blob: 1fc7ddd00396870f3f4fb8bf91b113ca8f3c4d4c
1 | /* |
2 | * Copyright (c) 2014 Lukasz Marek |
3 | * |
4 | * This file is part of FFmpeg. |
5 | * |
6 | * FFmpeg is free software; you can redistribute it and/or |
7 | * modify it under the terms of the GNU Lesser General Public |
8 | * License as published by the Free Software Foundation; either |
9 | * version 2.1 of the License, or (at your option) any later version. |
10 | * |
11 | * FFmpeg is distributed in the hope that it will be useful, |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
14 | * Lesser General Public License for more details. |
15 | * |
16 | * You should have received a copy of the GNU Lesser General Public |
17 | * License along with FFmpeg; if not, write to the Free Software |
18 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
19 | */ |
20 | |
21 | //TODO: support for more formats |
22 | //TODO: support for more systems. |
23 | //TODO: implement X11, Windows, Mac OS native default window. SDL 1.2 doesn't allow to render to custom thread. |
24 | |
25 | #include <stdio.h> |
26 | #include <stdlib.h> |
27 | #include <string.h> |
28 | #include <unistd.h> |
29 | #include <stddef.h> |
30 | |
31 | #include "config.h" |
32 | |
33 | #if HAVE_WINDOWS_H |
34 | #define WIN32_LEAN_AND_MEAN |
35 | #include <windows.h> |
36 | #endif |
37 | #if HAVE_OPENGL_GL3_H |
38 | #include <OpenGL/gl3.h> |
39 | #elif HAVE_ES2_GL_H |
40 | #include <ES2/gl.h> |
41 | #else |
42 | #include <GL/gl.h> |
43 | #include <GL/glext.h> |
44 | #endif |
45 | #if HAVE_GLXGETPROCADDRESS |
46 | #include <GL/glx.h> |
47 | #endif |
48 | |
49 | #if HAVE_SDL2 |
50 | #include <SDL.h> |
51 | #endif |
52 | |
53 | #include "libavutil/common.h" |
54 | #include "libavutil/pixdesc.h" |
55 | #include "libavutil/log.h" |
56 | #include "libavutil/opt.h" |
57 | #include "libavutil/avassert.h" |
58 | #include "libavutil/avstring.h" |
59 | #include "libavformat/avformat.h" |
60 | #include "libavformat/internal.h" |
61 | #include "libavdevice/avdevice.h" |
62 | #include "opengl_enc_shaders.h" |
63 | |
64 | #ifndef APIENTRY |
65 | #define APIENTRY |
66 | #endif |
67 | |
68 | /* FF_GL_RED_COMPONENT is used for planar pixel types. |
69 | * Only red component is sampled in shaders. |
70 | * On some platforms GL_RED is not available and GL_LUMINANCE have to be used, |
71 | * but since OpenGL 3.0 GL_LUMINANCE is deprecated. |
72 | * GL_RED produces RGBA = value, 0, 0, 1. |
73 | * GL_LUMINANCE produces RGBA = value, value, value, 1. |
74 | * Note: GL_INTENSITY may also be used which produce RGBA = value, value, value, value. */ |
75 | #if defined(GL_RED) |
76 | #define FF_GL_RED_COMPONENT GL_RED |
77 | #elif defined(GL_LUMINANCE) |
78 | #define FF_GL_RED_COMPONENT GL_LUMINANCE |
79 | #else |
80 | #define FF_GL_RED_COMPONENT 0x1903; //GL_RED |
81 | #endif |
82 | |
83 | /* Constants not defined for iOS */ |
84 | #define FF_GL_UNSIGNED_BYTE_3_3_2 0x8032 |
85 | #define FF_GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 |
86 | #define FF_GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 |
87 | #define FF_GL_UNPACK_ROW_LENGTH 0x0CF2 |
88 | |
89 | /* MinGW exposes only OpenGL 1.1 API */ |
90 | #define FF_GL_ARRAY_BUFFER 0x8892 |
91 | #define FF_GL_ELEMENT_ARRAY_BUFFER 0x8893 |
92 | #define FF_GL_STATIC_DRAW 0x88E4 |
93 | #define FF_GL_FRAGMENT_SHADER 0x8B30 |
94 | #define FF_GL_VERTEX_SHADER 0x8B31 |
95 | #define FF_GL_COMPILE_STATUS 0x8B81 |
96 | #define FF_GL_LINK_STATUS 0x8B82 |
97 | #define FF_GL_INFO_LOG_LENGTH 0x8B84 |
98 | typedef void (APIENTRY *FF_PFNGLACTIVETEXTUREPROC) (GLenum texture); |
99 | typedef void (APIENTRY *FF_PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); |
100 | typedef void (APIENTRY *FF_PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); |
101 | typedef void (APIENTRY *FF_PFNGLBUFFERDATAPROC) (GLenum target, ptrdiff_t size, const GLvoid *data, GLenum usage); |
102 | typedef void (APIENTRY *FF_PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); |
103 | typedef GLint (APIENTRY *FF_PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const char *name); |
104 | typedef void (APIENTRY *FF_PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); |
105 | typedef void (APIENTRY *FF_PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, uintptr_t pointer); |
106 | typedef GLint (APIENTRY *FF_PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const char *name); |
107 | typedef void (APIENTRY *FF_PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); |
108 | typedef void (APIENTRY *FF_PFNGLUNIFORM1IPROC) (GLint location, GLint v0); |
109 | typedef void (APIENTRY *FF_PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
110 | typedef GLuint (APIENTRY *FF_PFNGLCREATEPROGRAMPROC) (void); |
111 | typedef void (APIENTRY *FF_PFNGLDELETEPROGRAMPROC) (GLuint program); |
112 | typedef void (APIENTRY *FF_PFNGLUSEPROGRAMPROC) (GLuint program); |
113 | typedef void (APIENTRY *FF_PFNGLLINKPROGRAMPROC) (GLuint program); |
114 | typedef void (APIENTRY *FF_PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); |
115 | typedef void (APIENTRY *FF_PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, char *infoLog); |
116 | typedef void (APIENTRY *FF_PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); |
117 | typedef GLuint (APIENTRY *FF_PFNGLCREATESHADERPROC) (GLenum type); |
118 | typedef void (APIENTRY *FF_PFNGLDELETESHADERPROC) (GLuint shader); |
119 | typedef void (APIENTRY *FF_PFNGLCOMPILESHADERPROC) (GLuint shader); |
120 | typedef void (APIENTRY *FF_PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const char* *string, const GLint *length); |
121 | typedef void (APIENTRY *FF_PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); |
122 | typedef void (APIENTRY *FF_PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, char *infoLog); |
123 | |
124 | typedef struct FFOpenGLFunctions { |
125 | FF_PFNGLACTIVETEXTUREPROC glActiveTexture; //Require GL ARB multitexture |
126 | FF_PFNGLGENBUFFERSPROC glGenBuffers; //Require GL_ARB_vertex_buffer_object |
127 | FF_PFNGLDELETEBUFFERSPROC glDeleteBuffers; //Require GL_ARB_vertex_buffer_object |
128 | FF_PFNGLBUFFERDATAPROC glBufferData; //Require GL_ARB_vertex_buffer_object |
129 | FF_PFNGLBINDBUFFERPROC glBindBuffer; //Require GL_ARB_vertex_buffer_object |
130 | FF_PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation; //Require GL_ARB_vertex_shader |
131 | FF_PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray; //Require GL_ARB_vertex_shader |
132 | FF_PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer; //Require GL_ARB_vertex_shader |
133 | FF_PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation; //Require GL_ARB_shader_objects |
134 | FF_PFNGLUNIFORM1FPROC glUniform1f; //Require GL_ARB_shader_objects |
135 | FF_PFNGLUNIFORM1IPROC glUniform1i; //Require GL_ARB_shader_objects |
136 | FF_PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv; //Require GL_ARB_shader_objects |
137 | FF_PFNGLCREATEPROGRAMPROC glCreateProgram; //Require GL_ARB_shader_objects |
138 | FF_PFNGLDELETEPROGRAMPROC glDeleteProgram; //Require GL_ARB_shader_objects |
139 | FF_PFNGLUSEPROGRAMPROC glUseProgram; //Require GL_ARB_shader_objects |
140 | FF_PFNGLLINKPROGRAMPROC glLinkProgram; //Require GL_ARB_shader_objects |
141 | FF_PFNGLGETPROGRAMIVPROC glGetProgramiv; //Require GL_ARB_shader_objects |
142 | FF_PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog; //Require GL_ARB_shader_objects |
143 | FF_PFNGLATTACHSHADERPROC glAttachShader; //Require GL_ARB_shader_objects |
144 | FF_PFNGLCREATESHADERPROC glCreateShader; //Require GL_ARB_shader_objects |
145 | FF_PFNGLDELETESHADERPROC glDeleteShader; //Require GL_ARB_shader_objects |
146 | FF_PFNGLCOMPILESHADERPROC glCompileShader; //Require GL_ARB_shader_objects |
147 | FF_PFNGLSHADERSOURCEPROC glShaderSource; //Require GL_ARB_shader_objects |
148 | FF_PFNGLGETSHADERIVPROC glGetShaderiv; //Require GL_ARB_shader_objects |
149 | FF_PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog; //Require GL_ARB_shader_objects |
150 | } FFOpenGLFunctions; |
151 | |
152 | #define OPENGL_ERROR_CHECK(ctx) \ |
153 | {\ |
154 | GLenum err_code; \ |
155 | if ((err_code = glGetError()) != GL_NO_ERROR) { \ |
156 | av_log(ctx, AV_LOG_ERROR, "OpenGL error occurred in '%s', line %d: %d\n", __FUNCTION__, __LINE__, err_code); \ |
157 | goto fail; \ |
158 | } \ |
159 | }\ |
160 | |
161 | typedef struct OpenGLVertexInfo |
162 | { |
163 | float x, y, z; ///<Position |
164 | float s0, t0; ///<Texture coords |
165 | } OpenGLVertexInfo; |
166 | |
167 | /* defines 2 triangles to display */ |
168 | static const GLushort g_index[6] = |
169 | { |
170 | 0, 1, 2, |
171 | 0, 3, 2, |
172 | }; |
173 | |
174 | typedef struct OpenGLContext { |
175 | AVClass *class; ///< class for private options |
176 | |
177 | #if HAVE_SDL2 |
178 | SDL_Window *window; |
179 | SDL_GLContext glcontext; |
180 | #endif |
181 | FFOpenGLFunctions glprocs; |
182 | |
183 | int inited; ///< Set to 1 when write_header was successfully called. |
184 | uint8_t background[4]; ///< Background color |
185 | int no_window; ///< 0 for create default window |
186 | char *window_title; ///< Title of the window |
187 | |
188 | /* OpenGL implementation limits */ |
189 | GLint max_texture_size; ///< Maximum texture size |
190 | GLint max_viewport_width; ///< Maximum viewport size |
191 | GLint max_viewport_height; ///< Maximum viewport size |
192 | int non_pow_2_textures; ///< 1 when non power of 2 textures are supported |
193 | int unpack_subimage; ///< 1 when GL_EXT_unpack_subimage is available |
194 | |
195 | /* Current OpenGL configuration */ |
196 | GLuint program; ///< Shader program |
197 | GLuint vertex_shader; ///< Vertex shader |
198 | GLuint fragment_shader; ///< Fragment shader for current pix_pmt |
199 | GLuint texture_name[4]; ///< Textures' IDs |
200 | GLuint index_buffer; ///< Index buffer |
201 | GLuint vertex_buffer; ///< Vertex buffer |
202 | OpenGLVertexInfo vertex[4]; ///< VBO |
203 | GLint projection_matrix_location; ///< Uniforms' locations |
204 | GLint model_view_matrix_location; |
205 | GLint color_map_location; |
206 | GLint chroma_div_w_location; |
207 | GLint chroma_div_h_location; |
208 | GLint texture_location[4]; |
209 | GLint position_attrib; ///< Attibutes' locations |
210 | GLint texture_coords_attrib; |
211 | |
212 | GLfloat projection_matrix[16]; ///< Projection matrix |
213 | GLfloat model_view_matrix[16]; ///< Modev view matrix |
214 | GLfloat color_map[16]; ///< RGBA color map matrix |
215 | GLfloat chroma_div_w; ///< Chroma subsampling w ratio |
216 | GLfloat chroma_div_h; ///< Chroma subsampling h ratio |
217 | |
218 | /* Stream information */ |
219 | GLenum format; |
220 | GLenum type; |
221 | int width; ///< Stream width |
222 | int height; ///< Stream height |
223 | enum AVPixelFormat pix_fmt; ///< Stream pixel format |
224 | int picture_width; ///< Rendered width |
225 | int picture_height; ///< Rendered height |
226 | int window_width; |
227 | int window_height; |
228 | } OpenGLContext; |
229 | |
230 | static const struct OpenGLFormatDesc { |
231 | enum AVPixelFormat fixel_format; |
232 | const char * const * fragment_shader; |
233 | GLenum format; |
234 | GLenum type; |
235 | } opengl_format_desc[] = { |
236 | { AV_PIX_FMT_YUV420P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE }, |
237 | { AV_PIX_FMT_YUV444P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE }, |
238 | { AV_PIX_FMT_YUV422P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE }, |
239 | { AV_PIX_FMT_YUV410P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE }, |
240 | { AV_PIX_FMT_YUV411P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE }, |
241 | { AV_PIX_FMT_YUV440P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE }, |
242 | { AV_PIX_FMT_YUV420P16, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT }, |
243 | { AV_PIX_FMT_YUV422P16, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT }, |
244 | { AV_PIX_FMT_YUV444P16, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT }, |
245 | { AV_PIX_FMT_YUVA420P, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE }, |
246 | { AV_PIX_FMT_YUVA444P, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE }, |
247 | { AV_PIX_FMT_YUVA422P, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE }, |
248 | { AV_PIX_FMT_YUVA420P16, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT }, |
249 | { AV_PIX_FMT_YUVA422P16, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT }, |
250 | { AV_PIX_FMT_YUVA444P16, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT }, |
251 | { AV_PIX_FMT_RGB24, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_BYTE }, |
252 | { AV_PIX_FMT_BGR24, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_BYTE }, |
253 | { AV_PIX_FMT_0RGB, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, GL_UNSIGNED_BYTE }, |
254 | { AV_PIX_FMT_RGB0, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, GL_UNSIGNED_BYTE }, |
255 | { AV_PIX_FMT_0BGR, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, GL_UNSIGNED_BYTE }, |
256 | { AV_PIX_FMT_BGR0, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, GL_UNSIGNED_BYTE }, |
257 | { AV_PIX_FMT_RGB565, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 }, |
258 | { AV_PIX_FMT_BGR565, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 }, |
259 | { AV_PIX_FMT_RGB555, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, FF_GL_UNSIGNED_SHORT_1_5_5_5_REV }, |
260 | { AV_PIX_FMT_BGR555, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, FF_GL_UNSIGNED_SHORT_1_5_5_5_REV }, |
261 | { AV_PIX_FMT_RGB8, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, FF_GL_UNSIGNED_BYTE_3_3_2 }, |
262 | { AV_PIX_FMT_BGR8, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, FF_GL_UNSIGNED_BYTE_2_3_3_REV }, |
263 | { AV_PIX_FMT_RGB48, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_SHORT }, |
264 | { AV_PIX_FMT_BGR48, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_SHORT }, |
265 | { AV_PIX_FMT_ARGB, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_BYTE }, |
266 | { AV_PIX_FMT_RGBA, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_BYTE }, |
267 | { AV_PIX_FMT_ABGR, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_BYTE }, |
268 | { AV_PIX_FMT_BGRA, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_BYTE }, |
269 | { AV_PIX_FMT_RGBA64, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_SHORT }, |
270 | { AV_PIX_FMT_BGRA64, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_SHORT }, |
271 | { AV_PIX_FMT_GBRP, &FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE }, |
272 | { AV_PIX_FMT_GBRP16, &FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT }, |
273 | { AV_PIX_FMT_GBRAP, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE }, |
274 | { AV_PIX_FMT_GBRAP16, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT }, |
275 | { AV_PIX_FMT_GRAY8, &FF_OPENGL_FRAGMENT_SHADER_GRAY, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE }, |
276 | { AV_PIX_FMT_GRAY16, &FF_OPENGL_FRAGMENT_SHADER_GRAY, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT }, |
277 | { AV_PIX_FMT_NONE, NULL } |
278 | }; |
279 | |
280 | static av_cold int opengl_prepare_vertex(AVFormatContext *s); |
281 | static int opengl_draw(AVFormatContext *h, void *intput, int repaint, int is_pkt); |
282 | static av_cold int opengl_init_context(OpenGLContext *opengl); |
283 | |
284 | static av_cold void opengl_deinit_context(OpenGLContext *opengl) |
285 | { |
286 | glDeleteTextures(4, opengl->texture_name); |
287 | opengl->texture_name[0] = opengl->texture_name[1] = |
288 | opengl->texture_name[2] = opengl->texture_name[3] = 0; |
289 | if (opengl->glprocs.glUseProgram) |
290 | opengl->glprocs.glUseProgram(0); |
291 | if (opengl->glprocs.glDeleteProgram) { |
292 | opengl->glprocs.glDeleteProgram(opengl->program); |
293 | opengl->program = 0; |
294 | } |
295 | if (opengl->glprocs.glDeleteShader) { |
296 | opengl->glprocs.glDeleteShader(opengl->vertex_shader); |
297 | opengl->glprocs.glDeleteShader(opengl->fragment_shader); |
298 | opengl->vertex_shader = opengl->fragment_shader = 0; |
299 | } |
300 | if (opengl->glprocs.glBindBuffer) { |
301 | opengl->glprocs.glBindBuffer(FF_GL_ARRAY_BUFFER, 0); |
302 | opengl->glprocs.glBindBuffer(FF_GL_ELEMENT_ARRAY_BUFFER, 0); |
303 | } |
304 | if (opengl->glprocs.glDeleteBuffers) { |
305 | opengl->glprocs.glDeleteBuffers(2, &opengl->index_buffer); |
306 | opengl->vertex_buffer = opengl->index_buffer = 0; |
307 | } |
308 | } |
309 | |
310 | static int opengl_resize(AVFormatContext *h, int width, int height) |
311 | { |
312 | int ret = 0; |
313 | OpenGLContext *opengl = h->priv_data; |
314 | opengl->window_width = width; |
315 | opengl->window_height = height; |
316 | if (opengl->inited) { |
317 | if (opengl->no_window && |
318 | (ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER, NULL , 0)) < 0) { |
319 | av_log(opengl, AV_LOG_ERROR, "Application failed to prepare window buffer.\n"); |
320 | goto end; |
321 | } |
322 | if ((ret = opengl_prepare_vertex(h)) < 0) |
323 | goto end; |
324 | ret = opengl_draw(h, NULL, 1, 0); |
325 | } |
326 | end: |
327 | return ret; |
328 | } |
329 | |
330 | static int opengl_control_message(AVFormatContext *h, int type, void *data, size_t data_size) |
331 | { |
332 | OpenGLContext *opengl = h->priv_data; |
333 | switch(type) { |
334 | case AV_APP_TO_DEV_WINDOW_SIZE: |
335 | if (data) { |
336 | AVDeviceRect *message = data; |
337 | return opengl_resize(h, message->width, message->height); |
338 | } |
339 | return AVERROR(EINVAL); |
340 | case AV_APP_TO_DEV_WINDOW_REPAINT: |
341 | return opengl_resize(h, opengl->window_width, opengl->window_height); |
342 | } |
343 | return AVERROR(ENOSYS); |
344 | } |
345 | |
346 | #if HAVE_SDL2 |
347 | static int opengl_sdl_process_events(AVFormatContext *h) |
348 | { |
349 | OpenGLContext *opengl = h->priv_data; |
350 | AVDeviceRect message; |
351 | SDL_Event event; |
352 | SDL_PumpEvents(); |
353 | while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) > 0) { |
354 | switch (event.type) { |
355 | case SDL_QUIT: |
356 | return AVERROR(EIO); |
357 | case SDL_KEYDOWN: |
358 | switch (event.key.keysym.sym) { |
359 | case SDLK_ESCAPE: |
360 | case SDLK_q: |
361 | return AVERROR(EIO); |
362 | } |
363 | return 0; |
364 | case SDL_WINDOWEVENT: |
365 | switch(event.window.event) { |
366 | case SDL_WINDOWEVENT_RESIZED: |
367 | case SDL_WINDOWEVENT_SIZE_CHANGED: |
368 | SDL_GL_GetDrawableSize(opengl->window, &message.width, &message.height); |
369 | return opengl_control_message(h, AV_APP_TO_DEV_WINDOW_SIZE, &message, sizeof(AVDeviceRect)); |
370 | default: |
371 | break; |
372 | } |
373 | } |
374 | } |
375 | return 0; |
376 | } |
377 | |
378 | static int av_cold opengl_sdl_create_window(AVFormatContext *h) |
379 | { |
380 | OpenGLContext *opengl = h->priv_data; |
381 | AVDeviceRect message; |
382 | if (SDL_Init(SDL_INIT_VIDEO)) { |
383 | av_log(opengl, AV_LOG_ERROR, "Unable to initialize SDL: %s\n", SDL_GetError()); |
384 | return AVERROR_EXTERNAL; |
385 | } |
386 | opengl->window = SDL_CreateWindow(opengl->window_title, |
387 | SDL_WINDOWPOS_UNDEFINED, |
388 | SDL_WINDOWPOS_UNDEFINED, |
389 | opengl->window_width, opengl->window_height, |
390 | SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL); |
391 | if (!opengl->window) { |
392 | av_log(opengl, AV_LOG_ERROR, "Unable to create default window: %s\n", SDL_GetError()); |
393 | return AVERROR_EXTERNAL; |
394 | } |
395 | opengl->glcontext = SDL_GL_CreateContext(opengl->window); |
396 | if (!opengl->glcontext) { |
397 | av_log(opengl, AV_LOG_ERROR, "Unable to create OpenGL context on default window: %s\n", SDL_GetError()); |
398 | return AVERROR_EXTERNAL; |
399 | } |
400 | SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); |
401 | SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); |
402 | SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); |
403 | SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); |
404 | SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
405 | av_log(opengl, AV_LOG_INFO, "SDL driver: '%s'.\n", SDL_GetCurrentVideoDriver()); |
406 | SDL_GL_GetDrawableSize(opengl->window, &message.width, &message.height); |
407 | return opengl_control_message(h, AV_APP_TO_DEV_WINDOW_SIZE, &message, sizeof(AVDeviceRect)); |
408 | } |
409 | |
410 | static int av_cold opengl_sdl_load_procedures(OpenGLContext *opengl) |
411 | { |
412 | FFOpenGLFunctions *procs = &opengl->glprocs; |
413 | |
414 | #define LOAD_OPENGL_FUN(name, type) \ |
415 | procs->name = (type)SDL_GL_GetProcAddress(#name); \ |
416 | if (!procs->name) { \ |
417 | av_log(opengl, AV_LOG_ERROR, "Cannot load OpenGL function: '%s'\n", #name); \ |
418 | return AVERROR(ENOSYS); \ |
419 | } |
420 | |
421 | LOAD_OPENGL_FUN(glActiveTexture, FF_PFNGLACTIVETEXTUREPROC) |
422 | LOAD_OPENGL_FUN(glGenBuffers, FF_PFNGLGENBUFFERSPROC) |
423 | LOAD_OPENGL_FUN(glDeleteBuffers, FF_PFNGLDELETEBUFFERSPROC) |
424 | LOAD_OPENGL_FUN(glBufferData, FF_PFNGLBUFFERDATAPROC) |
425 | LOAD_OPENGL_FUN(glBindBuffer, FF_PFNGLBINDBUFFERPROC) |
426 | LOAD_OPENGL_FUN(glGetAttribLocation, FF_PFNGLGETATTRIBLOCATIONPROC) |
427 | LOAD_OPENGL_FUN(glGetUniformLocation, FF_PFNGLGETUNIFORMLOCATIONPROC) |
428 | LOAD_OPENGL_FUN(glUniform1f, FF_PFNGLUNIFORM1FPROC) |
429 | LOAD_OPENGL_FUN(glUniform1i, FF_PFNGLUNIFORM1IPROC) |
430 | LOAD_OPENGL_FUN(glUniformMatrix4fv, FF_PFNGLUNIFORMMATRIX4FVPROC) |
431 | LOAD_OPENGL_FUN(glCreateProgram, FF_PFNGLCREATEPROGRAMPROC) |
432 | LOAD_OPENGL_FUN(glDeleteProgram, FF_PFNGLDELETEPROGRAMPROC) |
433 | LOAD_OPENGL_FUN(glUseProgram, FF_PFNGLUSEPROGRAMPROC) |
434 | LOAD_OPENGL_FUN(glLinkProgram, FF_PFNGLLINKPROGRAMPROC) |
435 | LOAD_OPENGL_FUN(glGetProgramiv, FF_PFNGLGETPROGRAMIVPROC) |
436 | LOAD_OPENGL_FUN(glGetProgramInfoLog, FF_PFNGLGETPROGRAMINFOLOGPROC) |
437 | LOAD_OPENGL_FUN(glAttachShader, FF_PFNGLATTACHSHADERPROC) |
438 | LOAD_OPENGL_FUN(glCreateShader, FF_PFNGLCREATESHADERPROC) |
439 | LOAD_OPENGL_FUN(glDeleteShader, FF_PFNGLDELETESHADERPROC) |
440 | LOAD_OPENGL_FUN(glCompileShader, FF_PFNGLCOMPILESHADERPROC) |
441 | LOAD_OPENGL_FUN(glShaderSource, FF_PFNGLSHADERSOURCEPROC) |
442 | LOAD_OPENGL_FUN(glGetShaderiv, FF_PFNGLGETSHADERIVPROC) |
443 | LOAD_OPENGL_FUN(glGetShaderInfoLog, FF_PFNGLGETSHADERINFOLOGPROC) |
444 | LOAD_OPENGL_FUN(glEnableVertexAttribArray, FF_PFNGLENABLEVERTEXATTRIBARRAYPROC) |
445 | LOAD_OPENGL_FUN(glVertexAttribPointer, FF_PFNGLVERTEXATTRIBPOINTERPROC) |
446 | |
447 | return 0; |
448 | |
449 | #undef LOAD_OPENGL_FUN |
450 | } |
451 | #endif /* HAVE_SDL2 */ |
452 | |
453 | #if defined(__APPLE__) |
454 | static int av_cold opengl_load_procedures(OpenGLContext *opengl) |
455 | { |
456 | FFOpenGLFunctions *procs = &opengl->glprocs; |
457 | |
458 | #if HAVE_SDL2 |
459 | if (!opengl->no_window) |
460 | return opengl_sdl_load_procedures(opengl); |
461 | #endif |
462 | |
463 | procs->glActiveTexture = glActiveTexture; |
464 | procs->glGenBuffers = glGenBuffers; |
465 | procs->glDeleteBuffers = glDeleteBuffers; |
466 | procs->glBufferData = glBufferData; |
467 | procs->glBindBuffer = glBindBuffer; |
468 | procs->glGetAttribLocation = glGetAttribLocation; |
469 | procs->glGetUniformLocation = glGetUniformLocation; |
470 | procs->glUniform1f = glUniform1f; |
471 | procs->glUniform1i = glUniform1i; |
472 | procs->glUniformMatrix4fv = glUniformMatrix4fv; |
473 | procs->glCreateProgram = glCreateProgram; |
474 | procs->glDeleteProgram = glDeleteProgram; |
475 | procs->glUseProgram = glUseProgram; |
476 | procs->glLinkProgram = glLinkProgram; |
477 | procs->glGetProgramiv = glGetProgramiv; |
478 | procs->glGetProgramInfoLog = glGetProgramInfoLog; |
479 | procs->glAttachShader = glAttachShader; |
480 | procs->glCreateShader = glCreateShader; |
481 | procs->glDeleteShader = glDeleteShader; |
482 | procs->glCompileShader = glCompileShader; |
483 | procs->glShaderSource = glShaderSource; |
484 | procs->glGetShaderiv = glGetShaderiv; |
485 | procs->glGetShaderInfoLog = glGetShaderInfoLog; |
486 | procs->glEnableVertexAttribArray = glEnableVertexAttribArray; |
487 | procs->glVertexAttribPointer = (FF_PFNGLVERTEXATTRIBPOINTERPROC) glVertexAttribPointer; |
488 | return 0; |
489 | } |
490 | #else |
491 | static int av_cold opengl_load_procedures(OpenGLContext *opengl) |
492 | { |
493 | FFOpenGLFunctions *procs = &opengl->glprocs; |
494 | |
495 | #if HAVE_GLXGETPROCADDRESS |
496 | #define SelectedGetProcAddress glXGetProcAddress |
497 | #elif HAVE_WGLGETPROCADDRESS |
498 | #define SelectedGetProcAddress wglGetProcAddress |
499 | #endif |
500 | |
501 | #define LOAD_OPENGL_FUN(name, type) \ |
502 | procs->name = (type)SelectedGetProcAddress(#name); \ |
503 | if (!procs->name) { \ |
504 | av_log(opengl, AV_LOG_ERROR, "Cannot load OpenGL function: '%s'\n", #name); \ |
505 | return AVERROR(ENOSYS); \ |
506 | } |
507 | |
508 | #if HAVE_SDL2 |
509 | if (!opengl->no_window) |
510 | return opengl_sdl_load_procedures(opengl); |
511 | #endif |
512 | |
513 | LOAD_OPENGL_FUN(glActiveTexture, FF_PFNGLACTIVETEXTUREPROC) |
514 | LOAD_OPENGL_FUN(glGenBuffers, FF_PFNGLGENBUFFERSPROC) |
515 | LOAD_OPENGL_FUN(glDeleteBuffers, FF_PFNGLDELETEBUFFERSPROC) |
516 | LOAD_OPENGL_FUN(glBufferData, FF_PFNGLBUFFERDATAPROC) |
517 | LOAD_OPENGL_FUN(glBindBuffer, FF_PFNGLBINDBUFFERPROC) |
518 | LOAD_OPENGL_FUN(glGetAttribLocation, FF_PFNGLGETATTRIBLOCATIONPROC) |
519 | LOAD_OPENGL_FUN(glGetUniformLocation, FF_PFNGLGETUNIFORMLOCATIONPROC) |
520 | LOAD_OPENGL_FUN(glUniform1f, FF_PFNGLUNIFORM1FPROC) |
521 | LOAD_OPENGL_FUN(glUniform1i, FF_PFNGLUNIFORM1IPROC) |
522 | LOAD_OPENGL_FUN(glUniformMatrix4fv, FF_PFNGLUNIFORMMATRIX4FVPROC) |
523 | LOAD_OPENGL_FUN(glCreateProgram, FF_PFNGLCREATEPROGRAMPROC) |
524 | LOAD_OPENGL_FUN(glDeleteProgram, FF_PFNGLDELETEPROGRAMPROC) |
525 | LOAD_OPENGL_FUN(glUseProgram, FF_PFNGLUSEPROGRAMPROC) |
526 | LOAD_OPENGL_FUN(glLinkProgram, FF_PFNGLLINKPROGRAMPROC) |
527 | LOAD_OPENGL_FUN(glGetProgramiv, FF_PFNGLGETPROGRAMIVPROC) |
528 | LOAD_OPENGL_FUN(glGetProgramInfoLog, FF_PFNGLGETPROGRAMINFOLOGPROC) |
529 | LOAD_OPENGL_FUN(glAttachShader, FF_PFNGLATTACHSHADERPROC) |
530 | LOAD_OPENGL_FUN(glCreateShader, FF_PFNGLCREATESHADERPROC) |
531 | LOAD_OPENGL_FUN(glDeleteShader, FF_PFNGLDELETESHADERPROC) |
532 | LOAD_OPENGL_FUN(glCompileShader, FF_PFNGLCOMPILESHADERPROC) |
533 | LOAD_OPENGL_FUN(glShaderSource, FF_PFNGLSHADERSOURCEPROC) |
534 | LOAD_OPENGL_FUN(glGetShaderiv, FF_PFNGLGETSHADERIVPROC) |
535 | LOAD_OPENGL_FUN(glGetShaderInfoLog, FF_PFNGLGETSHADERINFOLOGPROC) |
536 | LOAD_OPENGL_FUN(glEnableVertexAttribArray, FF_PFNGLENABLEVERTEXATTRIBARRAYPROC) |
537 | LOAD_OPENGL_FUN(glVertexAttribPointer, FF_PFNGLVERTEXATTRIBPOINTERPROC) |
538 | |
539 | return 0; |
540 | |
541 | #undef SelectedGetProcAddress |
542 | #undef LOAD_OPENGL_FUN |
543 | } |
544 | #endif |
545 | |
546 | static void opengl_make_identity(float matrix[16]) |
547 | { |
548 | memset(matrix, 0, 16 * sizeof(float)); |
549 | matrix[0] = matrix[5] = matrix[10] = matrix[15] = 1.0f; |
550 | } |
551 | |
552 | static void opengl_make_ortho(float matrix[16], float left, float right, |
553 | float bottom, float top, float nearZ, float farZ) |
554 | { |
555 | float ral = right + left; |
556 | float rsl = right - left; |
557 | float tab = top + bottom; |
558 | float tsb = top - bottom; |
559 | float fan = farZ + nearZ; |
560 | float fsn = farZ - nearZ; |
561 | |
562 | memset(matrix, 0, 16 * sizeof(float)); |
563 | matrix[0] = 2.0f / rsl; |
564 | matrix[5] = 2.0f / tsb; |
565 | matrix[10] = -2.0f / fsn; |
566 | matrix[12] = -ral / rsl; |
567 | matrix[13] = -tab / tsb; |
568 | matrix[14] = -fan / fsn; |
569 | matrix[15] = 1.0f; |
570 | } |
571 | |
572 | static av_cold int opengl_read_limits(OpenGLContext *opengl) |
573 | { |
574 | static const struct{ |
575 | const char *extension; |
576 | int major; |
577 | int minor; |
578 | } required_extensions[] = { |
579 | { "GL_ARB_multitexture", 1, 3 }, |
580 | { "GL_ARB_vertex_buffer_object", 1, 5 }, //GLX_ARB_vertex_buffer_object |
581 | { "GL_ARB_vertex_shader", 2, 0 }, |
582 | { "GL_ARB_fragment_shader", 2, 0 }, |
583 | { "GL_ARB_shader_objects", 2, 0 }, |
584 | { NULL, 0, 0 } |
585 | }; |
586 | int i, major, minor; |
587 | const char *extensions, *version; |
588 | |
589 | version = glGetString(GL_VERSION); |
590 | extensions = glGetString(GL_EXTENSIONS); |
591 | |
592 | av_log(opengl, AV_LOG_DEBUG, "OpenGL version: %s\n", version); |
593 | sscanf(version, "%d.%d", &major, &minor); |
594 | |
595 | for (i = 0; required_extensions[i].extension; i++) { |
596 | if (major < required_extensions[i].major && |
597 | (major == required_extensions[i].major && minor < required_extensions[i].minor) && |
598 | !strstr(extensions, required_extensions[i].extension)) { |
599 | av_log(opengl, AV_LOG_ERROR, "Required extension %s is not supported.\n", |
600 | required_extensions[i].extension); |
601 | av_log(opengl, AV_LOG_DEBUG, "Supported extensions are: %s\n", extensions); |
602 | return AVERROR(ENOSYS); |
603 | } |
604 | } |
605 | glGetIntegerv(GL_MAX_TEXTURE_SIZE, &opengl->max_texture_size); |
606 | glGetIntegerv(GL_MAX_VIEWPORT_DIMS, &opengl->max_viewport_width); |
607 | opengl->non_pow_2_textures = major >= 2 || strstr(extensions, "GL_ARB_texture_non_power_of_two"); |
608 | #if defined(GL_ES_VERSION_2_0) |
609 | opengl->unpack_subimage = !!strstr(extensions, "GL_EXT_unpack_subimage"); |
610 | #else |
611 | opengl->unpack_subimage = 1; |
612 | #endif |
613 | |
614 | av_log(opengl, AV_LOG_DEBUG, "Non Power of 2 textures support: %s\n", opengl->non_pow_2_textures ? "Yes" : "No"); |
615 | av_log(opengl, AV_LOG_DEBUG, "Unpack Subimage extension support: %s\n", opengl->unpack_subimage ? "Yes" : "No"); |
616 | av_log(opengl, AV_LOG_DEBUG, "Max texture size: %dx%d\n", opengl->max_texture_size, opengl->max_texture_size); |
617 | av_log(opengl, AV_LOG_DEBUG, "Max viewport size: %dx%d\n", |
618 | opengl->max_viewport_width, opengl->max_viewport_height); |
619 | |
620 | OPENGL_ERROR_CHECK(opengl); |
621 | return 0; |
622 | fail: |
623 | return AVERROR_EXTERNAL; |
624 | } |
625 | |
626 | static const char* opengl_get_fragment_shader_code(enum AVPixelFormat format) |
627 | { |
628 | int i; |
629 | for (i = 0; i < FF_ARRAY_ELEMS(opengl_format_desc); i++) { |
630 | if (opengl_format_desc[i].fixel_format == format) |
631 | return *opengl_format_desc[i].fragment_shader; |
632 | } |
633 | return NULL; |
634 | } |
635 | |
636 | static int opengl_type_size(GLenum type) |
637 | { |
638 | switch(type) { |
639 | case GL_UNSIGNED_SHORT: |
640 | case FF_GL_UNSIGNED_SHORT_1_5_5_5_REV: |
641 | case GL_UNSIGNED_SHORT_5_6_5: |
642 | return 2; |
643 | case GL_UNSIGNED_BYTE: |
644 | case FF_GL_UNSIGNED_BYTE_3_3_2: |
645 | case FF_GL_UNSIGNED_BYTE_2_3_3_REV: |
646 | default: |
647 | break; |
648 | } |
649 | return 1; |
650 | } |
651 | |
652 | static av_cold void opengl_get_texture_params(OpenGLContext *opengl) |
653 | { |
654 | int i; |
655 | for (i = 0; i < FF_ARRAY_ELEMS(opengl_format_desc); i++) { |
656 | if (opengl_format_desc[i].fixel_format == opengl->pix_fmt) { |
657 | opengl->format = opengl_format_desc[i].format; |
658 | opengl->type = opengl_format_desc[i].type; |
659 | break; |
660 | } |
661 | } |
662 | } |
663 | |
664 | static void opengl_compute_display_area(AVFormatContext *s) |
665 | { |
666 | AVRational sar, dar; /* sample and display aspect ratios */ |
667 | OpenGLContext *opengl = s->priv_data; |
668 | AVStream *st = s->streams[0]; |
669 | AVCodecParameters *par = st->codecpar; |
670 | |
671 | /* compute overlay width and height from the codec context information */ |
672 | sar = st->sample_aspect_ratio.num ? st->sample_aspect_ratio : (AVRational){ 1, 1 }; |
673 | dar = av_mul_q(sar, (AVRational){ par->width, par->height }); |
674 | |
675 | /* we suppose the screen has a 1/1 sample aspect ratio */ |
676 | /* fit in the window */ |
677 | if (av_cmp_q(dar, (AVRational){ opengl->window_width, opengl->window_height }) > 0) { |
678 | /* fit in width */ |
679 | opengl->picture_width = opengl->window_width; |
680 | opengl->picture_height = av_rescale(opengl->picture_width, dar.den, dar.num); |
681 | } else { |
682 | /* fit in height */ |
683 | opengl->picture_height = opengl->window_height; |
684 | opengl->picture_width = av_rescale(opengl->picture_height, dar.num, dar.den); |
685 | } |
686 | } |
687 | |
688 | static av_cold void opengl_get_texture_size(OpenGLContext *opengl, int in_width, int in_height, |
689 | int *out_width, int *out_height) |
690 | { |
691 | if (opengl->non_pow_2_textures) { |
692 | *out_width = in_width; |
693 | *out_height = in_height; |
694 | } else { |
695 | int max = FFMIN(FFMAX(in_width, in_height), opengl->max_texture_size); |
696 | unsigned power_of_2 = 1; |
697 | while (power_of_2 < max) |
698 | power_of_2 *= 2; |
699 | *out_height = power_of_2; |
700 | *out_width = power_of_2; |
701 | av_log(opengl, AV_LOG_DEBUG, "Texture size calculated from %dx%d into %dx%d\n", |
702 | in_width, in_height, *out_width, *out_height); |
703 | } |
704 | } |
705 | |
706 | static av_cold void opengl_fill_color_map(OpenGLContext *opengl) |
707 | { |
708 | const AVPixFmtDescriptor *desc; |
709 | int shift; |
710 | enum AVPixelFormat pix_fmt = opengl->pix_fmt; |
711 | |
712 | /* We need order of components, not exact position, some minor HACKs here */ |
713 | if (pix_fmt == AV_PIX_FMT_RGB565 || pix_fmt == AV_PIX_FMT_BGR555 || |
714 | pix_fmt == AV_PIX_FMT_BGR8 || pix_fmt == AV_PIX_FMT_RGB8) |
715 | pix_fmt = AV_PIX_FMT_RGB24; |
716 | else if (pix_fmt == AV_PIX_FMT_BGR565 || pix_fmt == AV_PIX_FMT_RGB555) |
717 | pix_fmt = AV_PIX_FMT_BGR24; |
718 | |
719 | desc = av_pix_fmt_desc_get(pix_fmt); |
720 | if (!(desc->flags & AV_PIX_FMT_FLAG_RGB)) |
721 | return; |
722 | |
723 | #define FILL_COMPONENT(i) { \ |
724 | shift = (desc->comp[i].depth - 1) >> 3; \ |
725 | opengl->color_map[(i << 2) + (desc->comp[i].offset >> shift)] = 1.0; \ |
726 | } |
727 | |
728 | memset(opengl->color_map, 0, sizeof(opengl->color_map)); |
729 | FILL_COMPONENT(0); |
730 | FILL_COMPONENT(1); |
731 | FILL_COMPONENT(2); |
732 | if (desc->flags & AV_PIX_FMT_FLAG_ALPHA) |
733 | FILL_COMPONENT(3); |
734 | |
735 | #undef FILL_COMPONENT |
736 | } |
737 | |
738 | static av_cold GLuint opengl_load_shader(OpenGLContext *opengl, GLenum type, const char *source) |
739 | { |
740 | GLuint shader = opengl->glprocs.glCreateShader(type); |
741 | GLint result; |
742 | if (!shader) { |
743 | av_log(opengl, AV_LOG_ERROR, "glCreateShader() failed\n"); |
744 | return 0; |
745 | } |
746 | opengl->glprocs.glShaderSource(shader, 1, &source, NULL); |
747 | opengl->glprocs.glCompileShader(shader); |
748 | |
749 | opengl->glprocs.glGetShaderiv(shader, FF_GL_COMPILE_STATUS, &result); |
750 | if (!result) { |
751 | char *log; |
752 | opengl->glprocs.glGetShaderiv(shader, FF_GL_INFO_LOG_LENGTH, &result); |
753 | if (result) { |
754 | if ((log = av_malloc(result))) { |
755 | opengl->glprocs.glGetShaderInfoLog(shader, result, NULL, log); |
756 | av_log(opengl, AV_LOG_ERROR, "Compile error: %s\n", log); |
757 | av_free(log); |
758 | } |
759 | } |
760 | goto fail; |
761 | } |
762 | OPENGL_ERROR_CHECK(opengl); |
763 | return shader; |
764 | fail: |
765 | opengl->glprocs.glDeleteShader(shader); |
766 | return 0; |
767 | } |
768 | |
769 | static av_cold int opengl_compile_shaders(OpenGLContext *opengl, enum AVPixelFormat pix_fmt) |
770 | { |
771 | GLint result; |
772 | const char *fragment_shader_code = opengl_get_fragment_shader_code(pix_fmt); |
773 | |
774 | if (!fragment_shader_code) { |
775 | av_log(opengl, AV_LOG_ERROR, "Provided pixel format '%s' is not supported\n", |
776 | av_get_pix_fmt_name(pix_fmt)); |
777 | return AVERROR(EINVAL); |
778 | } |
779 | |
780 | opengl->vertex_shader = opengl_load_shader(opengl, FF_GL_VERTEX_SHADER, |
781 | FF_OPENGL_VERTEX_SHADER); |
782 | if (!opengl->vertex_shader) { |
783 | av_log(opengl, AV_LOG_ERROR, "Vertex shader loading failed.\n"); |
784 | goto fail; |
785 | } |
786 | opengl->fragment_shader = opengl_load_shader(opengl, FF_GL_FRAGMENT_SHADER, |
787 | fragment_shader_code); |
788 | if (!opengl->fragment_shader) { |
789 | av_log(opengl, AV_LOG_ERROR, "Fragment shader loading failed.\n"); |
790 | goto fail; |
791 | } |
792 | |
793 | opengl->program = opengl->glprocs.glCreateProgram(); |
794 | if (!opengl->program) |
795 | goto fail; |
796 | |
797 | opengl->glprocs.glAttachShader(opengl->program, opengl->vertex_shader); |
798 | opengl->glprocs.glAttachShader(opengl->program, opengl->fragment_shader); |
799 | opengl->glprocs.glLinkProgram(opengl->program); |
800 | |
801 | opengl->glprocs.glGetProgramiv(opengl->program, FF_GL_LINK_STATUS, &result); |
802 | if (!result) { |
803 | char *log; |
804 | opengl->glprocs.glGetProgramiv(opengl->program, FF_GL_INFO_LOG_LENGTH, &result); |
805 | if (result) { |
806 | log = av_malloc(result); |
807 | if (!log) |
808 | goto fail; |
809 | opengl->glprocs.glGetProgramInfoLog(opengl->program, result, NULL, log); |
810 | av_log(opengl, AV_LOG_ERROR, "Link error: %s\n", log); |
811 | av_free(log); |
812 | } |
813 | goto fail; |
814 | } |
815 | |
816 | opengl->position_attrib = opengl->glprocs.glGetAttribLocation(opengl->program, "a_position"); |
817 | opengl->texture_coords_attrib = opengl->glprocs.glGetAttribLocation(opengl->program, "a_textureCoords"); |
818 | opengl->projection_matrix_location = opengl->glprocs.glGetUniformLocation(opengl->program, "u_projectionMatrix"); |
819 | opengl->model_view_matrix_location = opengl->glprocs.glGetUniformLocation(opengl->program, "u_modelViewMatrix"); |
820 | opengl->color_map_location = opengl->glprocs.glGetUniformLocation(opengl->program, "u_colorMap"); |
821 | opengl->texture_location[0] = opengl->glprocs.glGetUniformLocation(opengl->program, "u_texture0"); |
822 | opengl->texture_location[1] = opengl->glprocs.glGetUniformLocation(opengl->program, "u_texture1"); |
823 | opengl->texture_location[2] = opengl->glprocs.glGetUniformLocation(opengl->program, "u_texture2"); |
824 | opengl->texture_location[3] = opengl->glprocs.glGetUniformLocation(opengl->program, "u_texture3"); |
825 | opengl->chroma_div_w_location = opengl->glprocs.glGetUniformLocation(opengl->program, "u_chroma_div_w"); |
826 | opengl->chroma_div_h_location = opengl->glprocs.glGetUniformLocation(opengl->program, "u_chroma_div_h"); |
827 | |
828 | OPENGL_ERROR_CHECK(opengl); |
829 | return 0; |
830 | fail: |
831 | opengl->glprocs.glDeleteShader(opengl->vertex_shader); |
832 | opengl->glprocs.glDeleteShader(opengl->fragment_shader); |
833 | opengl->glprocs.glDeleteProgram(opengl->program); |
834 | opengl->fragment_shader = opengl->vertex_shader = opengl->program = 0; |
835 | return AVERROR_EXTERNAL; |
836 | } |
837 | |
838 | static av_cold int opengl_configure_texture(OpenGLContext *opengl, GLuint texture, |
839 | GLsizei width, GLsizei height) |
840 | { |
841 | if (texture) { |
842 | int new_width, new_height; |
843 | opengl_get_texture_size(opengl, width, height, &new_width, &new_height); |
844 | glBindTexture(GL_TEXTURE_2D, texture); |
845 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
846 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
847 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
848 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
849 | glTexImage2D(GL_TEXTURE_2D, 0, opengl->format, new_width, new_height, 0, |
850 | opengl->format, opengl->type, NULL); |
851 | OPENGL_ERROR_CHECK(NULL); |
852 | } |
853 | return 0; |
854 | fail: |
855 | return AVERROR_EXTERNAL; |
856 | } |
857 | |
858 | static av_cold int opengl_prepare_vertex(AVFormatContext *s) |
859 | { |
860 | OpenGLContext *opengl = s->priv_data; |
861 | int tex_w, tex_h; |
862 | |
863 | if (opengl->window_width > opengl->max_viewport_width || opengl->window_height > opengl->max_viewport_height) { |
864 | opengl->window_width = FFMIN(opengl->window_width, opengl->max_viewport_width); |
865 | opengl->window_height = FFMIN(opengl->window_height, opengl->max_viewport_height); |
866 | av_log(opengl, AV_LOG_WARNING, "Too big viewport requested, limited to %dx%d", opengl->window_width, opengl->window_height); |
867 | } |
868 | glViewport(0, 0, opengl->window_width, opengl->window_height); |
869 | opengl_make_ortho(opengl->projection_matrix, |
870 | - (float)opengl->window_width / 2.0f, (float)opengl->window_width / 2.0f, |
871 | - (float)opengl->window_height / 2.0f, (float)opengl->window_height / 2.0f, |
872 | 1.0f, -1.0f); |
873 | opengl_make_identity(opengl->model_view_matrix); |
874 | |
875 | opengl_compute_display_area(s); |
876 | |
877 | opengl->vertex[0].z = opengl->vertex[1].z = opengl->vertex[2].z = opengl->vertex[3].z = 0.0f; |
878 | opengl->vertex[0].x = opengl->vertex[1].x = - (float)opengl->picture_width / 2.0f; |
879 | opengl->vertex[2].x = opengl->vertex[3].x = (float)opengl->picture_width / 2.0f; |
880 | opengl->vertex[1].y = opengl->vertex[2].y = - (float)opengl->picture_height / 2.0f; |
881 | opengl->vertex[0].y = opengl->vertex[3].y = (float)opengl->picture_height / 2.0f; |
882 | |
883 | opengl_get_texture_size(opengl, opengl->width, opengl->height, &tex_w, &tex_h); |
884 | |
885 | opengl->vertex[0].s0 = 0.0f; |
886 | opengl->vertex[0].t0 = 0.0f; |
887 | opengl->vertex[1].s0 = 0.0f; |
888 | opengl->vertex[1].t0 = (float)opengl->height / (float)tex_h; |
889 | opengl->vertex[2].s0 = (float)opengl->width / (float)tex_w; |
890 | opengl->vertex[2].t0 = (float)opengl->height / (float)tex_h; |
891 | opengl->vertex[3].s0 = (float)opengl->width / (float)tex_w; |
892 | opengl->vertex[3].t0 = 0.0f; |
893 | |
894 | opengl->glprocs.glBindBuffer(FF_GL_ARRAY_BUFFER, opengl->vertex_buffer); |
895 | opengl->glprocs.glBufferData(FF_GL_ARRAY_BUFFER, sizeof(opengl->vertex), opengl->vertex, FF_GL_STATIC_DRAW); |
896 | opengl->glprocs.glBindBuffer(FF_GL_ARRAY_BUFFER, 0); |
897 | OPENGL_ERROR_CHECK(opengl); |
898 | return 0; |
899 | fail: |
900 | return AVERROR_EXTERNAL; |
901 | } |
902 | |
903 | static int opengl_prepare(OpenGLContext *opengl) |
904 | { |
905 | int i; |
906 | opengl->glprocs.glUseProgram(opengl->program); |
907 | opengl->glprocs.glUniformMatrix4fv(opengl->projection_matrix_location, 1, GL_FALSE, opengl->projection_matrix); |
908 | opengl->glprocs.glUniformMatrix4fv(opengl->model_view_matrix_location, 1, GL_FALSE, opengl->model_view_matrix); |
909 | for (i = 0; i < 4; i++) |
910 | if (opengl->texture_location[i] != -1) { |
911 | opengl->glprocs.glActiveTexture(GL_TEXTURE0 + i); |
912 | glBindTexture(GL_TEXTURE_2D, opengl->texture_name[i]); |
913 | opengl->glprocs.glUniform1i(opengl->texture_location[i], i); |
914 | } |
915 | if (opengl->color_map_location != -1) |
916 | opengl->glprocs.glUniformMatrix4fv(opengl->color_map_location, 1, GL_FALSE, opengl->color_map); |
917 | if (opengl->chroma_div_h_location != -1) |
918 | opengl->glprocs.glUniform1f(opengl->chroma_div_h_location, opengl->chroma_div_h); |
919 | if (opengl->chroma_div_w_location != -1) |
920 | opengl->glprocs.glUniform1f(opengl->chroma_div_w_location, opengl->chroma_div_w); |
921 | |
922 | OPENGL_ERROR_CHECK(opengl); |
923 | return 0; |
924 | fail: |
925 | return AVERROR_EXTERNAL; |
926 | } |
927 | |
928 | static int opengl_create_window(AVFormatContext *h) |
929 | { |
930 | OpenGLContext *opengl = h->priv_data; |
931 | int ret; |
932 | |
933 | if (!opengl->no_window) { |
934 | #if HAVE_SDL2 |
935 | if ((ret = opengl_sdl_create_window(h)) < 0) { |
936 | av_log(opengl, AV_LOG_ERROR, "Cannot create default SDL window.\n"); |
937 | return ret; |
938 | } |
939 | #else |
940 | av_log(opengl, AV_LOG_ERROR, "FFmpeg is compiled without SDL. Cannot create default window.\n"); |
941 | return AVERROR(ENOSYS); |
942 | #endif |
943 | } else { |
944 | AVDeviceRect message; |
945 | message.x = message.y = 0; |
946 | message.width = opengl->window_width; |
947 | message.height = opengl->window_height; |
948 | if ((ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_CREATE_WINDOW_BUFFER, |
949 | &message , sizeof(message))) < 0) { |
950 | av_log(opengl, AV_LOG_ERROR, "Application failed to create window buffer.\n"); |
951 | return ret; |
952 | } |
953 | if ((ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER, NULL , 0)) < 0) { |
954 | av_log(opengl, AV_LOG_ERROR, "Application failed to prepare window buffer.\n"); |
955 | return ret; |
956 | } |
957 | } |
958 | return 0; |
959 | } |
960 | |
961 | static int opengl_release_window(AVFormatContext *h) |
962 | { |
963 | int ret; |
964 | OpenGLContext *opengl = h->priv_data; |
965 | if (!opengl->no_window) { |
966 | #if HAVE_SDL2 |
967 | SDL_GL_DeleteContext(opengl->glcontext); |
968 | SDL_DestroyWindow(opengl->window); |
969 | SDL_Quit(); |
970 | #endif |
971 | } else if ((ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_DESTROY_WINDOW_BUFFER, NULL , 0)) < 0) { |
972 | av_log(opengl, AV_LOG_ERROR, "Application failed to release window buffer.\n"); |
973 | return ret; |
974 | } |
975 | return 0; |
976 | } |
977 | |
978 | static av_cold int opengl_write_trailer(AVFormatContext *h) |
979 | { |
980 | OpenGLContext *opengl = h->priv_data; |
981 | |
982 | if (opengl->no_window && |
983 | avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER, NULL , 0) < 0) |
984 | av_log(opengl, AV_LOG_ERROR, "Application failed to prepare window buffer.\n"); |
985 | |
986 | opengl_deinit_context(opengl); |
987 | opengl_release_window(h); |
988 | |
989 | return 0; |
990 | } |
991 | |
992 | static av_cold int opengl_init_context(OpenGLContext *opengl) |
993 | { |
994 | int i, ret; |
995 | const AVPixFmtDescriptor *desc; |
996 | |
997 | if ((ret = opengl_compile_shaders(opengl, opengl->pix_fmt)) < 0) |
998 | goto fail; |
999 | |
1000 | desc = av_pix_fmt_desc_get(opengl->pix_fmt); |
1001 | av_assert0(desc->nb_components > 0 && desc->nb_components <= 4); |
1002 | glGenTextures(desc->nb_components, opengl->texture_name); |
1003 | |
1004 | opengl->glprocs.glGenBuffers(2, &opengl->index_buffer); |
1005 | if (!opengl->index_buffer || !opengl->vertex_buffer) { |
1006 | av_log(opengl, AV_LOG_ERROR, "Buffer generation failed.\n"); |
1007 | ret = AVERROR_EXTERNAL; |
1008 | goto fail; |
1009 | } |
1010 | |
1011 | opengl_configure_texture(opengl, opengl->texture_name[0], opengl->width, opengl->height); |
1012 | if (desc->nb_components > 1) { |
1013 | int has_alpha = desc->flags & AV_PIX_FMT_FLAG_ALPHA; |
1014 | int num_planes = desc->nb_components - (has_alpha ? 1 : 0); |
1015 | if (opengl->non_pow_2_textures) { |
1016 | opengl->chroma_div_w = 1.0f; |
1017 | opengl->chroma_div_h = 1.0f; |
1018 | } else { |
1019 | opengl->chroma_div_w = 1 << desc->log2_chroma_w; |
1020 | opengl->chroma_div_h = 1 << desc->log2_chroma_h; |
1021 | } |
1022 | for (i = 1; i < num_planes; i++) |
1023 | if (opengl->non_pow_2_textures) |
1024 | opengl_configure_texture(opengl, opengl->texture_name[i], |
1025 | AV_CEIL_RSHIFT(opengl->width, desc->log2_chroma_w), |
1026 | AV_CEIL_RSHIFT(opengl->height, desc->log2_chroma_h)); |
1027 | else |
1028 | opengl_configure_texture(opengl, opengl->texture_name[i], opengl->width, opengl->height); |
1029 | if (has_alpha) |
1030 | opengl_configure_texture(opengl, opengl->texture_name[3], opengl->width, opengl->height); |
1031 | } |
1032 | |
1033 | opengl->glprocs.glBindBuffer(FF_GL_ELEMENT_ARRAY_BUFFER, opengl->index_buffer); |
1034 | opengl->glprocs.glBufferData(FF_GL_ELEMENT_ARRAY_BUFFER, sizeof(g_index), g_index, FF_GL_STATIC_DRAW); |
1035 | opengl->glprocs.glBindBuffer(FF_GL_ELEMENT_ARRAY_BUFFER, 0); |
1036 | |
1037 | glEnable(GL_BLEND); |
1038 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1039 | |
1040 | glClearColor((float)opengl->background[0] / 255.0f, (float)opengl->background[1] / 255.0f, |
1041 | (float)opengl->background[2] / 255.0f, 1.0f); |
1042 | |
1043 | ret = AVERROR_EXTERNAL; |
1044 | OPENGL_ERROR_CHECK(opengl); |
1045 | |
1046 | return 0; |
1047 | fail: |
1048 | return ret; |
1049 | } |
1050 | |
1051 | static av_cold int opengl_write_header(AVFormatContext *h) |
1052 | { |
1053 | OpenGLContext *opengl = h->priv_data; |
1054 | AVStream *st; |
1055 | int ret; |
1056 | |
1057 | if (h->nb_streams != 1 || |
1058 | h->streams[0]->codecpar->codec_type != AVMEDIA_TYPE_VIDEO || |
1059 | h->streams[0]->codecpar->codec_id != AV_CODEC_ID_RAWVIDEO) { |
1060 | av_log(opengl, AV_LOG_ERROR, "Only a single video stream is supported.\n"); |
1061 | return AVERROR(EINVAL); |
1062 | } |
1063 | st = h->streams[0]; |
1064 | opengl->width = st->codecpar->width; |
1065 | opengl->height = st->codecpar->height; |
1066 | opengl->pix_fmt = st->codecpar->format; |
1067 | if (!opengl->window_width) |
1068 | opengl->window_width = opengl->width; |
1069 | if (!opengl->window_height) |
1070 | opengl->window_height = opengl->height; |
1071 | |
1072 | if (!opengl->window_title && !opengl->no_window) |
1073 | opengl->window_title = av_strdup(h->filename); |
1074 | |
1075 | if ((ret = opengl_create_window(h))) |
1076 | goto fail; |
1077 | |
1078 | if ((ret = opengl_read_limits(opengl)) < 0) |
1079 | goto fail; |
1080 | |
1081 | if (opengl->width > opengl->max_texture_size || opengl->height > opengl->max_texture_size) { |
1082 | av_log(opengl, AV_LOG_ERROR, "Too big picture %dx%d, max supported size is %dx%d\n", |
1083 | opengl->width, opengl->height, opengl->max_texture_size, opengl->max_texture_size); |
1084 | ret = AVERROR(EINVAL); |
1085 | goto fail; |
1086 | } |
1087 | |
1088 | if ((ret = opengl_load_procedures(opengl)) < 0) |
1089 | goto fail; |
1090 | |
1091 | opengl_fill_color_map(opengl); |
1092 | opengl_get_texture_params(opengl); |
1093 | |
1094 | if ((ret = opengl_init_context(opengl)) < 0) |
1095 | goto fail; |
1096 | |
1097 | if ((ret = opengl_prepare_vertex(h)) < 0) |
1098 | goto fail; |
1099 | |
1100 | glClear(GL_COLOR_BUFFER_BIT); |
1101 | |
1102 | #if HAVE_SDL2 |
1103 | if (!opengl->no_window) |
1104 | SDL_GL_SwapWindow(opengl->window); |
1105 | #endif |
1106 | if (opengl->no_window && |
1107 | (ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_DISPLAY_WINDOW_BUFFER, NULL , 0)) < 0) { |
1108 | av_log(opengl, AV_LOG_ERROR, "Application failed to display window buffer.\n"); |
1109 | goto fail; |
1110 | } |
1111 | |
1112 | ret = AVERROR_EXTERNAL; |
1113 | OPENGL_ERROR_CHECK(opengl); |
1114 | |
1115 | opengl->inited = 1; |
1116 | return 0; |
1117 | |
1118 | fail: |
1119 | opengl_write_trailer(h); |
1120 | return ret; |
1121 | } |
1122 | |
1123 | static uint8_t* opengl_get_plane_pointer(OpenGLContext *opengl, AVPacket *pkt, int comp_index, |
1124 | const AVPixFmtDescriptor *desc) |
1125 | { |
1126 | uint8_t *data = pkt->data; |
1127 | int wordsize = opengl_type_size(opengl->type); |
1128 | int width_chroma = AV_CEIL_RSHIFT(opengl->width, desc->log2_chroma_w); |
1129 | int height_chroma = AV_CEIL_RSHIFT(opengl->height, desc->log2_chroma_h); |
1130 | int plane = desc->comp[comp_index].plane; |
1131 | |
1132 | switch(plane) { |
1133 | case 0: |
1134 | break; |
1135 | case 1: |
1136 | data += opengl->width * opengl->height * wordsize; |
1137 | break; |
1138 | case 2: |
1139 | data += opengl->width * opengl->height * wordsize; |
1140 | data += width_chroma * height_chroma * wordsize; |
1141 | break; |
1142 | case 3: |
1143 | data += opengl->width * opengl->height * wordsize; |
1144 | data += 2 * width_chroma * height_chroma * wordsize; |
1145 | break; |
1146 | default: |
1147 | return NULL; |
1148 | } |
1149 | return data; |
1150 | } |
1151 | |
1152 | #define LOAD_TEXTURE_DATA(comp_index, sub) \ |
1153 | { \ |
1154 | int width = sub ? AV_CEIL_RSHIFT(opengl->width, desc->log2_chroma_w) : opengl->width; \ |
1155 | int height = sub ? AV_CEIL_RSHIFT(opengl->height, desc->log2_chroma_h): opengl->height; \ |
1156 | uint8_t *data; \ |
1157 | int plane = desc->comp[comp_index].plane; \ |
1158 | \ |
1159 | glBindTexture(GL_TEXTURE_2D, opengl->texture_name[comp_index]); \ |
1160 | if (!is_pkt) { \ |
1161 | GLint length = ((AVFrame *)input)->linesize[plane]; \ |
1162 | int bytes_per_pixel = opengl_type_size(opengl->type); \ |
1163 | if (!(desc->flags & AV_PIX_FMT_FLAG_PLANAR)) \ |
1164 | bytes_per_pixel *= desc->nb_components; \ |
1165 | data = ((AVFrame *)input)->data[plane]; \ |
1166 | if (!(length % bytes_per_pixel) && \ |
1167 | (opengl->unpack_subimage || ((length / bytes_per_pixel) == width))) { \ |
1168 | length /= bytes_per_pixel; \ |
1169 | if (length != width) \ |
1170 | glPixelStorei(FF_GL_UNPACK_ROW_LENGTH, length); \ |
1171 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, \ |
1172 | opengl->format, opengl->type, data); \ |
1173 | if (length != width) \ |
1174 | glPixelStorei(FF_GL_UNPACK_ROW_LENGTH, 0); \ |
1175 | } else { \ |
1176 | int h; \ |
1177 | for (h = 0; h < height; h++) { \ |
1178 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, h, width, 1, \ |
1179 | opengl->format, opengl->type, data); \ |
1180 | data += length; \ |
1181 | } \ |
1182 | } \ |
1183 | } else { \ |
1184 | data = opengl_get_plane_pointer(opengl, input, comp_index, desc); \ |
1185 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, \ |
1186 | opengl->format, opengl->type, data); \ |
1187 | } \ |
1188 | } |
1189 | |
1190 | static int opengl_draw(AVFormatContext *h, void *input, int repaint, int is_pkt) |
1191 | { |
1192 | OpenGLContext *opengl = h->priv_data; |
1193 | enum AVPixelFormat pix_fmt = h->streams[0]->codecpar->format; |
1194 | const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(pix_fmt); |
1195 | int ret; |
1196 | |
1197 | #if HAVE_SDL2 |
1198 | if (!opengl->no_window && (ret = opengl_sdl_process_events(h)) < 0) |
1199 | goto fail; |
1200 | #endif |
1201 | if (opengl->no_window && |
1202 | (ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER, NULL , 0)) < 0) { |
1203 | av_log(opengl, AV_LOG_ERROR, "Application failed to prepare window buffer.\n"); |
1204 | goto fail; |
1205 | } |
1206 | |
1207 | glClear(GL_COLOR_BUFFER_BIT); |
1208 | |
1209 | if (!repaint) { |
1210 | if (is_pkt) |
1211 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
1212 | LOAD_TEXTURE_DATA(0, 0) |
1213 | if (desc->flags & AV_PIX_FMT_FLAG_PLANAR) { |
1214 | LOAD_TEXTURE_DATA(1, 1) |
1215 | LOAD_TEXTURE_DATA(2, 1) |
1216 | if (desc->flags & AV_PIX_FMT_FLAG_ALPHA) |
1217 | LOAD_TEXTURE_DATA(3, 0) |
1218 | } |
1219 | } |
1220 | ret = AVERROR_EXTERNAL; |
1221 | OPENGL_ERROR_CHECK(opengl); |
1222 | |
1223 | if ((ret = opengl_prepare(opengl)) < 0) |
1224 | goto fail; |
1225 | |
1226 | opengl->glprocs.glBindBuffer(FF_GL_ARRAY_BUFFER, opengl->vertex_buffer); |
1227 | opengl->glprocs.glBindBuffer(FF_GL_ELEMENT_ARRAY_BUFFER, opengl->index_buffer); |
1228 | opengl->glprocs.glVertexAttribPointer(opengl->position_attrib, 3, GL_FLOAT, GL_FALSE, sizeof(OpenGLVertexInfo), 0); |
1229 | opengl->glprocs.glEnableVertexAttribArray(opengl->position_attrib); |
1230 | opengl->glprocs.glVertexAttribPointer(opengl->texture_coords_attrib, 2, GL_FLOAT, GL_FALSE, sizeof(OpenGLVertexInfo), 12); |
1231 | opengl->glprocs.glEnableVertexAttribArray(opengl->texture_coords_attrib); |
1232 | |
1233 | glDrawElements(GL_TRIANGLES, FF_ARRAY_ELEMS(g_index), GL_UNSIGNED_SHORT, 0); |
1234 | |
1235 | ret = AVERROR_EXTERNAL; |
1236 | OPENGL_ERROR_CHECK(opengl); |
1237 | |
1238 | #if HAVE_SDL2 |
1239 | if (!opengl->no_window) |
1240 | SDL_GL_SwapWindow(opengl->window); |
1241 | #endif |
1242 | if (opengl->no_window && |
1243 | (ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_DISPLAY_WINDOW_BUFFER, NULL , 0)) < 0) { |
1244 | av_log(opengl, AV_LOG_ERROR, "Application failed to display window buffer.\n"); |
1245 | goto fail; |
1246 | } |
1247 | |
1248 | return 0; |
1249 | fail: |
1250 | return ret; |
1251 | } |
1252 | |
1253 | static int opengl_write_packet(AVFormatContext *h, AVPacket *pkt) |
1254 | { |
1255 | return opengl_draw(h, pkt, 0, 1); |
1256 | } |
1257 | |
1258 | static int opengl_write_frame(AVFormatContext *h, int stream_index, |
1259 | AVFrame **frame, unsigned flags) |
1260 | { |
1261 | if ((flags & AV_WRITE_UNCODED_FRAME_QUERY)) |
1262 | return 0; |
1263 | return opengl_draw(h, *frame, 0, 0); |
1264 | } |
1265 | |
1266 | #define OFFSET(x) offsetof(OpenGLContext, x) |
1267 | #define ENC AV_OPT_FLAG_ENCODING_PARAM |
1268 | static const AVOption options[] = { |
1269 | { "background", "set background color", OFFSET(background), AV_OPT_TYPE_COLOR, {.str = "black"}, CHAR_MIN, CHAR_MAX, ENC }, |
1270 | { "no_window", "disable default window", OFFSET(no_window), AV_OPT_TYPE_INT, {.i64 = 0}, INT_MIN, INT_MAX, ENC }, |
1271 | { "window_title", "set window title", OFFSET(window_title), AV_OPT_TYPE_STRING, {.str = NULL}, 0, 0, ENC }, |
1272 | { "window_size", "set window size", OFFSET(window_width), AV_OPT_TYPE_IMAGE_SIZE, {.str = NULL}, 0, 0, ENC }, |
1273 | { NULL } |
1274 | }; |
1275 | |
1276 | static const AVClass opengl_class = { |
1277 | .class_name = "opengl outdev", |
1278 | .item_name = av_default_item_name, |
1279 | .option = options, |
1280 | .version = LIBAVUTIL_VERSION_INT, |
1281 | .category = AV_CLASS_CATEGORY_DEVICE_VIDEO_OUTPUT, |
1282 | }; |
1283 | |
1284 | AVOutputFormat ff_opengl_muxer = { |
1285 | .name = "opengl", |
1286 | .long_name = NULL_IF_CONFIG_SMALL("OpenGL output"), |
1287 | .priv_data_size = sizeof(OpenGLContext), |
1288 | .audio_codec = AV_CODEC_ID_NONE, |
1289 | .video_codec = AV_CODEC_ID_RAWVIDEO, |
1290 | .write_header = opengl_write_header, |
1291 | .write_packet = opengl_write_packet, |
1292 | .write_uncoded_frame = opengl_write_frame, |
1293 | .write_trailer = opengl_write_trailer, |
1294 | .control_message = opengl_control_message, |
1295 | .flags = AVFMT_NOFILE | AVFMT_VARIABLE_FPS | AVFMT_NOTIMESTAMPS, |
1296 | .priv_class = &opengl_class, |
1297 | }; |
1298 |