blob: cef759cf278bf8ac239746056c8daa16f923f43d
1 | /* |
2 | * Copyright (c) 2016 Vittorio Giovara <vittorio.giovara@gmail.com> |
3 | * |
4 | * This file is part of FFmpeg. |
5 | * |
6 | * FFmpeg is free software; you can redistribute it and/or |
7 | * modify it under the terms of the GNU Lesser General Public |
8 | * License as published by the Free Software Foundation; either |
9 | * version 2.1 of the License, or (at your option) any later version. |
10 | * |
11 | * FFmpeg is distributed in the hope that it will be useful, |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
14 | * Lesser General Public License for more details. |
15 | * |
16 | * You should have received a copy of the GNU Lesser General Public |
17 | * License along with FFmpeg; if not, write to the Free Software |
18 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
19 | */ |
20 | |
21 | /** |
22 | * @file |
23 | * Spherical video |
24 | */ |
25 | |
26 | #ifndef AVUTIL_SPHERICAL_H |
27 | #define AVUTIL_SPHERICAL_H |
28 | |
29 | #include <stddef.h> |
30 | #include <stdint.h> |
31 | |
32 | /** |
33 | * @addtogroup lavu_video |
34 | * @{ |
35 | * |
36 | * @defgroup lavu_video_spherical Spherical video mapping |
37 | * @{ |
38 | */ |
39 | |
40 | /** |
41 | * @addtogroup lavu_video_spherical |
42 | * A spherical video file contains surfaces that need to be mapped onto a |
43 | * sphere. Depending on how the frame was converted, a different distortion |
44 | * transformation or surface recomposition function needs to be applied before |
45 | * the video should be mapped and displayed. |
46 | */ |
47 | |
48 | /** |
49 | * Projection of the video surface(s) on a sphere. |
50 | */ |
51 | enum AVSphericalProjection { |
52 | /** |
53 | * Video represents a sphere mapped on a flat surface using |
54 | * equirectangular projection. |
55 | */ |
56 | AV_SPHERICAL_EQUIRECTANGULAR, |
57 | |
58 | /** |
59 | * Video frame is split into 6 faces of a cube, and arranged on a |
60 | * 3x2 layout. Faces are oriented upwards for the front, left, right, |
61 | * and back faces. The up face is oriented so the top of the face is |
62 | * forwards and the down face is oriented so the top of the face is |
63 | * to the back. |
64 | */ |
65 | AV_SPHERICAL_CUBEMAP, |
66 | |
67 | /** |
68 | * Video represents a portion of a sphere mapped on a flat surface |
69 | * using equirectangular projection. The @ref bounding fields indicate |
70 | * the position of the current video in a larger surface. |
71 | */ |
72 | AV_SPHERICAL_EQUIRECTANGULAR_TILE, |
73 | }; |
74 | |
75 | /** |
76 | * This structure describes how to handle spherical videos, outlining |
77 | * information about projection, initial layout, and any other view modifier. |
78 | * |
79 | * @note The struct must be allocated with av_spherical_alloc() and |
80 | * its size is not a part of the public ABI. |
81 | */ |
82 | typedef struct AVSphericalMapping { |
83 | /** |
84 | * Projection type. |
85 | */ |
86 | enum AVSphericalProjection projection; |
87 | |
88 | /** |
89 | * @name Initial orientation |
90 | * @{ |
91 | * There fields describe additional rotations applied to the sphere after |
92 | * the video frame is mapped onto it. The sphere is rotated around the |
93 | * viewer, who remains stationary. The order of transformation is always |
94 | * yaw, followed by pitch, and finally by roll. |
95 | * |
96 | * The coordinate system matches the one defined in OpenGL, where the |
97 | * forward vector (z) is coming out of screen, and it is equivalent to |
98 | * a rotation matrix of R = r_y(yaw) * r_x(pitch) * r_z(roll). |
99 | * |
100 | * A positive yaw rotates the portion of the sphere in front of the viewer |
101 | * toward their right. A positive pitch rotates the portion of the sphere |
102 | * in front of the viewer upwards. A positive roll tilts the portion of |
103 | * the sphere in front of the viewer to the viewer's right. |
104 | * |
105 | * These values are exported as 16.16 fixed point. |
106 | * |
107 | * See this equirectangular projection as example: |
108 | * |
109 | * @code{.unparsed} |
110 | * Yaw |
111 | * -180 0 180 |
112 | * 90 +-------------+-------------+ 180 |
113 | * | | | up |
114 | * P | | | y| forward |
115 | * i | ^ | | /z |
116 | * t 0 +-------------X-------------+ 0 Roll | / |
117 | * c | | | | / |
118 | * h | | | 0|/_____right |
119 | * | | | x |
120 | * -90 +-------------+-------------+ -180 |
121 | * |
122 | * X - the default camera center |
123 | * ^ - the default up vector |
124 | * @endcode |
125 | */ |
126 | int32_t yaw; ///< Rotation around the up vector [-180, 180]. |
127 | int32_t pitch; ///< Rotation around the right vector [-90, 90]. |
128 | int32_t roll; ///< Rotation around the forward vector [-180, 180]. |
129 | /** |
130 | * @} |
131 | */ |
132 | |
133 | /** |
134 | * @name Bounding rectangle |
135 | * @anchor bounding |
136 | * @{ |
137 | * These fields indicate the location of the current tile, and where |
138 | * it should be mapped relative to the original surface. They are |
139 | * exported as 0.32 fixed point, and can be converted to classic |
140 | * pixel values with av_spherical_bounds(). |
141 | * |
142 | * @code{.unparsed} |
143 | * +----------------+----------+ |
144 | * | |bound_top | |
145 | * | +--------+ | |
146 | * | bound_left |tile | | |
147 | * +<---------->| |<--->+bound_right |
148 | * | +--------+ | |
149 | * | | | |
150 | * | bound_bottom| | |
151 | * +----------------+----------+ |
152 | * @endcode |
153 | * |
154 | * If needed, the original video surface dimensions can be derived |
155 | * by adding the current stream or frame size to the related bounds, |
156 | * like in the following example: |
157 | * |
158 | * @code{c} |
159 | * original_width = tile->width + bound_left + bound_right; |
160 | * original_height = tile->height + bound_top + bound_bottom; |
161 | * @endcode |
162 | * |
163 | * @note These values are valid only for the tiled equirectangular |
164 | * projection type (@ref AV_SPHERICAL_EQUIRECTANGULAR_TILE), |
165 | * and should be ignored in all other cases. |
166 | */ |
167 | uint32_t bound_left; ///< Distance from the left edge |
168 | uint32_t bound_top; ///< Distance from the top edge |
169 | uint32_t bound_right; ///< Distance from the right edge |
170 | uint32_t bound_bottom; ///< Distance from the bottom edge |
171 | /** |
172 | * @} |
173 | */ |
174 | |
175 | /** |
176 | * Number of pixels to pad from the edge of each cube face. |
177 | * |
178 | * @note This value is valid for only for the cubemap projection type |
179 | * (@ref AV_SPHERICAL_CUBEMAP), and should be ignored in all other |
180 | * cases. |
181 | */ |
182 | uint32_t padding; |
183 | } AVSphericalMapping; |
184 | |
185 | /** |
186 | * Allocate a AVSphericalVideo structure and initialize its fields to default |
187 | * values. |
188 | * |
189 | * @return the newly allocated struct or NULL on failure |
190 | */ |
191 | AVSphericalMapping *av_spherical_alloc(size_t *size); |
192 | |
193 | /** |
194 | * Convert the @ref bounding fields from an AVSphericalVideo |
195 | * from 0.32 fixed point to pixels. |
196 | * |
197 | * @param map The AVSphericalVideo map to read bound values from. |
198 | * @param width Width of the current frame or stream. |
199 | * @param height Height of the current frame or stream. |
200 | * @param left Pixels from the left edge. |
201 | * @param top Pixels from the top edge. |
202 | * @param right Pixels from the right edge. |
203 | * @param bottom Pixels from the bottom edge. |
204 | */ |
205 | void av_spherical_tile_bounds(const AVSphericalMapping *map, |
206 | size_t width, size_t height, |
207 | size_t *left, size_t *top, |
208 | size_t *right, size_t *bottom); |
209 | |
210 | /** |
211 | * Provide a human-readable name of a given AVSphericalProjection. |
212 | * |
213 | * @param projection The input AVSphericalProjection. |
214 | * |
215 | * @return The name of the AVSphericalProjection, or "unknown". |
216 | */ |
217 | const char *av_spherical_projection_name(enum AVSphericalProjection projection); |
218 | |
219 | /** |
220 | * Get the AVSphericalProjection form a human-readable name. |
221 | * |
222 | * @param name The input string. |
223 | * |
224 | * @return The AVSphericalProjection value, or -1 if not found. |
225 | */ |
226 | int av_spherical_from_name(const char *name); |
227 | /** |
228 | * @} |
229 | * @} |
230 | */ |
231 | |
232 | #endif /* AVUTIL_SPHERICAL_H */ |
233 |