
83 | } |
84 | |
85 | static inline void dxt1_block_internal(uint8_t *dst, ptrdiff_t stride, |
86 | const uint8_t *block, uint8_t alpha) |
87 | { |
88 | int x, y; |
89 | uint32_t colors[4]; |
90 | uint16_t color0 = AV_RL16(block + 0); |
91 | uint16_t color1 = AV_RL16(block + 2); |
92 | uint32_t code = AV_RL32(block + 4); |
93 | |
94 | extract_color(colors, color0, color1, 0, alpha); |
95 | |
96 | for (y = 0; y < 4; y++) { |
97 | for (x = 0; x < 4; x++) { |
98 | uint32_t pixel = colors[code & 3]; |
99 | code >>= 2; |
100 | AV_WL32(dst + x * 4, pixel); |
101 | } |
102 | dst += stride; |
103 | } |
104 | } |
105 | |
106 | /** |
107 | * Decompress one block of a DXT1 texture and store the resulting |
108 | * RGBA pixels in 'dst'. Alpha component is fully opaque. |
109 | * |
110 | * @param dst output buffer. |
111 | * @param stride scanline in bytes. |
112 | * @param block block to decompress. |
113 | * @return how much texture data has been consumed. |
114 | */ |
115 | static int dxt1_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) |
116 | { |
117 | dxt1_block_internal(dst, stride, block, 255); |
118 | |
119 | return 8; |
120 | } |
121 | |
122 | /** |
123 | * Decompress one block of a DXT1 with 1-bit alpha texture and store |
124 | * the resulting RGBA pixels in 'dst'. Alpha is either fully opaque or |
125 | * fully transparent. |
126 | * |
127 | * @param dst output buffer. |
128 | * @param stride scanline in bytes. |
129 | * @param block block to decompress. |
130 | * @return how much texture data has been consumed. |
131 | */ |
132 | static int dxt1a_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) |
133 | { |
134 | dxt1_block_internal(dst, stride, block, 0); |
135 | |
136 | return 8; |
137 | } |
138 | |
139 | static inline void dxt3_block_internal(uint8_t *dst, ptrdiff_t stride, |
140 | const uint8_t *block) |
141 | { |
142 | int x, y; |
143 | uint32_t colors[4]; |
144 | uint16_t color0 = AV_RL16(block + 8); |
145 | uint16_t color1 = AV_RL16(block + 10); |
146 | uint32_t code = AV_RL32(block + 12); |
147 | |
148 | extract_color(colors, color0, color1, 1, 0); |
149 | |
150 | for (y = 0; y < 4; y++) { |
151 | const uint16_t alpha_code = AV_RL16(block + 2 * y); |
152 | uint8_t alpha_values[4]; |
153 | |
154 | alpha_values[0] = ((alpha_code >> 0) & 0x0F) * 17; |
155 | alpha_values[1] = ((alpha_code >> 4) & 0x0F) * 17; |
156 | alpha_values[2] = ((alpha_code >> 8) & 0x0F) * 17; |
157 | alpha_values[3] = ((alpha_code >> 12) & 0x0F) * 17; |
158 | |
159 | for (x = 0; x < 4; x++) { |
160 | uint8_t alpha = alpha_values[x]; |
161 | uint32_t pixel = colors[code & 3] | (alpha << 24); |
162 | code >>= 2; |
163 | |
164 | AV_WL32(dst + x * 4, pixel); |
165 | } |
166 | dst += stride; |
167 | } |
168 | } |
169 | |
170 | /** Convert a premultiplied alpha pixel to a straight alpha pixel. */ |
171 | static av_always_inline void premult2straight(uint8_t *src) |
172 | { |
173 | int r = src[0]; |
174 | int g = src[1]; |
175 | int b = src[2]; |
176 | int a = src[3]; /* unchanged */ |
177 | |
178 | src[0] = (uint8_t) r * a / 255; |
179 | src[1] = (uint8_t) g * a / 255; |
180 | src[2] = (uint8_t) b * a / 255; |
181 | } |
182 | |
183 | /** |
184 | * Decompress one block of a DXT2 texture and store the resulting |
185 | * RGBA pixels in 'dst'. |
186 | * |
187 | * @param dst output buffer. |
188 | * @param stride scanline in bytes. |
189 | * @param block block to decompress. |
190 | * @return how much texture data has been consumed. |
191 | */ |
192 | static int dxt2_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) |
193 | { |
194 | int x, y; |
195 | |
196 | dxt3_block_internal(dst, stride, block); |
197 | |
198 | /* This format is DXT3, but returns premultiplied alpha. It needs to be |
199 | * converted because it's what lavc outputs (and swscale expects). */ |
200 | for (y = 0; y < 4; y++) |
201 | for (x = 0; x < 4; x++) |
202 | premult2straight(dst + x * 4 + y * stride); |
203 | |
204 | return 16; |
205 | } |
206 | |
207 | /** |
208 | * Decompress one block of a DXT3 texture and store the resulting |
209 | * RGBA pixels in 'dst'. |
210 | * |
211 | * @param dst output buffer. |
212 | * @param stride scanline in bytes. |
213 | * @param block block to decompress. |
214 | * @return how much texture data has been consumed. |
215 | */ |
216 | static int dxt3_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) |
217 | { |
218 | dxt3_block_internal(dst, stride, block); |
219 | |
220 | return 16; |
221 | } |
222 | |
223 | /** |
224 | * Decompress a BC 16x3 index block stored as |
225 | * h g f e |
226 | * d c b a |
227 | * p o n m |
228 | * l k j i |
229 | * |
230 | * Bits packed as |
231 | * | h | g | f | e | d | c | b | a | // Entry |
232 | * |765 432 107 654 321 076 543 210| // Bit |
233 | * |0000000000111111111112222222222| // Byte |
234 | * |
235 | * into 16 8-bit indices. |
236 | */ |
237 | static void decompress_indices(uint8_t *dst, const uint8_t *src) |
238 | { |
239 | int block, i; |
240 | |
241 | for (block = 0; block < 2; block++) { |
242 | int tmp = AV_RL24(src); |
243 | |
244 | /* Unpack 8x3 bit from last 3 byte block */ |
245 | for (i = 0; i < 8; i++) |
246 | dst[i] = (tmp >> (i * 3)) & 0x7; |
247 | |
248 | src += 3; |
249 | dst += 8; |
250 | } |
251 | } |
252 | |
253 | static inline void dxt5_block_internal(uint8_t *dst, ptrdiff_t stride, |
254 | const uint8_t *block) |
255 | { |
256 | int x, y; |
257 | uint32_t colors[4]; |
258 | uint8_t alpha_indices[16]; |
259 | uint16_t color0 = AV_RL16(block + 8); |
260 | uint16_t color1 = AV_RL16(block + 10); |
261 | uint32_t code = AV_RL32(block + 12); |
262 | uint8_t alpha0 = *(block); |
263 | uint8_t alpha1 = *(block + 1); |
264 | |
265 | decompress_indices(alpha_indices, block + 2); |
266 | |
267 | extract_color(colors, color0, color1, 1, 0); |
268 | |
269 | for (y = 0; y < 4; y++) { |
270 | for (x = 0; x < 4; x++) { |
271 | int alpha_code = alpha_indices[x + y * 4]; |
272 | uint32_t pixel; |
273 | uint8_t alpha; |
274 | |
275 | if (alpha_code == 0) { |
276 | alpha = alpha0; |
277 | } else if (alpha_code == 1) { |
278 | alpha = alpha1; |
279 | } else { |
280 | if (alpha0 > alpha1) { |
281 | alpha = (uint8_t) (((8 - alpha_code) * alpha0 + |
282 | (alpha_code - 1) * alpha1) / 7); |
283 | } else { |
284 | if (alpha_code == 6) { |
285 | alpha = 0; |
286 | } else if (alpha_code == 7) { |
287 | alpha = 255; |
288 | } else { |
289 | alpha = (uint8_t) (((6 - alpha_code) * alpha0 + |
290 | (alpha_code - 1) * alpha1) / 5); |
291 | } |
292 | } |
293 | } |
294 | pixel = colors[code & 3] | (alpha << 24); |
295 | code >>= 2; |
296 | AV_WL32(dst + x * 4, pixel); |
297 | } |
298 | dst += stride; |
299 | } |
300 | } |
301 | |
302 | /** |
303 | * Decompress one block of a DXT4 texture and store the resulting |
304 | * RGBA pixels in 'dst'. |
305 | * |
306 | * @param dst output buffer. |
307 | * @param stride scanline in bytes. |
308 | * @param block block to decompress. |
309 | * @return how much texture data has been consumed. |
310 | */ |
311 | static int dxt4_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) |
312 | { |
313 | int x, y; |
314 | |
315 | dxt5_block_internal(dst, stride, block); |
316 | |
317 | /* This format is DXT5, but returns premultiplied alpha. It needs to be |
318 | * converted because it's what lavc outputs (and swscale expects). */ |
319 | for (y = 0; y < 4; y++) |
320 | for (x = 0; x < 4; x++) |
321 | premult2straight(dst + x * 4 + y * stride); |
322 | |
323 | return 16; |
324 | } |
325 | |
326 | /** |
327 | * Decompress one block of a DXT5 texture and store the resulting |
328 | * RGBA pixels in 'dst'. |
329 | * |
330 | * @param dst output buffer. |
331 | * @param stride scanline in bytes. |
332 | * @param block block to decompress. |
333 | * @return how much texture data has been consumed. |
334 | */ |
335 | static int dxt5_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) |
336 | { |
337 | dxt5_block_internal(dst, stride, block); |
338 | |
339 | return 16; |
340 | } |
341 | |
342 | /** |
343 | * Convert a YCoCg buffer to RGBA. |
344 | * |
345 | * @param src input buffer. |
346 | * @param scaled variant with scaled chroma components and opaque alpha. |
347 | */ |
348 | static av_always_inline void ycocg2rgba(uint8_t *src, int scaled) |
349 | { |
350 | int r = src[0]; |
351 | int g = src[1]; |
352 | int b = src[2]; |
353 | int a = src[3]; |
354 | |
355 | int s = scaled ? (b >> 3) + 1 : 1; |
356 | int y = a; |
357 | int co = (r - 128) / s; |
358 | int cg = (g - 128) / s; |
359 | |
360 | src[0] = av_clip_uint8(y + co - cg); |
361 | src[1] = av_clip_uint8(y + cg); |
362 | src[2] = av_clip_uint8(y - co - cg); |
363 | src[3] = scaled ? 255 : b; |
364 | } |
365 | |
366 | /** |
367 | * Decompress one block of a DXT5 texture with classic YCoCg and store |
368 | * the resulting RGBA pixels in 'dst'. Alpha component is fully opaque. |
369 | * |
370 | * @param dst output buffer. |
371 | * @param stride scanline in bytes. |
372 | * @param block block to decompress. |
373 | * @return how much texture data has been consumed. |
374 | */ |
375 | static int dxt5y_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) |
376 | { |
377 | int x, y; |
378 | |
379 | /* This format is basically DXT5, with luma stored in alpha. |
380 | * Run a normal decompress and then reorder the components. */ |
381 | dxt5_block_internal(dst, stride, block); |
382 | |
383 | for (y = 0; y < 4; y++) |
384 | for (x = 0; x < 4; x++) |
385 | ycocg2rgba(dst + x * 4 + y * stride, 0); |
386 | |
387 | return 16; |
388 | } |
389 | |
390 | /** |
391 | * Decompress one block of a DXT5 texture with scaled YCoCg and store |
392 | * the resulting RGBA pixels in 'dst'. Alpha component is fully opaque. |
393 | * |
394 | * @param dst output buffer. |
395 | * @param stride scanline in bytes. |
396 | * @param block block to decompress. |
397 | * @return how much texture data has been consumed. |
398 | */ |
399 | static int dxt5ys_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) |
400 | { |
401 | int x, y; |
402 | |
403 | /* This format is basically DXT5, with luma stored in alpha. |
404 | * Run a normal decompress and then reorder the components. */ |
405 | dxt5_block_internal(dst, stride, block); |
406 | |
407 | for (y = 0; y < 4; y++) |
408 | for (x = 0; x < 4; x++) |
409 | ycocg2rgba(dst + x * 4 + y * stride, 1); |
410 | |
411 | return 16; |
412 | } |
413 | |
414 | static inline void rgtc_block_internal(uint8_t *dst, ptrdiff_t stride, |
415 | const uint8_t *block, |
416 | const int *color_tab) |
417 | { |
418 | uint8_t indices[16]; |
419 | int x, y; |
420 | |
421 | decompress_indices(indices, block + 2); |
422 | |
423 | /* Only one or two channels are stored at most, since it only used to |
424 | * compress specular (black and white) or normal (red and green) maps. |
425 | * Although the standard says to zero out unused components, many |
426 | * implementations fill all of them with the same value. */ |
427 | for (y = 0; y < 4; y++) { |
428 | for (x = 0; x < 4; x++) { |
429 | int i = indices[x + y * 4]; |
430 | /* Interval expansion from [-1 1] or [0 1] to [0 255]. */ |
431 | int c = color_tab[i]; |
432 | uint32_t pixel = RGBA(c, c, c, 255U); |
433 | AV_WL32(dst + x * 4 + y * stride, pixel); |
434 | } |
435 | } |
436 | } |
437 | |
438 | static inline void rgtc1_block_internal(uint8_t *dst, ptrdiff_t stride, |
439 | const uint8_t *block, int sign) |
440 | { |
441 | int color_table[8]; |
442 | int r0, r1; |
443 | |
444 | if (sign) { |
445 | /* signed data is in [-128 127] so just offset it to unsigned |
446 | * and it can be treated exactly the same */ |
447 | r0 = ((int8_t) block[0]) + 128; |
448 | r1 = ((int8_t) block[1]) + 128; |
449 | } else { |
450 | r0 = block[0]; |
451 | r1 = block[1]; |
452 | } |
453 | |
454 | color_table[0] = r0; |
455 | color_table[1] = r1; |
456 | |
457 | if (r0 > r1) { |
458 | /* 6 interpolated color values */ |
459 | color_table[2] = (6 * r0 + 1 * r1) / 7; // bit code 010 |
460 | color_table[3] = (5 * r0 + 2 * r1) / 7; // bit code 011 |
461 | color_table[4] = (4 * r0 + 3 * r1) / 7; // bit code 100 |
462 | color_table[5] = (3 * r0 + 4 * r1) / 7; // bit code 101 |
463 | color_table[6] = (2 * r0 + 5 * r1) / 7; // bit code 110 |
464 | color_table[7] = (1 * r0 + 6 * r1) / 7; // bit code 111 |
465 | } else { |
466 | /* 4 interpolated color values */ |
467 | color_table[2] = (4 * r0 + 1 * r1) / 5; // bit code 010 |
468 | color_table[3] = (3 * r0 + 2 * r1) / 5; // bit code 011 |
469 | color_table[4] = (2 * r0 + 3 * r1) / 5; // bit code 100 |
470 | color_table[5] = (1 * r0 + 4 * r1) / 5; // bit code 101 |
471 | color_table[6] = 0; /* min range */ // bit code 110 |
472 | color_table[7] = 255; /* max range */ // bit code 111 |
473 | } |
474 | |
475 | rgtc_block_internal(dst, stride, block, color_table); |
476 | } |
477 | |
478 | /** |
479 | * Decompress one block of a RGRC1 texture with signed components |
480 | * and store the resulting RGBA pixels in 'dst'. |
481 | * |
482 | * @param dst output buffer. |
483 | * @param stride scanline in bytes. |
484 | * @param block block to decompress. |
485 | * @return how much texture data has been consumed. |
486 | */ |
487 | static int rgtc1s_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) |
488 | { |
489 | rgtc1_block_internal(dst, stride, block, 1); |
490 | |
491 | return 8; |
492 | } |
493 | |
494 | /** |
495 | * Decompress one block of a RGRC1 texture with unsigned components |
496 | * and store the resulting RGBA pixels in 'dst'. |
497 | * |
498 | * @param dst output buffer. |
499 | * @param stride scanline in bytes. |
500 | * @param block block to decompress. |
501 | * @return how much texture data has been consumed. |
502 | */ |
503 | static int rgtc1u_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) |
504 | { |
505 | rgtc1_block_internal(dst, stride, block, 0); |
506 | |
507 | return 8; |
508 | } |
509 | |
510 | static inline void rgtc2_block_internal(uint8_t *dst, ptrdiff_t stride, |
511 | const uint8_t *block, int sign) |
512 | { |
513 | /* 4x4 block containing 4 component pixels. */ |
514 | uint8_t c0[4 * 4 * 4]; |
515 | uint8_t c1[4 * 4 * 4]; |
516 | int x, y; |
517 | |
518 | /* Decompress the two channels separately and interleave them afterwards. */ |
519 | rgtc1_block_internal(c0, 16, block, sign); |
520 | rgtc1_block_internal(c1, 16, block + 8, sign); |
521 | |
522 | /* B is rebuilt exactly like a normal map. */ |
523 | for (y = 0; y < 4; y++) { |
524 | for (x = 0; x < 4; x++) { |
525 | uint8_t *p = dst + x * 4 + y * stride; |
526 | int r = c0[x * 4 + y * 16]; |
527 | int g = c1[x * 4 + y * 16]; |
528 | int b = 127; |
529 | |
530 | int d = (255 * 255 - r * r - g * g) / 2; |
531 | if (d > 0) |
532 | b = lrint(sqrtf(d)); |
533 | |
534 | p[0] = r; |
535 | p[1] = g; |
536 | p[2] = b; |
537 | p[3] = 255; |
538 | } |
539 | } |
540 | } |
541 | |
542 | /** |
543 | * Decompress one block of a RGRC2 texture with signed components |
544 | * and store the resulting RGBA pixels in 'dst'. Alpha is fully opaque. |
545 | * |
546 | * @param dst output buffer. |
547 | * @param stride scanline in bytes. |
548 | * @param block block to decompress. |
549 | * @return how much texture data has been consumed. |
550 | */ |
551 | static int rgtc2s_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) |
552 | { |
553 | rgtc2_block_internal(dst, stride, block, 1); |
554 | |
555 | return 16; |
556 | } |
557 | |
558 | /** |
559 | * Decompress one block of a RGRC2 texture with unsigned components |
560 | * and store the resulting RGBA pixels in 'dst'. Alpha is fully opaque. |
561 | * |
562 | * @param dst output buffer. |
563 | * @param stride scanline in bytes. |
564 | * @param block block to decompress. |
565 | * @return how much texture data has been consumed. |
566 | */ |
567 | static int rgtc2u_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) |
568 | { |
569 | rgtc2_block_internal(dst, stride, block, 0); |
570 | |
571 | return 16; |
572 | } |
573 | |
574 | /** |
575 | * Decompress one block of a 3Dc texture with unsigned components |
576 | * and store the resulting RGBA pixels in 'dst'. Alpha is fully opaque. |
577 | * |
578 | * @param dst output buffer. |
579 | * @param stride scanline in bytes. |
580 | * @param block block to decompress. |
581 | * @return how much texture data has been consumed. |
582 | */ |
583 | static int dxn3dc_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) |
584 | { |
585 | int x, y; |
586 | rgtc2_block_internal(dst, stride, block, 0); |
587 | |
588 | /* This is the 3Dc variant of RGTC2, with swapped R and G. */ |
589 | for (y = 0; y < 4; y++) { |
590 | for (x = 0; x < 4; x++) { |
591 | uint8_t *p = dst + x * 4 + y * stride; |
592 | FFSWAP(uint8_t, p[0], p[1]); |
593 | } |
594 | } |
595 | |
596 | return 16; |
597 | } |
598 | |
599 | av_cold void ff_texturedsp_init(TextureDSPContext *c) |
600 | { |
601 | c->dxt1_block = dxt1_block; |
602 | c->dxt1a_block = dxt1a_block; |
603 | c->dxt2_block = dxt2_block; |
604 | c->dxt3_block = dxt3_block; |
605 | c->dxt4_block = dxt4_block; |
606 | c->dxt5_block = dxt5_block; |
607 | c->dxt5y_block = dxt5y_block; |
608 | c->dxt5ys_block = dxt5ys_block; |
609 | c->rgtc1s_block = rgtc1s_block; |
610 | c->rgtc1u_block = rgtc1u_block; |
611 | c->rgtc2s_block = rgtc2s_block; |
612 | c->rgtc2u_block = rgtc2u_block; |
613 | c->dxn3dc_block = dxn3dc_block; |
614 | } |
615 |