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1#ifndef _LINUX_FB_H
2#define _LINUX_FB_H
3
4/* Definitions of frame buffers */
5
6#define FB_MAX 32 /* sufficient for now */
7
8/* ioctls
9 0x46 is 'F' */
10#define FBIOGET_VSCREENINFO 0x4600
11#define FBIOPUT_VSCREENINFO 0x4601
12#define FBIOGET_FSCREENINFO 0x4602
13#define FBIOGETCMAP 0x4604
14#define FBIOPUTCMAP 0x4605
15#define FBIOPAN_DISPLAY 0x4606
16#ifdef __KERNEL__
17#define FBIO_CURSOR _IOWR('F', 0x08, struct fb_cursor_user)
18#else
19#define FBIO_CURSOR _IOWR('F', 0x08, struct fb_cursor)
20#endif
21/* 0x4607-0x460B are defined below */
22/* #define FBIOGET_MONITORSPEC 0x460C */
23/* #define FBIOPUT_MONITORSPEC 0x460D */
24/* #define FBIOSWITCH_MONIBIT 0x460E */
25#define FBIOGET_CON2FBMAP 0x460F
26#define FBIOPUT_CON2FBMAP 0x4610
27#define FBIOBLANK 0x4611 /* arg: 0 or vesa level + 1 */
28#define FBIOGET_VBLANK _IOR('F', 0x12, struct fb_vblank)
29#define FBIO_ALLOC 0x4613
30#define FBIO_FREE 0x4614
31#define FBIOGET_GLYPH 0x4615
32#define FBIOGET_HWCINFO 0x4616
33#define FBIOPUT_MODEINFO 0x4617
34#define FBIOGET_DISPINFO 0x4618
35
36
37#define FB_TYPE_PACKED_PIXELS 0 /* Packed Pixels */
38#define FB_TYPE_PLANES 1 /* Non interleaved planes */
39#define FB_TYPE_INTERLEAVED_PLANES 2 /* Interleaved planes */
40#define FB_TYPE_TEXT 3 /* Text/attributes */
41#define FB_TYPE_VGA_PLANES 4 /* EGA/VGA planes */
42
43#define FB_AUX_TEXT_MDA 0 /* Monochrome text */
44#define FB_AUX_TEXT_CGA 1 /* CGA/EGA/VGA Color text */
45#define FB_AUX_TEXT_S3_MMIO 2 /* S3 MMIO fasttext */
46#define FB_AUX_TEXT_MGA_STEP16 3 /* MGA Millenium I: text, attr, 14 reserved bytes */
47#define FB_AUX_TEXT_MGA_STEP8 4 /* other MGAs: text, attr, 6 reserved bytes */
48#define FB_AUX_TEXT_SVGA_GROUP 8 /* 8-15: SVGA tileblit compatible modes */
49#define FB_AUX_TEXT_SVGA_MASK 7 /* lower three bits says step */
50#define FB_AUX_TEXT_SVGA_STEP2 8 /* SVGA text mode: text, attr */
51#define FB_AUX_TEXT_SVGA_STEP4 9 /* SVGA text mode: text, attr, 2 reserved bytes */
52#define FB_AUX_TEXT_SVGA_STEP8 10 /* SVGA text mode: text, attr, 6 reserved bytes */
53#define FB_AUX_TEXT_SVGA_STEP16 11 /* SVGA text mode: text, attr, 14 reserved bytes */
54#define FB_AUX_TEXT_SVGA_LAST 15 /* reserved up to 15 */
55
56#define FB_AUX_VGA_PLANES_VGA4 0 /* 16 color planes (EGA/VGA) */
57#define FB_AUX_VGA_PLANES_CFB4 1 /* CFB4 in planes (VGA) */
58#define FB_AUX_VGA_PLANES_CFB8 2 /* CFB8 in planes (VGA) */
59
60#define FB_VISUAL_MONO01 0 /* Monochr. 1=Black 0=White */
61#define FB_VISUAL_MONO10 1 /* Monochr. 1=White 0=Black */
62#define FB_VISUAL_TRUECOLOR 2 /* True color */
63#define FB_VISUAL_PSEUDOCOLOR 3 /* Pseudo color (like atari) */
64#define FB_VISUAL_DIRECTCOLOR 4 /* Direct color */
65#define FB_VISUAL_STATIC_PSEUDOCOLOR 5 /* Pseudo color readonly */
66
67#define FB_ACCEL_NONE 0 /* no hardware accelerator */
68#define FB_ACCEL_ATARIBLITT 1 /* Atari Blitter */
69#define FB_ACCEL_AMIGABLITT 2 /* Amiga Blitter */
70#define FB_ACCEL_S3_TRIO64 3 /* Cybervision64 (S3 Trio64) */
71#define FB_ACCEL_NCR_77C32BLT 4 /* RetinaZ3 (NCR 77C32BLT) */
72#define FB_ACCEL_S3_VIRGE 5 /* Cybervision64/3D (S3 ViRGE) */
73#define FB_ACCEL_ATI_MACH64GX 6 /* ATI Mach 64GX family */
74#define FB_ACCEL_DEC_TGA 7 /* DEC 21030 TGA */
75#define FB_ACCEL_ATI_MACH64CT 8 /* ATI Mach 64CT family */
76#define FB_ACCEL_ATI_MACH64VT 9 /* ATI Mach 64CT family VT class */
77#define FB_ACCEL_ATI_MACH64GT 10 /* ATI Mach 64CT family GT class */
78#define FB_ACCEL_SUN_CREATOR 11 /* Sun Creator/Creator3D */
79#define FB_ACCEL_SUN_CGSIX 12 /* Sun cg6 */
80#define FB_ACCEL_SUN_LEO 13 /* Sun leo/zx */
81#define FB_ACCEL_IMS_TWINTURBO 14 /* IMS Twin Turbo */
82#define FB_ACCEL_3DLABS_PERMEDIA2 15 /* 3Dlabs Permedia 2 */
83#define FB_ACCEL_MATROX_MGA2064W 16 /* Matrox MGA2064W (Millenium) */
84#define FB_ACCEL_MATROX_MGA1064SG 17 /* Matrox MGA1064SG (Mystique) */
85#define FB_ACCEL_MATROX_MGA2164W 18 /* Matrox MGA2164W (Millenium II) */
86#define FB_ACCEL_MATROX_MGA2164W_AGP 19 /* Matrox MGA2164W (Millenium II) */
87#define FB_ACCEL_MATROX_MGAG100 20 /* Matrox G100 (Productiva G100) */
88#define FB_ACCEL_MATROX_MGAG200 21 /* Matrox G200 (Myst, Mill, ...) */
89#define FB_ACCEL_SUN_CG14 22 /* Sun cgfourteen */
90#define FB_ACCEL_SUN_BWTWO 23 /* Sun bwtwo */
91#define FB_ACCEL_SUN_CGTHREE 24 /* Sun cgthree */
92#define FB_ACCEL_SUN_TCX 25 /* Sun tcx */
93#define FB_ACCEL_MATROX_MGAG400 26 /* Matrox G400 */
94#define FB_ACCEL_NV3 27 /* nVidia RIVA 128 */
95#define FB_ACCEL_NV4 28 /* nVidia RIVA TNT */
96#define FB_ACCEL_NV5 29 /* nVidia RIVA TNT2 */
97#define FB_ACCEL_CT_6555x 30 /* C&T 6555x */
98#define FB_ACCEL_3DFX_BANSHEE 31 /* 3Dfx Banshee */
99#define FB_ACCEL_ATI_RAGE128 32 /* ATI Rage128 family */
100#define FB_ACCEL_IGS_CYBER2000 33 /* CyberPro 2000 */
101#define FB_ACCEL_IGS_CYBER2010 34 /* CyberPro 2010 */
102#define FB_ACCEL_IGS_CYBER5000 35 /* CyberPro 5000 */
103#define FB_ACCEL_SIS_GLAMOUR 36 /* SiS 300/630/540 */
104#define FB_ACCEL_3DLABS_PERMEDIA3 37 /* 3Dlabs Permedia 3 */
105#define FB_ACCEL_ATI_RADEON 38 /* ATI Radeon family */
106#define FB_ACCEL_I810 39 /* Intel 810/815 */
107#define FB_ACCEL_SIS_GLAMOUR_2 40 /* SiS 315, 650, 740 */
108#define FB_ACCEL_SIS_XABRE 41 /* SiS 330 ("Xabre") */
109#define FB_ACCEL_I830 42 /* Intel 830M/845G/85x/865G */
110#define FB_ACCEL_NV_10 43 /* nVidia Arch 10 */
111#define FB_ACCEL_NV_20 44 /* nVidia Arch 20 */
112#define FB_ACCEL_NV_30 45 /* nVidia Arch 30 */
113#define FB_ACCEL_NV_40 46 /* nVidia Arch 40 */
114#define FB_ACCEL_XGI_VOLARI_V 47 /* XGI Volari V3XT, V5, V8 */
115#define FB_ACCEL_XGI_VOLARI_Z 48 /* XGI Volari Z7 */
116#define FB_ACCEL_OMAP1610 49 /* TI OMAP16xx */
117#define FB_ACCEL_TRIDENT_TGUI 50 /* Trident TGUI */
118#define FB_ACCEL_TRIDENT_3DIMAGE 51 /* Trident 3DImage */
119#define FB_ACCEL_TRIDENT_BLADE3D 52 /* Trident Blade3D */
120#define FB_ACCEL_TRIDENT_BLADEXP 53 /* Trident BladeXP */
121#define FB_ACCEL_CIRRUS_ALPINE 53 /* Cirrus Logic 543x/544x/5480 */
122#define FB_ACCEL_NEOMAGIC_NM2070 90 /* NeoMagic NM2070 */
123#define FB_ACCEL_NEOMAGIC_NM2090 91 /* NeoMagic NM2090 */
124#define FB_ACCEL_NEOMAGIC_NM2093 92 /* NeoMagic NM2093 */
125#define FB_ACCEL_NEOMAGIC_NM2097 93 /* NeoMagic NM2097 */
126#define FB_ACCEL_NEOMAGIC_NM2160 94 /* NeoMagic NM2160 */
127#define FB_ACCEL_NEOMAGIC_NM2200 95 /* NeoMagic NM2200 */
128#define FB_ACCEL_NEOMAGIC_NM2230 96 /* NeoMagic NM2230 */
129#define FB_ACCEL_NEOMAGIC_NM2360 97 /* NeoMagic NM2360 */
130#define FB_ACCEL_NEOMAGIC_NM2380 98 /* NeoMagic NM2380 */
131#define FB_ACCEL_PXA3XX 99 /* PXA3xx */
132
133#define FB_ACCEL_SAVAGE4 0x80 /* S3 Savage4 */
134#define FB_ACCEL_SAVAGE3D 0x81 /* S3 Savage3D */
135#define FB_ACCEL_SAVAGE3D_MV 0x82 /* S3 Savage3D-MV */
136#define FB_ACCEL_SAVAGE2000 0x83 /* S3 Savage2000 */
137#define FB_ACCEL_SAVAGE_MX_MV 0x84 /* S3 Savage/MX-MV */
138#define FB_ACCEL_SAVAGE_MX 0x85 /* S3 Savage/MX */
139#define FB_ACCEL_SAVAGE_IX_MV 0x86 /* S3 Savage/IX-MV */
140#define FB_ACCEL_SAVAGE_IX 0x87 /* S3 Savage/IX */
141#define FB_ACCEL_PROSAVAGE_PM 0x88 /* S3 ProSavage PM133 */
142#define FB_ACCEL_PROSAVAGE_KM 0x89 /* S3 ProSavage KM133 */
143#define FB_ACCEL_S3TWISTER_P 0x8a /* S3 Twister */
144#define FB_ACCEL_S3TWISTER_K 0x8b /* S3 TwisterK */
145#define FB_ACCEL_SUPERSAVAGE 0x8c /* S3 Supersavage */
146#define FB_ACCEL_PROSAVAGE_DDR 0x8d /* S3 ProSavage DDR */
147#define FB_ACCEL_PROSAVAGE_DDRK 0x8e /* S3 ProSavage DDR-K */
148
149struct fb_fix_screeninfo {
150 char id[16]; /* identification string eg "TT Builtin" */
151 unsigned long smem_start; /* Start of frame buffer mem */
152 /* (physical address) */
153 __u32 smem_len; /* Length of frame buffer mem */
154 __u32 type; /* see FB_TYPE_* */
155 __u32 type_aux; /* Interleave for interleaved Planes */
156 __u32 visual; /* see FB_VISUAL_* */
157 __u16 xpanstep; /* zero if no hardware panning */
158 __u16 ypanstep; /* zero if no hardware panning */
159 __u16 ywrapstep; /* zero if no hardware ywrap */
160 __u32 line_length; /* length of a line in bytes */
161 unsigned long mmio_start; /* Start of Memory Mapped I/O */
162 /* (physical address) */
163 __u32 mmio_len; /* Length of Memory Mapped I/O */
164 __u32 accel; /* Indicate to driver which */
165 /* specific chip/card we have */
166 __u16 reserved[3]; /* Reserved for future compatibility */
167};
168
169/* Interpretation of offset for color fields: All offsets are from the right,
170 * inside a "pixel" value, which is exactly 'bits_per_pixel' wide (means: you
171 * can use the offset as right argument to <<). A pixel afterwards is a bit
172 * stream and is written to video memory as that unmodified.
173 *
174 * For pseudocolor: offset and length should be the same for all color
175 * components. Offset specifies the position of the least significant bit
176 * of the pallette index in a pixel value. Length indicates the number
177 * of available palette entries (i.e. # of entries = 1 << length).
178 */
179struct fb_bitfield {
180 __u32 offset; /* beginning of bitfield */
181 __u32 length; /* length of bitfield */
182 __u32 msb_right; /* != 0 : Most significant bit is */
183 /* right */
184};
185
186#define FB_NONSTD_HAM 1 /* Hold-And-Modify (HAM) */
187#define FB_NONSTD_REV_PIX_IN_B 2 /* order of pixels in each byte is reversed */
188
189#define FB_ACTIVATE_NOW 0 /* set values immediately (or vbl)*/
190#define FB_ACTIVATE_NXTOPEN 1 /* activate on next open */
191#define FB_ACTIVATE_TEST 2 /* don't set, round up impossible */
192#define FB_ACTIVATE_MASK 15
193 /* values */
194#define FB_ACTIVATE_VBL 16 /* activate values on next vbl */
195#define FB_CHANGE_CMAP_VBL 32 /* change colormap on vbl */
196#define FB_ACTIVATE_ALL 64 /* change all VCs on this fb */
197#define FB_ACTIVATE_FORCE 128 /* force apply even when no change*/
198#define FB_ACTIVATE_INV_MODE 256 /* invalidate videomode */
199
200#define FB_ACCELF_TEXT 1 /* (OBSOLETE) see fb_info.flags and vc_mode */
201
202#define FB_SYNC_HOR_HIGH_ACT 1 /* horizontal sync high active */
203#define FB_SYNC_VERT_HIGH_ACT 2 /* vertical sync high active */
204#define FB_SYNC_EXT 4 /* external sync */
205#define FB_SYNC_COMP_HIGH_ACT 8 /* composite sync high active */
206#define FB_SYNC_BROADCAST 16 /* broadcast video timings */
207 /* vtotal = 144d/288n/576i => PAL */
208 /* vtotal = 121d/242n/484i => NTSC */
209#define FB_SYNC_ON_GREEN 32 /* sync on green */
210
211#define FB_VMODE_NONINTERLACED 0 /* non interlaced */
212#define FB_VMODE_INTERLACED 1 /* interlaced */
213#define FB_VMODE_DOUBLE 2 /* double scan */
214#define FB_VMODE_ODD_FLD_FIRST 4 /* interlaced: top line first */
215#define FB_VMODE_MASK 255
216
217#define FB_VMODE_YWRAP 256 /* ywrap instead of panning */
218#define FB_VMODE_SMOOTH_XPAN 512 /* smooth xpan possible (internally used) */
219#define FB_VMODE_CONUPDATE 512 /* don't update x/yoffset */
220
221/*
222 * Display rotation support
223 */
224#define FB_ROTATE_UR 0
225#define FB_ROTATE_CW 1
226#define FB_ROTATE_UD 2
227#define FB_ROTATE_CCW 3
228
229#define PICOS2KHZ(a) (1000000000UL/(a))
230#define KHZ2PICOS(a) (1000000000UL/(a))
231
232struct fb_var_screeninfo {
233 __u32 xres; /* visible resolution */
234 __u32 yres;
235 __u32 xres_virtual; /* virtual resolution */
236 __u32 yres_virtual;
237 __u32 xoffset; /* offset from virtual to visible */
238 __u32 yoffset; /* resolution */
239
240 __u32 bits_per_pixel; /* guess what */
241 __u32 grayscale; /* != 0 Graylevels instead of colors */
242
243 struct fb_bitfield red; /* bitfield in fb mem if true color, */
244 struct fb_bitfield green; /* else only length is significant */
245 struct fb_bitfield blue;
246 struct fb_bitfield transp; /* transparency */
247
248 __u32 nonstd; /* != 0 Non standard pixel format */
249
250 __u32 activate; /* see FB_ACTIVATE_* */
251
252 __u32 height; /* height of picture in mm */
253 __u32 width; /* width of picture in mm */
254
255 __u32 accel_flags; /* (OBSOLETE) see fb_info.flags */
256
257 /* Timing: All values in pixclocks, except pixclock (of course) */
258 __u32 pixclock; /* pixel clock in ps (pico seconds) */
259 __u32 left_margin; /* time from sync to picture */
260 __u32 right_margin; /* time from picture to sync */
261 __u32 upper_margin; /* time from sync to picture */
262 __u32 lower_margin;
263 __u32 hsync_len; /* length of horizontal sync */
264 __u32 vsync_len; /* length of vertical sync */
265 __u32 sync; /* see FB_SYNC_* */
266 __u32 vmode; /* see FB_VMODE_* */
267 __u32 rotate; /* angle we rotate counter clockwise */
268 __u32 reserved[5]; /* Reserved for future compatibility */
269};
270
271struct fb_cmap {
272 __u32 start; /* First entry */
273 __u32 len; /* Number of entries */
274 __u16 *red; /* Red values */
275 __u16 *green;
276 __u16 *blue;
277 __u16 *transp; /* transparency, can be NULL */
278};
279
280struct fb_con2fbmap {
281 __u32 console;
282 __u32 framebuffer;
283};
284
285/* VESA Blanking Levels */
286#define VESA_NO_BLANKING 0
287#define VESA_VSYNC_SUSPEND 1
288#define VESA_HSYNC_SUSPEND 2
289#define VESA_POWERDOWN 3
290
291
292enum {
293 /* screen: unblanked, hsync: on, vsync: on */
294 FB_BLANK_UNBLANK = VESA_NO_BLANKING,
295
296 /* screen: blanked, hsync: on, vsync: on */
297 FB_BLANK_NORMAL = VESA_NO_BLANKING + 1,
298
299 /* screen: blanked, hsync: on, vsync: off */
300 FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1,
301
302 /* screen: blanked, hsync: off, vsync: on */
303 FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1,
304
305 /* screen: blanked, hsync: off, vsync: off */
306 FB_BLANK_POWERDOWN = VESA_POWERDOWN + 1
307};
308
309#define FB_VBLANK_VBLANKING 0x001 /* currently in a vertical blank */
310#define FB_VBLANK_HBLANKING 0x002 /* currently in a horizontal blank */
311#define FB_VBLANK_HAVE_VBLANK 0x004 /* vertical blanks can be detected */
312#define FB_VBLANK_HAVE_HBLANK 0x008 /* horizontal blanks can be detected */
313#define FB_VBLANK_HAVE_COUNT 0x010 /* global retrace counter is available */
314#define FB_VBLANK_HAVE_VCOUNT 0x020 /* the vcount field is valid */
315#define FB_VBLANK_HAVE_HCOUNT 0x040 /* the hcount field is valid */
316#define FB_VBLANK_VSYNCING 0x080 /* currently in a vsync */
317#define FB_VBLANK_HAVE_VSYNC 0x100 /* verical syncs can be detected */
318
319struct fb_vblank {
320 __u32 flags; /* FB_VBLANK flags */
321 __u32 count; /* counter of retraces since boot */
322 __u32 vcount; /* current scanline position */
323 __u32 hcount; /* current scandot position */
324 __u32 reserved[4]; /* reserved for future compatibility */
325};
326
327/* Internal HW accel */
328#define ROP_COPY 0
329#define ROP_XOR 1
330
331struct fb_copyarea {
332 __u32 dx;
333 __u32 dy;
334 __u32 width;
335 __u32 height;
336 __u32 sx;
337 __u32 sy;
338};
339
340struct fb_fillrect {
341 __u32 dx; /* screen-relative */
342 __u32 dy;
343 __u32 width;
344 __u32 height;
345 __u32 color;
346 __u32 rop;
347};
348
349struct fb_image {
350 __u32 dx; /* Where to place image */
351 __u32 dy;
352 __u32 width; /* Size of image */
353 __u32 height;
354 __u32 fg_color; /* Only used when a mono bitmap */
355 __u32 bg_color;
356 __u8 depth; /* Depth of the image */
357 const char *data; /* Pointer to image data */
358 struct fb_cmap cmap; /* color map info */
359};
360
361/*
362 * hardware cursor control
363 */
364
365#define FB_CUR_SETIMAGE 0x01
366#define FB_CUR_SETPOS 0x02
367#define FB_CUR_SETHOT 0x04
368#define FB_CUR_SETCMAP 0x08
369#define FB_CUR_SETSHAPE 0x10
370#define FB_CUR_SETSIZE 0x20
371#define FB_CUR_SETALL 0xFF
372
373struct fbcurpos {
374 __u16 x, y;
375};
376
377struct fb_cursor {
378 __u16 set; /* what to set */
379 __u16 enable; /* cursor on/off */
380 __u16 rop; /* bitop operation */
381 const char *mask; /* cursor mask bits */
382 struct fbcurpos hot; /* cursor hot spot */
383 struct fb_image image; /* Cursor image */
384};
385
386#ifdef CONFIG_FB_BACKLIGHT
387/* Settings for the generic backlight code */
388#define FB_BACKLIGHT_LEVELS 128
389#define FB_BACKLIGHT_MAX 0xFF
390#endif
391
392#endif /* _LINUX_FB_H */
393