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diff --git a/audio_codec/libfaad/helixaac/sbrimdct.c b/audio_codec/libfaad/helixaac/sbrimdct.c new file mode 100644 index 0000000..abec008 --- a/dev/null +++ b/audio_codec/libfaad/helixaac/sbrimdct.c @@ -0,0 +1,447 @@ +/* ***** BEGIN LICENSE BLOCK ***** + * Source last modified: $Id: sbrimdct.c,v 1.1 2005/02/26 01:47:35 jrecker Exp $ + * + * Portions Copyright (c) 1995-2005 RealNetworks, Inc. All Rights Reserved. + * + * The contents of this file, and the files included with this file, + * are subject to the current version of the RealNetworks Public + * Source License (the "RPSL") available at + * http://www.helixcommunity.org/content/rpsl unless you have licensed + * the file under the current version of the RealNetworks Community + * Source License (the "RCSL") available at + * http://www.helixcommunity.org/content/rcsl, in which case the RCSL + * will apply. You may also obtain the license terms directly from + * RealNetworks. You may not use this file except in compliance with + * the RPSL or, if you have a valid RCSL with RealNetworks applicable + * to this file, the RCSL. Please see the applicable RPSL or RCSL for + * the rights, obligations and limitations governing use of the + * contents of the file. + * + * This file is part of the Helix DNA Technology. RealNetworks is the + * developer of the Original Code and owns the copyrights in the + * portions it created. + * + * This file, and the files included with this file, is distributed + * and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY + * KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS + * ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES + * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET + * ENJOYMENT OR NON-INFRINGEMENT. + * + * Technology Compatibility Kit Test Suite(s) Location: + * http://www.helixcommunity.org/content/tck + * + * Contributor(s): + * + * ***** END LICENSE BLOCK ***** */ + +/************************************************************************************** + * Fixed-point HE-AAC decoder + * Jon Recker (jrecker@real.com) + * February 2005 + * + * sbrimdct.c - inverse MDCT without clipping or interleaving, for input to SBR + **************************************************************************************/ + +#include "coder.h" +#include "assembly.h" + +/************************************************************************************** + * Function: DecWindowOverlapNoClip + * + * Description: apply synthesis window, do overlap-add without clipping, + * for winSequence LONG-LONG + * + * Inputs: input buffer (output of type-IV DCT) + * overlap buffer (saved from last time) + * window type (sin or KBD) for input buffer + * window type (sin or KBD) for overlap buffer + * + * Outputs: one channel, one frame of 32-bit PCM, non-interleaved + * + * Return: none + * + * Notes: use this function when the decoded PCM is going to the SBR decoder + **************************************************************************************/ +void DecWindowOverlapNoClip(int *buf0, int *over0, int *out0, int winTypeCurr, int winTypePrev) +{ + int in, w0, w1, f0, f1; + int *buf1, *over1, *out1; + const int *wndPrev, *wndCurr; + + buf0 += (1024 >> 1); + buf1 = buf0 - 1; + out1 = out0 + 1024 - 1; + over1 = over0 + 1024 - 1; + + wndPrev = (winTypePrev == 1 ? kbdWindow + kbdWindowOffset[1] : sinWindow + sinWindowOffset[1]); + if (winTypeCurr == winTypePrev) { + /* cut window loads in half since current and overlap sections use same symmetric window */ + do { + w0 = *wndPrev++; + w1 = *wndPrev++; + in = *buf0++; + + f0 = MULSHIFT32(w0, in); + f1 = MULSHIFT32(w1, in); + + in = *over0; + *out0++ = in - f0; + + in = *over1; + *out1-- = in + f1; + + in = *buf1--; + *over1-- = MULSHIFT32(w0, in); + *over0++ = MULSHIFT32(w1, in); + } while (over0 < over1); + } else { + /* different windows for current and overlap parts - should still fit in registers on ARM w/o stack spill */ + wndCurr = (winTypeCurr == 1 ? kbdWindow + kbdWindowOffset[1] : sinWindow + sinWindowOffset[1]); + do { + w0 = *wndPrev++; + w1 = *wndPrev++; + in = *buf0++; + + f0 = MULSHIFT32(w0, in); + f1 = MULSHIFT32(w1, in); + + in = *over0; + *out0++ = in - f0; + + in = *over1; + *out1-- = in + f1; + + w0 = *wndCurr++; + w1 = *wndCurr++; + in = *buf1--; + + *over1-- = MULSHIFT32(w0, in); + *over0++ = MULSHIFT32(w1, in); + } while (over0 < over1); + } +} + +/************************************************************************************** + * Function: DecWindowOverlapLongStart + * + * Description: apply synthesis window, do overlap-add, without clipping + * for winSequence LONG-START + * + * Inputs: input buffer (output of type-IV DCT) + * overlap buffer (saved from last time) + * window type (sin or KBD) for input buffer + * window type (sin or KBD) for overlap buffer + * + * Outputs: one channel, one frame of 32-bit PCM, non-interleaved + * + * Return: none + * + * Notes: use this function when the decoded PCM is going to the SBR decoder + **************************************************************************************/ +void DecWindowOverlapLongStartNoClip(int *buf0, int *over0, int *out0, int winTypeCurr, int winTypePrev) +{ + int i, in, w0, w1, f0, f1; + int *buf1, *over1, *out1; + const int *wndPrev, *wndCurr; + + buf0 += (1024 >> 1); + buf1 = buf0 - 1; + out1 = out0 + 1024 - 1; + over1 = over0 + 1024 - 1; + + wndPrev = (winTypePrev == 1 ? kbdWindow + kbdWindowOffset[1] : sinWindow + sinWindowOffset[1]); + i = 448; /* 2 outputs, 2 overlaps per loop */ + do { + w0 = *wndPrev++; + w1 = *wndPrev++; + in = *buf0++; + + f0 = MULSHIFT32(w0, in); + f1 = MULSHIFT32(w1, in); + + in = *over0; + *out0++ = in - f0; + + in = *over1; + *out1-- = in + f1; + + in = *buf1--; + + *over1-- = 0; /* Wn = 0 for n = (2047, 2046, ... 1600) */ + *over0++ = in >> 1; /* Wn = 1 for n = (1024, 1025, ... 1471) */ + } while (--i); + + wndCurr = (winTypeCurr == 1 ? kbdWindow + kbdWindowOffset[0] : sinWindow + sinWindowOffset[0]); + + /* do 64 more loops - 2 outputs, 2 overlaps per loop */ + do { + w0 = *wndPrev++; + w1 = *wndPrev++; + in = *buf0++; + + f0 = MULSHIFT32(w0, in); + f1 = MULSHIFT32(w1, in); + + in = *over0; + *out0++ = in - f0; + + in = *over1; + *out1-- = in + f1; + + w0 = *wndCurr++; /* W[0], W[1], ... --> W[255], W[254], ... */ + w1 = *wndCurr++; /* W[127], W[126], ... --> W[128], W[129], ... */ + in = *buf1--; + + *over1-- = MULSHIFT32(w0, in); /* Wn = short window for n = (1599, 1598, ... , 1536) */ + *over0++ = MULSHIFT32(w1, in); /* Wn = short window for n = (1472, 1473, ... , 1535) */ + } while (over0 < over1); +} + +/************************************************************************************** + * Function: DecWindowOverlapLongStop + * + * Description: apply synthesis window, do overlap-add, without clipping + * for winSequence LONG-STOP + * + * Inputs: input buffer (output of type-IV DCT) + * overlap buffer (saved from last time) + * window type (sin or KBD) for input buffer + * window type (sin or KBD) for overlap buffer + * + * Outputs: one channel, one frame of 32-bit PCM, non-interleaved + * + * Return: none + * + * Notes: use this function when the decoded PCM is going to the SBR decoder + **************************************************************************************/ +void DecWindowOverlapLongStopNoClip(int *buf0, int *over0, int *out0, int winTypeCurr, int winTypePrev) +{ + int i, in, w0, w1, f0, f1; + int *buf1, *over1, *out1; + const int *wndPrev, *wndCurr; + + buf0 += (1024 >> 1); + buf1 = buf0 - 1; + out1 = out0 + 1024 - 1; + over1 = over0 + 1024 - 1; + + wndPrev = (winTypePrev == 1 ? kbdWindow + kbdWindowOffset[0] : sinWindow + sinWindowOffset[0]); + wndCurr = (winTypeCurr == 1 ? kbdWindow + kbdWindowOffset[1] : sinWindow + sinWindowOffset[1]); + + i = 448; /* 2 outputs, 2 overlaps per loop */ + do { + /* Wn = 0 for n = (0, 1, ... 447) */ + /* Wn = 1 for n = (576, 577, ... 1023) */ + in = *buf0++; + f1 = in >> 1; /* scale since skipping multiply by Q31 */ + + in = *over0; + *out0++ = in; + + in = *over1; + *out1-- = in + f1; + + w0 = *wndCurr++; + w1 = *wndCurr++; + in = *buf1--; + + *over1-- = MULSHIFT32(w0, in); + *over0++ = MULSHIFT32(w1, in); + } while (--i); + + /* do 64 more loops - 2 outputs, 2 overlaps per loop */ + do { + w0 = *wndPrev++; /* W[0], W[1], ...W[63] */ + w1 = *wndPrev++; /* W[127], W[126], ... W[64] */ + in = *buf0++; + + f0 = MULSHIFT32(w0, in); + f1 = MULSHIFT32(w1, in); + + in = *over0; + *out0++ = in - f0; + + in = *over1; + *out1-- = in + f1; + + w0 = *wndCurr++; + w1 = *wndCurr++; + in = *buf1--; + + *over1-- = MULSHIFT32(w0, in); + *over0++ = MULSHIFT32(w1, in); + } while (over0 < over1); +} + +/************************************************************************************** + * Function: DecWindowOverlapShort + * + * Description: apply synthesis window, do overlap-add, without clipping + * for winSequence EIGHT-SHORT (does all 8 short blocks) + * + * Inputs: input buffer (output of type-IV DCT) + * overlap buffer (saved from last time) + * window type (sin or KBD) for input buffer + * window type (sin or KBD) for overlap buffer + * + * Outputs: one channel, one frame of 32-bit PCM, non-interleaved + * + * Return: none + * + * Notes: use this function when the decoded PCM is going to the SBR decoder + **************************************************************************************/ +void DecWindowOverlapShortNoClip(int *buf0, int *over0, int *out0, int winTypeCurr, int winTypePrev) +{ + int i, in, w0, w1, f0, f1; + int *buf1, *over1, *out1; + const int *wndPrev, *wndCurr; + + wndPrev = (winTypePrev == 1 ? kbdWindow + kbdWindowOffset[0] : sinWindow + sinWindowOffset[0]); + wndCurr = (winTypeCurr == 1 ? kbdWindow + kbdWindowOffset[0] : sinWindow + sinWindowOffset[0]); + + /* pcm[0-447] = 0 + overlap[0-447] */ + i = 448; + do { + f0 = *over0++; + f1 = *over0++; + *out0++ = f0; + *out0++ = f1; + i -= 2; + } while (i); + + /* pcm[448-575] = Wp[0-127] * block0[0-127] + overlap[448-575] */ + out1 = out0 + (128 - 1); + over1 = over0 + 128 - 1; + buf0 += 64; + buf1 = buf0 - 1; + do { + w0 = *wndPrev++; /* W[0], W[1], ...W[63] */ + w1 = *wndPrev++; /* W[127], W[126], ... W[64] */ + in = *buf0++; + + f0 = MULSHIFT32(w0, in); + f1 = MULSHIFT32(w1, in); + + in = *over0; + *out0++ = in - f0; + + in = *over1; + *out1-- = in + f1; + + w0 = *wndCurr++; + w1 = *wndCurr++; + in = *buf1--; + + /* save over0/over1 for next short block, in the slots just vacated */ + *over1-- = MULSHIFT32(w0, in); + *over0++ = MULSHIFT32(w1, in); + } while (over0 < over1); + + /* pcm[576-703] = Wc[128-255] * block0[128-255] + Wc[0-127] * block1[0-127] + overlap[576-703] + * pcm[704-831] = Wc[128-255] * block1[128-255] + Wc[0-127] * block2[0-127] + overlap[704-831] + * pcm[832-959] = Wc[128-255] * block2[128-255] + Wc[0-127] * block3[0-127] + overlap[832-959] + */ + for (i = 0; i < 3; i++) { + out0 += 64; + out1 = out0 + 128 - 1; + over0 += 64; + over1 = over0 + 128 - 1; + buf0 += 64; + buf1 = buf0 - 1; + wndCurr -= 128; + + do { + w0 = *wndCurr++; /* W[0], W[1], ...W[63] */ + w1 = *wndCurr++; /* W[127], W[126], ... W[64] */ + in = *buf0++; + + f0 = MULSHIFT32(w0, in); + f1 = MULSHIFT32(w1, in); + + in = *(over0 - 128); /* from last short block */ + in += *(over0 + 0); /* from last full frame */ + *out0++ = in - f0; + + in = *(over1 - 128); /* from last short block */ + in += *(over1 + 0); /* from last full frame */ + *out1-- = in + f1; + + /* save over0/over1 for next short block, in the slots just vacated */ + in = *buf1--; + *over1-- = MULSHIFT32(w0, in); + *over0++ = MULSHIFT32(w1, in); + } while (over0 < over1); + } + + /* pcm[960-1023] = Wc[128-191] * block3[128-191] + Wc[0-63] * block4[0-63] + overlap[960-1023] + * over[0-63] = Wc[192-255] * block3[192-255] + Wc[64-127] * block4[64-127] + */ + out0 += 64; + over0 -= 832; /* points at overlap[64] */ + over1 = over0 + 128 - 1; /* points at overlap[191] */ + buf0 += 64; + buf1 = buf0 - 1; + wndCurr -= 128; + do { + w0 = *wndCurr++; /* W[0], W[1], ...W[63] */ + w1 = *wndCurr++; /* W[127], W[126], ... W[64] */ + in = *buf0++; + + f0 = MULSHIFT32(w0, in); + f1 = MULSHIFT32(w1, in); + + in = *(over0 + 768); /* from last short block */ + in += *(over0 + 896); /* from last full frame */ + *out0++ = in - f0; + + in = *(over1 + 768); /* from last short block */ + *(over1 - 128) = in + f1; + + in = *buf1--; + *over1-- = MULSHIFT32(w0, in); /* save in overlap[128-191] */ + *over0++ = MULSHIFT32(w1, in); /* save in overlap[64-127] */ + } while (over0 < over1); + + /* over0 now points at overlap[128] */ + + /* over[64-191] = Wc[128-255] * block4[128-255] + Wc[0-127] * block5[0-127] + * over[192-319] = Wc[128-255] * block5[128-255] + Wc[0-127] * block6[0-127] + * over[320-447] = Wc[128-255] * block6[128-255] + Wc[0-127] * block7[0-127] + * over[448-576] = Wc[128-255] * block7[128-255] + */ + for (i = 0; i < 3; i++) { + over0 += 64; + over1 = over0 + 128 - 1; + buf0 += 64; + buf1 = buf0 - 1; + wndCurr -= 128; + do { + w0 = *wndCurr++; /* W[0], W[1], ...W[63] */ + w1 = *wndCurr++; /* W[127], W[126], ... W[64] */ + in = *buf0++; + + f0 = MULSHIFT32(w0, in); + f1 = MULSHIFT32(w1, in); + + /* from last short block */ + *(over0 - 128) -= f0; + *(over1 - 128) += f1; + + in = *buf1--; + *over1-- = MULSHIFT32(w0, in); + *over0++ = MULSHIFT32(w1, in); + } while (over0 < over1); + } + + /* over[576-1024] = 0 */ + i = 448; + over0 += 64; + do { + *over0++ = 0; + *over0++ = 0; + *over0++ = 0; + *over0++ = 0; + i -= 4; + } while (i); +} |