blob: f66f076475da929ff1ff6128346946920a56ae94
1 | /* |
2 | * Copyright (C) 2011 The Android Open Source Project |
3 | * |
4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
5 | * you may not use this file except in compliance with the License. |
6 | * You may obtain a copy of the License at |
7 | * |
8 | * http://www.apache.org/licenses/LICENSE-2.0 |
9 | * |
10 | * Unless required by applicable law or agreed to in writing, software |
11 | * distributed under the License is distributed on an "AS IS" BASIS, |
12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
13 | * See the License for the specific language governing permissions and |
14 | * limitations under the License. |
15 | */ |
16 | |
17 | #ifndef HW_EMULATOR_CAMERA_EMULATED_FAKE_CAMERA_DEVICE_H |
18 | #define HW_EMULATOR_CAMERA_EMULATED_FAKE_CAMERA_DEVICE_H |
19 | |
20 | /* |
21 | * Contains declaration of a class EmulatedFakeCameraDevice that encapsulates |
22 | * a fake camera device. |
23 | */ |
24 | |
25 | #include "Converters.h" |
26 | #include "EmulatedCameraDevice.h" |
27 | |
28 | /* This is used for debugging format / conversion issues. If EFCD_ROTATE_FRAME is |
29 | * set to 0, the frame content will be always the "checkerboard". Otherwise, if |
30 | * EFCD_ROTATE_FRAME is set to a non-zero value, the frame content will "rotate" |
31 | * from a "checkerboard" frame to a "white/red/green/blue stripes" frame, to a |
32 | * "white/red/green/blue" frame. Frame content rotation helps finding bugs in |
33 | * format conversions. |
34 | */ |
35 | #define EFCD_ROTATE_FRAME 0 |
36 | |
37 | namespace android { |
38 | |
39 | class EmulatedFakeCamera; |
40 | |
41 | /* Encapsulates a fake camera device. |
42 | * Fake camera device emulates a camera device by providing frames containing |
43 | * a black and white checker board, moving diagonally towards the 0,0 corner. |
44 | * There is also a green, or red square that bounces inside the frame, changing |
45 | * its color when bouncing off the 0,0 corner. |
46 | */ |
47 | class EmulatedFakeCameraDevice : public EmulatedCameraDevice { |
48 | public: |
49 | /* Constructs EmulatedFakeCameraDevice instance. */ |
50 | explicit EmulatedFakeCameraDevice(EmulatedFakeCamera* camera_hal); |
51 | |
52 | /* Destructs EmulatedFakeCameraDevice instance. */ |
53 | ~EmulatedFakeCameraDevice(); |
54 | |
55 | /*************************************************************************** |
56 | * Emulated camera device abstract interface implementation. |
57 | * See declarations of these methods in EmulatedCameraDevice class for |
58 | * information on each of these methods. |
59 | **************************************************************************/ |
60 | |
61 | public: |
62 | /* Connects to the camera device. |
63 | * Since there is no real device to connect to, this method does nothing, |
64 | * but changes the state. |
65 | */ |
66 | status_t connectDevice(); |
67 | |
68 | /* Disconnects from the camera device. |
69 | * Since there is no real device to disconnect from, this method does |
70 | * nothing, but changes the state. |
71 | */ |
72 | status_t disconnectDevice(); |
73 | |
74 | /* Starts the camera device. */ |
75 | status_t startDevice(int width, int height, uint32_t pix_fmt); |
76 | |
77 | /* Stops the camera device. */ |
78 | status_t stopDevice(); |
79 | |
80 | /* Gets current preview fame into provided buffer. */ |
81 | status_t getPreviewFrame(void* buffer); |
82 | |
83 | /*************************************************************************** |
84 | * Worker thread management overrides. |
85 | * See declarations of these methods in EmulatedCameraDevice class for |
86 | * information on each of these methods. |
87 | **************************************************************************/ |
88 | |
89 | protected: |
90 | /* Implementation of the worker thread routine. |
91 | * This method simply sleeps for a period of time defined by the FPS property |
92 | * of the fake camera (simulating frame frequency), and then calls emulated |
93 | * camera's onNextFrameAvailable method. |
94 | */ |
95 | bool inWorkerThread(); |
96 | |
97 | /**************************************************************************** |
98 | * Fake camera device private API |
99 | ***************************************************************************/ |
100 | |
101 | private: |
102 | |
103 | /* Draws a black and white checker board in the current frame buffer. */ |
104 | void drawCheckerboard(); |
105 | |
106 | /* Draws a square of the given color in the current frame buffer. |
107 | * Param: |
108 | * x, y - Coordinates of the top left corner of the square in the buffer. |
109 | * size - Size of the square's side. |
110 | * color - Square's color. |
111 | */ |
112 | void drawSquare(int x, int y, int size, const YUVPixel* color); |
113 | |
114 | #if EFCD_ROTATE_FRAME |
115 | void drawSolid(YUVPixel* color); |
116 | void drawStripes(); |
117 | int rotateFrame(); |
118 | #endif // EFCD_ROTATE_FRAME |
119 | |
120 | /**************************************************************************** |
121 | * Fake camera device data members |
122 | ***************************************************************************/ |
123 | |
124 | private: |
125 | /* |
126 | * Pixel colors in YUV format used when drawing the checker board. |
127 | */ |
128 | |
129 | YUVPixel mBlackYUV; |
130 | YUVPixel mWhiteYUV; |
131 | YUVPixel mRedYUV; |
132 | YUVPixel mGreenYUV; |
133 | YUVPixel mBlueYUV; |
134 | |
135 | /* Last time the frame has been redrawn. */ |
136 | nsecs_t mLastRedrawn; |
137 | |
138 | /* |
139 | * Precalculated values related to U/V panes. |
140 | */ |
141 | |
142 | /* U pane inside the framebuffer. */ |
143 | uint8_t* mFrameU; |
144 | |
145 | /* V pane inside the framebuffer. */ |
146 | uint8_t* mFrameV; |
147 | |
148 | /* Defines byte distance between adjacent U, and V values. */ |
149 | int mUVStep; |
150 | |
151 | /* Defines number of Us and Vs in a row inside the U/V panes. |
152 | * Note that if U/V panes are interleaved, this value reflects the total |
153 | * number of both, Us and Vs in a single row in the interleaved UV pane. */ |
154 | int mUVInRow; |
155 | |
156 | /* Total number of each, U, and V elements in the framebuffer. */ |
157 | int mUVTotalNum; |
158 | |
159 | /* |
160 | * Checkerboard drawing related stuff |
161 | */ |
162 | |
163 | int mCheckX; |
164 | int mCheckY; |
165 | int mCcounter; |
166 | |
167 | /* Emulated FPS (frames per second). |
168 | * We will emulate 50 FPS. */ |
169 | static const int mEmulatedFPS = 50; |
170 | |
171 | /* Defines time (in nanoseconds) between redrawing the checker board. |
172 | * We will redraw the checker board every 15 milliseconds. */ |
173 | static const nsecs_t mRedrawAfter = 15000000LL; |
174 | |
175 | #if EFCD_ROTATE_FRAME |
176 | /* Frame rotation frequency in nanosec (currently - 3 sec) */ |
177 | static const nsecs_t mRotateFreq = 3000000000LL; |
178 | |
179 | /* Last time the frame has rotated. */ |
180 | nsecs_t mLastRotatedAt; |
181 | |
182 | /* Type of the frame to display in the current rotation: |
183 | * 0 - Checkerboard. |
184 | * 1 - White/Red/Green/Blue horisontal stripes |
185 | * 2 - Solid color. */ |
186 | int mCurrentFrameType; |
187 | |
188 | /* Color to use to paint the solid color frame. Colors will rotate between |
189 | * white, red, gree, and blue each time rotation comes to the solid color |
190 | * frame. */ |
191 | YUVPixel* mCurrentColor; |
192 | #endif // EFCD_ROTATE_FRAME |
193 | }; |
194 | |
195 | }; /* namespace android */ |
196 | |
197 | #endif /* HW_EMULATOR_CAMERA_EMULATED_FAKE_CAMERA_DEVICE_H */ |
198 |